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Latest Comments by Zlopez
KeeperRL, the open source dungeon building sim is getting a price bump in November
20 October 2020 at 10:35 am UTC

I really liked Dungeon Keeper, so I give this a try.

Stellaris: Necroids Species Pack announced, huge Paradox sale going on
25 September 2020 at 2:32 pm UTC

This reminds me of the Necrons from Warhammer 40k universe, at least the style is pretty similar.

Antimatter is a very ambitious upcoming galaxy-wide exploration city-builder
23 September 2020 at 11:02 am UTC Likes: 1

This looks like very interesting project and the author looks like a guy with a passion. This is one of the projects I would gladly support on Kickstarter. So I did :-D

Kalypso Media delays Spacebase Startopia until Spring 2021
10 September 2020 at 9:57 am UTC

I'm looking forward to this one. I spent plenty of hours in the original.
I'm always for delaying if it means the game will be more polished and bug hunting will be properly done.

Come win a key for the upcoming fantasy city-builder Songs of Syx
10 September 2020 at 9:00 am UTC

This looks like really interesting mix, let me count in for the key.

Devs quit Skullgirls and Indivisible studio Lab Zero Games, issues with studio owner
25 August 2020 at 11:21 am UTC Likes: 1

Something is probably wrong when almost half of the staff is leaving at once, but seeing other studios releasing statements for cutting ties is just wrong altogether. This looks more like PR (public relations) move from the other studios, which is something that is happening too often in the recent past. Companies taking political stands, where it is not related to their business at all and giving statements when nobody asked for them, just to get some visibility in current events.

I wouldn't be surprised if there will be a call for cancelling the owner for good.

Team Fortress 2 has a new update out with a Summer 2020 Cosmetic Case
25 August 2020 at 9:56 am UTC Likes: 1

Quoting: katp32I wish more games had cosmetic crates that were just awarded randomly rather than being a form of monetization, because apart from the bit where it empties your wallet, they are a fun mechanic in my opinion.
I would welcome some hybrid between random and monetization. I'm not against paying for cosmetics, but not if you don't know what you get. Let the crates still drop, but without the need to buy a key. Instead let them buy exact cosmetic they want with the money and random cosmetics from crates.

But then people will not spend that much as it is now, because if you want some concrete item with loot boxes mechanic, you need to play with math. It is the same mechanic as any grind in games. You have some percentage to drop it and you need some number of crates to actually get it.

For example let's say there is rare item that player wants with drop chance 5%. For simplicity let's say that one crate is dropped after each round. One round of the game takes 30 mins. One key is sold for 2$.

You need to play 20 games to drop 20 crates, which should be enough to get the item (if you have enough luck). This will take you 10 hours spent in game and paying 40$ for keys.

If the item will be in store for 40$ nobody would buy it, but plenty of people will pay 40$ for keys to get it without realizing that they paid that much.

If the item would be in store for 10$, there will be probably plenty of people who would buy it, but it will be much less profit for the company and as a bonus the people will spend more time in game, which is good for bigger player base.

This mechanic is something that shouldn't even exist in honest business, as I said before it's manipulation technique forcing people to spend more.

Team Fortress 2 has a new update out with a Summer 2020 Cosmetic Case
24 August 2020 at 11:50 am UTC Likes: 1

I'm usually selling all the loot boxes I drop in whatever game or ignoring them if you can't sell them. The loot boxes are just plain hazard mechanic (manipulation technique). It's sad that this mechanic is actually profitable.

Valve moves on from OpenVR, goes all-in with OpenXR for SteamVR
25 June 2020 at 5:07 pm UTC Likes: 4

OpenXR is amazing project, it's great to see it adopted by big company like Valve.

Theme Hospital continues living on with a new CorsixTH release
16 June 2020 at 8:40 am UTC

It's always nice to see when OS engine is maturing :-)

BTW the openXcom engine is for UFO: Enemy Unknown(1994) not XCOM: Enemy Unknown(2012). But it would be awesome to see open engine for something like the new XCOM.