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Latest Comments by Dolus
OpenRCT2, the open source RollerCoaster Tycoon 2 game engine has another update
22 Jul 2017 at 4:52 am UTC

Love projects like this. It's almost like giving these classic games immortality.

Game store itch seems to have a problem with people selling pirated games
12 Jul 2017 at 8:49 pm UTC

Itch may want to adopt a hybrid curation model. You have a section of curated and veted games, and a section for what it basically has now.

Parsec is another game streaming service, now with Linux support and it's blown me away
24 May 2017 at 2:15 pm UTC Likes: 1

Quoting: Samsaithere's no more DRM there than when you play games on your own rig.
The streaming itself is functionally DRM. Not to get all Stallmanist about the matter, but if you're running things from the cloud, and it's not your cloud, it's basically an unbreakable form of DRM. And since games, unlike movies, books and music, are interactive in nature, it makes the drawbacks of streaming (freedom-wise) even worse.

Parsec is another game streaming service, now with Linux support and it's blown me away
24 May 2017 at 2:07 pm UTC Likes: 2

Uh... correct me if I'm wrong, but isn't "game streaming" basically the most potent form of DRM that currently exists? I can't really get behind this.

An update on the Xenonauts Linux port that's only for 'legacy customers'
16 May 2017 at 7:51 pm UTC

I was thinking of picking this up since I liked XCOM: EU and XCOM 2, but I guess I'll just buy the classic X-Com games from GOG to run in OpenXcom instead.

Marek submits patch series for threaded Gallium to Mesa, boosts performance in games
12 May 2017 at 3:29 am UTC

Quoting: meggermancurrently the AMD FOSS drivers are sitting around 20% behind the binary nvidia drivers.
80%!? Are they really that close?

OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
24 Apr 2017 at 8:09 pm UTC

Quoting: ShmerlSo it's unrelated to OpenTomb?
Code-wise yes. But the dev took insparation from the OpenTomb project. Personally, I see it as duplication of effort, but that's free software for you.

OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
24 Apr 2017 at 5:45 pm UTC

What'd I'd like to know is how much work a open source version of Anachronox would be to develop, considering UE2 is already open source.

OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
24 Apr 2017 at 5:42 pm UTC

Quoting: m2mg2Is OpenTomb fully functional now? Last time I checked it was only partially playable.
AI is the last major hurdle for OpenTomb from what I'm seeing.

OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
24 Apr 2017 at 5:39 pm UTC Likes: 4

Quoting: EikeI always got mixed feelings with recreating stuff we already have, just in open source, which doesn't even result in something completely open as it still needs the assets. I mean, of course it's impressive, but...
Look at it this way: Having a free engine (or two in this case) is, literally, the best way to preserve these games for future generations. They are also much more friendly to modders than proprietary engines ever can be.