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Latest Comments by Salvatos
A new and quite interesting Steam Client Beta is out, nice Linux fixes and Vulkan shader downloading
16 May 2019 at 9:39 pm UTC Likes: 1

Quoting: iwantlinuxgames
Quoting: Salvatos.(snip) Although I would feel bad leaving my computer on just for that. Maybe that will finally convince me to install Folding@home [External Link] and run it in my absence.
you turn your computer off????? o_O
I don't see why I should let it just waste electricity when I'm not using it.

Quoting: F.UltraThere is always Wake-On-Lan
Interesting, but I can't see myself setting this all up. Thanks for pointing it out, though.

A new and quite interesting Steam Client Beta is out, nice Linux fixes and Vulkan shader downloading
16 May 2019 at 5:43 pm UTC

They finally did remote play? Awesome. I'll finally be able to run games on computers that don't have a dedicated GPU and without having to download them first when I visit family for a few days. Although I would feel bad leaving my computer on just for that. Maybe that will finally convince me to install Folding@home [External Link] and run it in my absence.

id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
13 May 2019 at 8:33 pm UTC Likes: 6

Quoting: MohandevirThey did the build but won't publish it... They paid for the Linux development anyway, but won't start to make it profitable by taking profit from Linux customers... Just... doesn't... make... sense. 1-2% of marketshare is still better than 0$... Must have failed my maths courses.
Could be they're wary of support costs outweighing the sales.

Pillars of Eternity II: Deadfire gets one final patch to consider it complete
9 May 2019 at 4:33 pm UTC Likes: 1

Quoting: razing32I have to get to playing both 1 and 2
Damn my backlist is huge
I want to play Tyranny before I buy PoE 2. And I want to play the White March expansions from PoE first. Considering the length of those games, I'm not about to get to it!

Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 5:08 pm UTC Likes: 1

Quoting: EagleDelta
Quoting: Salvatos
Quoting: EagleDeltaNothing really PR about it (other than the careful wording). The day-to-day prioritization of tasks/issues is very much a normal thing in development. All Dev decisions are weigh against impact, business need, risk, and so many other factors and prioritized based on that.
They essentially confirmed that they had paused support by neither saying nor denying it but vaguely qualifying Garry's claim and saying there are no long-term plan changes, which was never the subject. If that's not PR talk...

They could have been transparent and said something like "Yes, Linux support is currently on hold while our teams have their hands full with X and Y, but once that's cleared things will be back to normal."
Qualifying Garry's claim, maybe, but that "short term pause" may be for a single 2-week sprint (assuming that use that kind of dev process). We do that in development all the time.... we have to do that or very little would ever get done as we'd always get peppered with ad-hoc work.
I'm not saying they shouldn't pause, just that there's no reason to dance around the issue and release such a non-statement. That just makes them look shady.

Easy Anti-Cheat is actually still supported for Linux, a statement from Epic Games
7 May 2019 at 4:27 pm UTC Likes: 1

Quoting: EagleDeltaNothing really PR about it (other than the careful wording). The day-to-day prioritization of tasks/issues is very much a normal thing in development. All Dev decisions are weigh against impact, business need, risk, and so many other factors and prioritized based on that.
They essentially confirmed that they had paused support by neither saying nor denying it but vaguely qualifying Garry's claim and saying there are no long-term plan changes, which was never the subject. If that's not PR talk...

They could have been transparent and said something like "Yes, Linux support is currently on hold while our teams have their hands full with X and Y, but once that's cleared things will be back to normal."

Psyonix, creator of Rocket League is joining Epic Games (updated)
6 May 2019 at 2:47 pm UTC

Quoting: devnull
Quoting: SalvatosThat's not what I read:
[...] you download or access via Steam [...]
Valve does NOT have rights over you for titles not purchased on Steam nor accessed outside Steam. They DO have control of their platform.
Yes, obviously?

Psyonix, creator of Rocket League is joining Epic Games (updated)
5 May 2019 at 3:13 pm UTC

Quoting: devnullYour access through steam is a subscription based product that is correct, not all content you purchase is however.
That's not what I read:
The Steam client software and any other software, content, and updates you download or access via Steam, including but not limited to Valve or third-party video games and in-game content, software associated with Hardware and any virtual items you trade, sell or purchase in a Steam Subscription Marketplace are referred to in this Agreement as "Content and Services;"

Psyonix, creator of Rocket League is joining Epic Games (updated)
4 May 2019 at 7:33 pm UTC

Quoting: Purple Library GuyI'm not sure that can be described as Steam stopping you from owning the software.
Their terms [External Link] are pretty clear about it (emphasis mine):

As a Subscriber you may obtain access to certain services, software and content available to Subscribers. The Steam client software and any other software, content, and updates you download or access via Steam, including but not limited to Valve or third-party video games and in-game content, software associated with Hardware and any virtual items you trade, sell or purchase in a Steam Subscription Marketplace are referred to in this Agreement as "Content and Services;" the rights to access and/or use any Content and Services accessible through Steam are referred to in this Agreement as "Subscriptions."

(...)

You become a subscriber of Steam ("Subscriber") by completing the registration of a Steam user account.

(...)

Steam and your Subscription(s) require the download and installation of Content and Services onto your computer. Valve hereby grants, and you accept, a non-exclusive license and right, to use the Content and Services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms). This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license. The Content and Services are licensed, not sold.

Psyonix, creator of Rocket League is joining Epic Games (updated)
4 May 2019 at 3:12 pm UTC

Quoting: melkemindThis ultimately speaks to a larger problem with gaming. If Rocket League were DRM-free and allowed people to create their own servers, it wouldn't matter if it left Steam. People could create and host their own leagues. If the game stops selling on Steam and complete functionality (connection to the network) is not maintained, it raises the question: Did we ever actually fully own the game in the first place?
I don't think that has ever been in question. Steam sells licenses to access specific parts of its service. You don't own the software.