Latest Comments by g000h
Humble Choice's latest has Golf With Your Friends, Evoland, Lethal League Blaze plus more
17 Sep 2020 at 8:28 pm UTC
17 Sep 2020 at 8:28 pm UTC
I claimed this month and I have something interesting to report - Even though Forager reports as being for Windows only on Steam store, when I got it, the native Linux version was available to download and install. It is only a 150MB install size, so I installed it right away and played it fine for 2 hours. It seems to be a Hidden Linux native title on Steam.
Blasphemous confirmed to release for Linux on September 21
17 Sep 2020 at 5:42 pm UTC
17 Sep 2020 at 5:42 pm UTC
Good news - Managed to acquire it some months ago, and haven't played it yet - and now, it's on the way to Linux :)
The Humble Better Futures Bundle is up for more budget gaming
15 Sep 2020 at 8:27 pm UTC
15 Sep 2020 at 8:27 pm UTC
Already own all the Linux titles in this bundle (and half the Windows ones). As such I think I'll miss this one =P
The weekend chat - what have you been playing?
14 Sep 2020 at 9:55 am UTC Likes: 1
- 10 Toolbar Slots (up from 8)
- More HD Zombies
- The Dynamic Music works on Linux now
- and other stuff
I've started a fresh game on that, myself.
14 Sep 2020 at 9:55 am UTC Likes: 1
Quoting: ghiumaI am obsessed with 7 Days to die, too bad my DS4 malfunctions after a while, it only happens with this game ..You *might* not already know this - but 7 Days To Die has released Alpha 19.1 Experimental and it has some good new stuff in it:
- 10 Toolbar Slots (up from 8)
- More HD Zombies
- The Dynamic Music works on Linux now
- and other stuff
I've started a fresh game on that, myself.
Humble Choice's latest has Golf With Your Friends, Evoland, Lethal League Blaze plus more
4 Sep 2020 at 6:55 pm UTC Likes: 1
4 Sep 2020 at 6:55 pm UTC Likes: 1
On the one side, this Month gives you *all* the titles if you're on the Classic (or Premium) plan - I'm on Classic. Also, apart from basic Evoland, I don't own anything else here (Hurray!) - Usually I already own a few games in every bundle that is offered.
On the other side, I'd need to use Proton to play the majority of the games here, some titles are very multi-player centric (I prefer single player), and there isn't much which really draws me in.
Do I pause-a-month or do I claim it, hmmm?
On the other side, I'd need to use Proton to play the majority of the games here, some titles are very multi-player centric (I prefer single player), and there isn't much which really draws me in.
Do I pause-a-month or do I claim it, hmmm?
7 Days to Die has a massive overhaul with Alpha 19 out now
19 Aug 2020 at 9:20 pm UTC Likes: 3
19 Aug 2020 at 9:20 pm UTC Likes: 3
I'm a veteran player of the game (i.e. approx 1500 hours) and I've liked *trying* the new balance of Alpha 19 (experimental) compared to previous versions. Alpha 19 has been very different looking and feeling to Alpha 18 (and earlier). I've been playing A19 lots, since experimental release was available 7 weeks ago.
I'm not especially keen on the balance overall, but it is interesting to play with the changes that have been made. Jumping from A18 to A19, here are the *balance* changes I have noticed most:
- The melee weapon hit boxes are a little bit better, and the weapons bash the zombies better than they used to.
- There is a noticeable difference in the amount of stamina needed when swinging weapons or tools. The Devs are practically forcing you to invest points in Sexual T-Rex (Stamina Regen) perk now (where I managed fine, and was barely using it in A18).
- There is a huge difference in the food and water depletion in A19 compared to A18. It drains very quickly and needs to be constantly maintained. Depending on your game settings, this can make the game very tough (* see below).
- Noticing that doing anything active in game, e.g. running around, chopping trees, fighting zombies, wearing inadequate clothes for the weather conditions, and self-healing from combat damage - All these things seem to affect food/water depletion rate. [Although it makes sense, I don't especially like it to be as harsh as it is, because I have to deliberately slow-down the way I play, to keep my food consumption in check.]
- The loot progression is now very severely linked to game-stage (i.e. player experience). I have found while I'm playing that I can often craft a tool quicker than I'll find one in loot. Likewise, I'm generally buying pistols or guns at the trader before I find them in loot. This is a Developer progression slow-down mechanism. Even if you put points into Lucky Looter perk, and use the Loot-finding candy, you'll still only find basic (stone age) equipment in loot until your game-stage goes up. [I prefer my games to have more randomness in finding loot, or at least tie difficult-to-find loot to difficult-to-survive locations.]
- I don't like the newly-introduced 'Perk' Candies in the game, especially the Looting Candy. In Alpha 18, you'd go around looting boxes and safes, when you feel like doing it (i.e. During your exploration of a new POI.) With these Looting Candies, and playing efficiently, you hold back from looting until you have cleared a POI, then you eat the candy, then you go *all the way back through the POI* grabbing the loot while the candy is active. Sure, you *don't* have to do this - But if you want to optimise your play, then you now need to do it that way.
- The Zombies now swim like Olympic Medallists, if you try to use lakes as a means to escape from them. (In A18, it was possible to swim out to a middle of a lake during a horde and tread water, with the zombies unable to reach you.) I don't mind the zombies being able to swim, but I do mind the ridiculous and unrealistic speed they have been given.
- Various A.I. Exploits (e.g. The wedge-tip bridge) have been closed up, with the new A19, meaning that some designs of Zombie-Cheesing Horde Base no longer work. However, there are still other exploits that can be used for cheesing the horde (e.g. the half-block exploit). [Personally, I don't use any exploits to 'cheese' (cheat) the horde.]
- I'm a little unhappy that the Stun Baton no longer accepts the Flaming Shaft Mod (i.e. Set zombies on fire). The Stun Baton is an often-derided weapon in the game, and I feel the Devs have taken one of the 'weak' melee weapons in the game and made it even worse by disallowing this Mod combination.
- You can probably guess I could go on and on, with my findings, but let's call it a day there.
======
Now, to quickly mention how I have set up my latest 7 Days To Die game - If you want a HARD challenge, try this:
Choose Default Settings - apart from these ones:
Zombie Day Speed: Jogging
Difficulty Level: Warrior
Loot Abundance: 50% (this makes the game WAY harder)
Zombie Horde Size: 32 concurrent
Air Drop Map Marker: Not shown
World Map: Play on a randomly-generated map
Try to play with the game settings above, without starving, without dying at all (i.e. Permadeath), and without using an exploit to build your bases. Playing with 50% Loot Abundance is very crippling indeed, particularly the food side. I have just managed to get a motorcycle on Day 17. My melee weapon is tier 2 wooden club, my guns (tier 1 AK and tier 1 pistol) were both bought from the Trader. I've unlocked the second trader. Playing like this makes the game into a really difficult Survival Challenge, rather than messing around inside a sandbox world.
I'm not especially keen on the balance overall, but it is interesting to play with the changes that have been made. Jumping from A18 to A19, here are the *balance* changes I have noticed most:
- The melee weapon hit boxes are a little bit better, and the weapons bash the zombies better than they used to.
- There is a noticeable difference in the amount of stamina needed when swinging weapons or tools. The Devs are practically forcing you to invest points in Sexual T-Rex (Stamina Regen) perk now (where I managed fine, and was barely using it in A18).
- There is a huge difference in the food and water depletion in A19 compared to A18. It drains very quickly and needs to be constantly maintained. Depending on your game settings, this can make the game very tough (* see below).
- Noticing that doing anything active in game, e.g. running around, chopping trees, fighting zombies, wearing inadequate clothes for the weather conditions, and self-healing from combat damage - All these things seem to affect food/water depletion rate. [Although it makes sense, I don't especially like it to be as harsh as it is, because I have to deliberately slow-down the way I play, to keep my food consumption in check.]
- The loot progression is now very severely linked to game-stage (i.e. player experience). I have found while I'm playing that I can often craft a tool quicker than I'll find one in loot. Likewise, I'm generally buying pistols or guns at the trader before I find them in loot. This is a Developer progression slow-down mechanism. Even if you put points into Lucky Looter perk, and use the Loot-finding candy, you'll still only find basic (stone age) equipment in loot until your game-stage goes up. [I prefer my games to have more randomness in finding loot, or at least tie difficult-to-find loot to difficult-to-survive locations.]
- I don't like the newly-introduced 'Perk' Candies in the game, especially the Looting Candy. In Alpha 18, you'd go around looting boxes and safes, when you feel like doing it (i.e. During your exploration of a new POI.) With these Looting Candies, and playing efficiently, you hold back from looting until you have cleared a POI, then you eat the candy, then you go *all the way back through the POI* grabbing the loot while the candy is active. Sure, you *don't* have to do this - But if you want to optimise your play, then you now need to do it that way.
- The Zombies now swim like Olympic Medallists, if you try to use lakes as a means to escape from them. (In A18, it was possible to swim out to a middle of a lake during a horde and tread water, with the zombies unable to reach you.) I don't mind the zombies being able to swim, but I do mind the ridiculous and unrealistic speed they have been given.
- Various A.I. Exploits (e.g. The wedge-tip bridge) have been closed up, with the new A19, meaning that some designs of Zombie-Cheesing Horde Base no longer work. However, there are still other exploits that can be used for cheesing the horde (e.g. the half-block exploit). [Personally, I don't use any exploits to 'cheese' (cheat) the horde.]
- I'm a little unhappy that the Stun Baton no longer accepts the Flaming Shaft Mod (i.e. Set zombies on fire). The Stun Baton is an often-derided weapon in the game, and I feel the Devs have taken one of the 'weak' melee weapons in the game and made it even worse by disallowing this Mod combination.
- You can probably guess I could go on and on, with my findings, but let's call it a day there.
======
Now, to quickly mention how I have set up my latest 7 Days To Die game - If you want a HARD challenge, try this:
Choose Default Settings - apart from these ones:
Zombie Day Speed: Jogging
Difficulty Level: Warrior
Loot Abundance: 50% (this makes the game WAY harder)
Zombie Horde Size: 32 concurrent
Air Drop Map Marker: Not shown
World Map: Play on a randomly-generated map
Try to play with the game settings above, without starving, without dying at all (i.e. Permadeath), and without using an exploit to build your bases. Playing with 50% Loot Abundance is very crippling indeed, particularly the food side. I have just managed to get a motorcycle on Day 17. My melee weapon is tier 2 wooden club, my guns (tier 1 AK and tier 1 pistol) were both bought from the Trader. I've unlocked the second trader. Playing like this makes the game into a really difficult Survival Challenge, rather than messing around inside a sandbox world.
The impressive Seasons Update for wilderness survival sandbox Vintage Story is out
18 Aug 2020 at 10:55 am UTC Likes: 1
18 Aug 2020 at 10:55 am UTC Likes: 1
Very interested in Vintage Story. I've watched a couple of game play videos and it seems a very well designed survival, crafting sandbox game. I have a few questions about it:
What is the install size? (It isn't clear how big the files are on itch.io if you don't own the game.)
Currently it is available on itch.io - If I were to buy it "now" would I be eligible for a Steam key when the game is further into its development? (That happened with Dicey Dungeons, and I got a steam key later on, from their itch page.)
What is the install size? (It isn't clear how big the files are on itch.io if you don't own the game.)
Currently it is available on itch.io - If I were to buy it "now" would I be eligible for a Steam key when the game is further into its development? (That happened with Dicey Dungeons, and I got a steam key later on, from their itch page.)
Sci-fi racer with fancy 4-point physics 'DRAG' is now in Early Access
15 Aug 2020 at 6:29 am UTC
15 Aug 2020 at 6:29 am UTC
Sorry, but I didn't like the driving mechanics at all. Played for 5 minutes, couldn't stay on the track with any decent speed. I've played Redout under Proton, and that plays much better than this. Uninstalled the free demo.
Core Defense developer 'completely blown away' by first week Steam sales
8 Aug 2020 at 11:44 pm UTC
8 Aug 2020 at 11:44 pm UTC
Played the free Prelude on Steam and like it, and wishlisted it. It was a good idea to make the prelude - Lot's of people can't really judge a game until they've had a little taste of it. Seems like they're doing well with initial purchases, probably thanks to that taster.
I like that the play is simple to get into, and the game design is slick (despite the simplicity). Certainly the game has a premium, well-built feel to it.
I'm quite a cost-conscious purchaser, and while I feel the game is worth what the developers are asking for it, I'm reticent to make the purchase without a nice discount. Hoping that it won't be long before some sort of discount is applied (and hoping the devs don't decide to do the opposite and put the price up!)
Being in the Wishlist, I'll be watching, heh.
I like that the play is simple to get into, and the game design is slick (despite the simplicity). Certainly the game has a premium, well-built feel to it.
I'm quite a cost-conscious purchaser, and while I feel the game is worth what the developers are asking for it, I'm reticent to make the purchase without a nice discount. Hoping that it won't be long before some sort of discount is applied (and hoping the devs don't decide to do the opposite and put the price up!)
Being in the Wishlist, I'll be watching, heh.
Len's Island plans to blend together peaceful building with intense dungeon exploration
8 Aug 2020 at 11:10 pm UTC
8 Aug 2020 at 11:10 pm UTC
Liking the look of this one. Added to my Wishlist.
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- > See more over 30 days here
- Total Noob general questions about gaming and squeezing every oun…
- shadowofward - Detailed breakdown of performance differences between Linux and W…
- Ehvis - Small update for article comments and forum posts
- FeRDNYC - Do you miss LaunchBox/Playnite on Linux?
- Dark574 - Will you buy the new Steam Machine?
- tmtvl - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck