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Latest Comments by natis1
The itch.io charity bundle hits over $4 million and now over 1,500 items inside
11 June 2020 at 6:12 pm UTC Likes: 2

I am still going through it, there's a metric ton of games, but I have already found a few hidden gems in this bundle. Extreme meatpunks forever is a 2 hour long visual novel/brawler that's pretty funny/enjoyable writing. The Ground Itself is an interesting game I was able to get a few friends to play with. Ungrounded is pretty neat too.

Also they have added a TON of high profile indie titles that are on steam since the initial 700. Warden melody of the undergrowth, Oxenfree, Headliner, Secrets of Raetikon, Heavy bullets, Crest, Headliner, Another Lost Phone, Lingtopia, Silicon Zeroes, and that's just SOME of the games NOT mentioned in the article or in the other article.

Seriously, bar none, this is the best game deal I have ever gotten and that was having given 20 dollars instead of the minimum 5.

The Linux GOTY Award 2019 is now open for voting
1 February 2020 at 6:43 pm UTC

I regret not nominating celeste for best update of 2019 but with that said its surprising how many good games there were this year despite it feeling like a bad year

The open source Nintendo Switch Emulator 'yuzu' now has a Vulkan renderer
6 December 2019 at 5:28 am UTC

In defense of Yuzu having paid betas, my two cents are
It's clearly a proven business model. Many people who use emulators often do not know or care what goes on in their development. Of course there's the blatant and mostly harmless problem of people nagging devs on twitter for why their emulator doesn't support their favorite game. But there's also the more insidious problem-- Many people are more than willing to pay money for an emulator that sorta works but that is completely closed source and this I believe will ultimately lead to the platform having much worse emulation for many decades to come. (See the N64 for example).
So because of this, Yuzu having a patreon AND github allows them to profit off these people while still doing a good service for the emulation scene.

Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
24 October 2019 at 11:58 pm UTC Likes: 1

Quoting: kaiman
Quoting: natis1So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.
Huh? Didn't some of the developers that are dropping Linux support from their game cite IL2CPP as one of the reasons for doing so? *confused*

I'm 2 weeks late but YES! ill2cpp was added to the newest unity beta about a month ago and their reasons they cited included stadia but it's not in the official stable version of Unity which most plugins and addons support and most developers use.

Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
8 October 2019 at 5:12 pm UTC

So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.

After a very long wait, the unique puzzling adventure 'OneShot' is now officially available for Linux
26 April 2019 at 6:40 pm UTC

Last time I played it I was on KDE and everything worked except one part that requires transparency but I didn't have my compositor turned on at all.

Quoting: callciferOn Windows the game depends pretty heavily on interaction with the desktop environment. Can anyone who tried the Linux version tell us how it works? Is it Gnome only? Or do they use generic XDG stuff (for some features at least)?

After a very long wait, the unique puzzling adventure 'OneShot' is now officially available for Linux
24 April 2019 at 3:56 pm UTC Likes: 1

This is the one game that can use the: "There are too many distros to port to" excuse. I compiled and beat it on Linux about a year ago and, very minor spoiler but:
Spoiler, click me
This game heavily depends on the user's desktop environment to function properly.

The fact it's even on linux at all is probably because it is actually open source!

Minecraft just had a seriously huge update named Village & Pillage
24 April 2019 at 7:46 am UTC

"Some performance improvements" is not a true statement. I just updated a server from 1.12 to 1.14. Both running on vanilla. And I can confidently say that 1.14 not only requires much more CPU, but it does nothing to improve RAM usage vs 1.12.

The 'GPD Win 2' could be an interesting device for Linux gaming on the go
19 January 2018 at 4:13 pm UTC Likes: 1

With an HD 615 this thing isn't even going to be able to run rocket league and other low-end titles on low settings. For its price I would have expected Intel iris, an APU, or a low-end mobile Nvidia GPU like the mx150.

Reminder: Update your PC info for the next round of statistics updates
28 December 2017 at 9:52 pm UTC

Quoting: Shmerl
Quoting: natis1I personally disagree. It's much harder to build Mesa from source on a distro like Ubuntu or openSUSE than Arch or Gentoo.

How exactly is it harder?

For starters, Gentoo includes git versions of all packages in its repos so no need to git clone, ./configure, make, make install anything manually. Arch does something similar with its aur.

More importantly though, when you build a package from source using a git repository as the source on Arch that package is tracked by your package manager and can be updated along with the rest of your system (pacaur -Syu --devel). As far as I know, Debian and variants lets you build a package from source, but doesn't automatically keep it up to date. If you install Mesa git but never update it it will quickly fall behind the fixed release version.