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Latest Comments by Zlopez
The aquatic theme park management sim "Megaquarium" now has modding support
23 July 2019 at 2:24 pm UTC

kokoko3kIs there a function to let all of the caged animals to escape and conquer the world, or at least be free again?

I remember this function from Jurrasic Park. It was fun to sold every entrance to island and switch power in fences off and then just look what havoc your dinosaurs are wreaking on the visitors.

The Chaos Space Marines have arrived in Warhammer 40,000: Gladius
19 July 2019 at 10:20 am UTC

Luke_Nukem
chancho_zombie
wazz4657This game is dope, but I gotta call out the "well supported" comment...it's not. This is another in a line of games broken on SteamOS and other distros (glibc), and I've spoken to them on the forums, there are no plans to fix. I know how the game goes, and they can't support every distro, and if I'm being honest I could play this on one of my Ubuntu machines, so I'm just bitching...but my gaming rig is SteamOS, and this will likely never run there again. Wasted my $$$ on all the DLC up till now, but I will not be buying this xpac, unfortunately.

that's why I switched to Linux Mint after years of using OpenSuse. 90% of my library runs fine but there is 3 or 4 games that I have problems with. Getting used to apt is going to take some time. But, I think there is plenty lifespan over LTS ubuntu based distros till the final 32 bit doomsday.
There's very little difference across distros on the graphics stacks and driver, games shouldn't have that kind of problems when switching distros but I understand the developers point of view on this. In an ideal world ppl shouldn't be forced to use Ubuntu (or ubuntu based distros) but yeah, sh*t happens (in this case bad developing decisions).

This is why I use flatpak on openSUSE. In fact my whole setup is minimal Gnome desktop, and all user apps are flatpaks - runs a treat and has no issues at all.

I'm doing the same on Fedora Silverblue. Minimal GNOME with applications in flatpaks and I don't have any issue with Steam in flatpak, it's just running.

The Chaos Space Marines have arrived in Warhammer 40,000: Gladius
18 July 2019 at 3:51 pm UTC

I should return to this game. I didn't played it for some time, but now I want to see in what shape it is.

Dinosaur survival game "Path of Titans" is already funded after only a few days
18 July 2019 at 11:09 am UTC Likes: 2

They already reached first stretch goal!

I supported them, because this was something I wanted to play till I was kid and now dream is coming true. :-)

Strategy god game Godhood from Abbey Games has released into Early Access with Linux support
11 July 2019 at 7:32 pm UTC

I'm also a supporter, I really liked their game Reus and this really caught my eye on Kickstarter. And now I see that my money were good invested.

Valve release an official statement about the future of Linux support, they "remain committed" to Linux gaming
27 June 2019 at 8:41 am UTC Likes: 2

As a Fedora user and full-time developer I'm glad to hear that Fedora is mentioned as one of the distributions providing great gaming desktop experience.

Guest
ShmerlGreat to hear about Valve working closely with more distros! And especially backing efforts to improve desktop experience. I suppose the recent KDE/KWin work announcement is related to that.

Can you remind me what that KDDe kwin stuff was about ?

KWin is windows manager for KDE, the changes will introduce better handling of games in fullscreen and address issues with game windows.

Settlement building game The Colonists has officially released for Linux
31 May 2019 at 11:39 am UTC

This looks like a very relaxing Settlers like game.

id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
16 May 2019 at 10:33 am UTC

MaathI don't understand why Linux fragmentation is an issue. First, should the Linux Standard Base have largely homogenized Linux distributions to reduce such potential issues? Secondly, why isn't there an official "standard" distribution? I think Arch (and perhaps Linux From Scratch) try to minimize making any changes to the libraries and core software packages from the original developers, so it seems like that should be considered the "default" Linux desktop configuration. Deviation from the default should be the onus of the distribution, not the game developer.

I can understand a binary software release needing access to a software library not normally available on a system. In those cases, just statically link the library in. Since this is not open source software, we're already outside the scope of code reuse, and besides, it's not like people are firing up several games at once, so the image bloat isn't really an issue.

Also the distribution in Flatpak or Snap can solve most of the issues with fragmentation or distributing the game over Steam also solves plenty of issues with fragmentation.

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