You can sign up to get a daily email of our articles, see the Mailing List page!
Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay.!
Latest Comments by AsavarTzeth
Be sure to join the big 'BeatFeral' game event in Company of Heroes 2 tonight
11 January 2017 at 5:01 pm UTC

Looking forward to payback for that last match earlier today

Looks like Total War: Rome II might not be coming to Linux & SteamOS now
6 January 2016 at 7:44 pm UTC

Personally I find Attila to be quite fun and like many on the Steam Discussions I'd say it runs very smooth despite its low fps. I would even say that I don't notice the performance issues at all.

The one thing I miss is some of the finer navigational controls for units (The UI with arrows). Although I think some of that still exists as keyboard shortcuts.

As for Rome II, I obviously cannot say if it is worse. I do like the period better though. If nothing else, I want it because they promised it and I payed for it during their SteamOS pre-orders.

Hand of Fate is a brilliant game, you should really give it a go on Linux & SteamOS
5 January 2016 at 2:35 pm UTC

I played it back around release. I too have had the SSAO/Anti-aliasing issue but I managed to play it anyways by going into the settings and changing some to off and others to lower levels. I do not remember any details though.

The game then worked fine for some time, or a few levels. But it always returned once in a while when I entered the battle mode, forcing me to redo the steps above.

Interestingly I don't think it was the reason for me not playing it lately. It was very fun even with those issues.

A KDE developer has thoughts on changing how Linux games work
12 December 2015 at 1:39 pm UTC

ElectricPrism
AsavarTzeth
HoriAlso, can't Valve just develop their own DE and make it very lightweight and make interaction between the game and the kernel as direct as possible (still via the DE, but with less bloat) ?
They already have their own custom compositor that is used on SteamOS.

HoriI know they have Big Picture but AFAIK it still runs on GNOME. And having their own DE has other benefits too, as they will have full control over it's development, and can make it as gaming-friendly as possible.
Incorrect. Gnome does not run by default and it is in its own tty (tty7) while SteamOS runs on a lightweight compositor in tty8.

I'm not sure that is entirely a statement of fact. When using LightDM greeter the Session launches on TTY7 yeah, but when using GDM the session launches on TTY1 and each additional session TTY2, etc.. at least on my Arch setup that's how it is and you can have 2 users logged in on different sessions at the same time on eg, TTY2 and TTY3.

I think you are talking out of context. This comment and the ones before it were related to SteamOS and nothing else.

This is my partly my fault though. I missed one important line in my qouting: "Because the only place where this makes at least some kind of sense is a TV box". I will correct this, thank you. Still I would think it was clear when I mentioned SteamOS specifically.

It may also very much be a mistake in my interpretation of the original comment (from Hori), which I realize now was not that clear and very open for different interpretations.

A KDE developer has thoughts on changing how Linux games work
11 December 2015 at 11:47 am UTC Likes: 1

hardpenguinThat would be a huge step backwards considered that SDL2 and Unity3d freed us from the no ALT+TAB misery of old fullscreen Linux games.
Correct me if I remember this wrong, but SDL2 basically handles all fullscreen games like a borderless window, by default. This is one of the reasons we have so few alt+tab/workspace issues. I tend to hear a lot of Windows gamer/enthusiasts much prefer this setting. I can see why.

This is great when you are convincing switchers if you ask me.

A KDE developer has thoughts on changing how Linux games work
11 December 2015 at 11:23 am UTC Likes: 1

mr-eggI think that’s the issue. Not insulting the guy but it does seem like a lot of devs have bottle vision when it comes to the big picture ( no pun ) they concentrate on one major aspect ( like wayland in this case ) and then start to forget about the thousands of other things that make up an individual desktop user experience.
My thoughts exactly mr-egg. Could not have said it better myself.

A KDE developer has thoughts on changing how Linux games work
11 December 2015 at 11:18 am UTC

HoriAlso, can't Valve just develop their own DE and make it very lightweight and make interaction between the game and the kernel as direct as possible (still via the DE, but with less bloat) ?
They already have their own custom compositor that is used on SteamOS.

HoriBecause the only place where this makes at least some kind of sense is a TV box. I know they have Big Picture but AFAIK it still runs on GNOME. And having their own DE has other benefits too, as they will have full control over it's development, and can make it as gaming-friendly as possible.
Incorrect. Gnome does not run by default and it is in its own tty (tty7) while SteamOS runs on a lightweight compositor in tty8.

A KDE developer has thoughts on changing how Linux games work
11 December 2015 at 11:14 am UTC Likes: 4

QuoteCompare to a true console like a PlayStation: while the game is running you can be sure it’s the exclusive user of the GPU.

QuoteWe want to have a PlayStation like setup: game everything, everyone else nothing.

Notice his choice of comparisons? His comparisons and theories, do indeed make a lot more sense when we're talking about Steam Machines. Not sure he is aware, but parts of his ideas are already implemented in SteamOS (separate tty/session).

If/when SteamOS finally implements Wayland/EGL you would effectively have something close to what he describes. So interesting talks, but he should work with Valve not KDE on these ideas.

A Good & Honest Video About The Alienware Steam Machine
2 November 2015 at 3:33 pm UTC

If I remember correctly the featured section showing non-SteamOS games was admitted to be a bug.

In any case, intentional or not, they fixed this issue once already, a long time ago. I remember reading in the change logs that they removed Windows/OSX games from SteamOS store completely, by default. You used to have to go into settings and opt in if you wanted to see everything, thus proving you knew what you were doing.

Now why they would abandon that idea. I have no idea. One theory I have is that a lot of issues might have been (re-)introduced with the recent new Big Picture UI. Some of them have been fixed already. Let's hope the store pages will be as well.

Telltale Games Programmer Really Wants A Linux Port Of Minecraft: Story Mode
15 October 2015 at 12:14 pm UTC Likes: 1

Oh I would absolutely love this, its one of the few game series I have played with wine in the past. This is also on the top list of games that people I know would miss if they used Linux.

Since they were so open about it I will most likely sign up for those beta tests.

  Go to:
Livestreams & Videos
Community Livestreams
  • Everspace - Live. Fight. Die. Repeat.
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts