Latest Comments by g000h
The Steam Digital Tabletop Fest is now live with sales, streams and more
22 Oct 2020 at 12:18 am UTC
22 Oct 2020 at 12:18 am UTC
Good price for One Deck Dungeon. Also, Dicey Dungeons is at 50% discount in the sale, which must be close to its lowest deal since release. I'm a fan of both those games and own them already.
Microsoft Edge now available on Linux in Preview
21 Oct 2020 at 4:20 pm UTC Likes: 1
21 Oct 2020 at 4:20 pm UTC Likes: 1
Finally we're here - The Year of the Linux Desktop. Microsoft have finally realised and they're porting their main applications ready for the transition.
Steampunk grid-based dungeon-crawler Vaporum: Lockdown is out for Linux now
17 Oct 2020 at 5:21 pm UTC
17 Oct 2020 at 5:21 pm UTC
Quoting: TcheyI played a little as a got a key,Conversely, I quite like it. Would recommend you stay away from "Crypt of the Necrodancer" which uses rhythm and a grid-based movement mechanic, and is one of my favourite games.
First-person real-time combatI really can’t truelly enjoy real time GRID BASE crawler, it makes every single combat awkward, and traps boring : find the rhythm, die until you do, go to next. I dislike "dancing combat", a lot.
That said, the background is nice, effects, sounds... General gameplay is fine too. Just this real time, quite killing the joy out of me. I’ll push forward a little more and see if i managed to set my mind to the pace, as other aspects of the game "fit" with my tastes.
First-person shooter Prodeus looks insane, and it's out in Early Access this November
13 Oct 2020 at 10:28 am UTC Likes: 1
13 Oct 2020 at 10:28 am UTC Likes: 1
A couple of days ago, I visited the Prodeus page inside the Steam client, and noticed the "Request Access" option to gain access to the Closed Beta. I clicked on it, thinking I might get in, and today - I noticed that "Prodeus Playtest" Windows Install is available to me. It's less than 1 GB install size, and I decided to try it out with Proton.
Playing under Linux, and the game blew me away. Super fun. Now I'm even more hyped about the game than I was before. The Beta playtest is a decent size too. I've played for an hour, and it looks like I'm less than half way through.
Playing under Linux, and the game blew me away. Super fun. Now I'm even more hyped about the game than I was before. The Beta playtest is a decent size too. I've played for an hour, and it looks like I'm less than half way through.
Ziggurat 2 - it looks awesome and it appears they're planning Linux support
9 Oct 2020 at 8:15 am UTC Likes: 1
9 Oct 2020 at 8:15 am UTC Likes: 1
I really enjoyed the first one and played lots of it. This second one looks very good from that trailer, and just quickly updating my wishlist, as this one has taken me by surprise.
Island survival game Stranded Deep gets a huge update expanding the world
6 Oct 2020 at 10:17 am UTC
6 Oct 2020 at 10:17 am UTC
I was very tempted to buy Stranded Deep during the Steam Summer Sale. It was close to the top of my "to buy" list. I find it an appealing survival game, but there's one thing that puts me off - I'm not so keen on how your character's controls work, interacting with items in the game seems to be flawed. There are other survival titles that seem to deal with controlling in-game items much nicer. At the same time there are yet more survival titles which seem to have even worse controls.
When RUST was working on Linux, I found most of RUST's controls to function very well, especially how the weapons worked. The basic inventory, clicking on bandages to use them, click on hemp plants to pick them up, and so on.
7 Days To Die : It has good controls, particularly on the inventory management side of the game, smashing blocks, trees, picking up items in chests, and so on. Well-designed controls, however, I do find the melee weapon fighting to be something which could be improved.
I've watched countless videos of other survival titles, and quite a number are indie titles, and of these plenty have janky controls (which would spoil the game for me, in spite of how good the game content and atmosphere might be).
When RUST was working on Linux, I found most of RUST's controls to function very well, especially how the weapons worked. The basic inventory, clicking on bandages to use them, click on hemp plants to pick them up, and so on.
7 Days To Die : It has good controls, particularly on the inventory management side of the game, smashing blocks, trees, picking up items in chests, and so on. Well-designed controls, however, I do find the melee weapon fighting to be something which could be improved.
I've watched countless videos of other survival titles, and quite a number are indie titles, and of these plenty have janky controls (which would spoil the game for me, in spite of how good the game content and atmosphere might be).
Reminder: Update your PC info for the next round of statistics updates
27 Sep 2020 at 8:04 pm UTC Likes: 3
Maybe you could access your Nokia Suite software using WINE instead?
27 Sep 2020 at 8:04 pm UTC Likes: 3
Quoting: tonRLiam (or anyone). Is running Windows XP on virtualization software considered as dual boot? May need to run XP to use Nokia PC suite for set up old Nokia S40 phone.If you want to be more literal about the Dual-Boot specification, I take it to mean that the alternative OS is accessible on the Boot Menu. I think firing up a Windows VM for a miniscule use wouldn't count as dual-boot (and same with all the other VMs you might fire up from time to time).
Maybe you could access your Nokia Suite software using WINE instead?
Challenging turn-based RPG 'Stoneshard' has a huge overhaul update out, price rising
25 Sep 2020 at 9:12 pm UTC
When, for instance I am playing permadeath Slay The Spire, I can quit out of the game whenever I like (to do something else) and go back in exactly where I left it.
Are you saying that Stoneshard doesn't allow you to quit out? That is completely different to restricting Save Positions.
I do not yet own the game, so I don't know one way or the other.
25 Sep 2020 at 9:12 pm UTC
Quoting: scaineAh. Well, if that is the case - i.e. Not being able to Quit the Game at any point, and return to the dungeon where you left it. That's not a Save Point, as such.Quoting: g000hI think it is sad that people feel they need to save-scum in order to play games. I tend to play all my games as rogue-like permadeath, and if I die I'm happy to start again. Generally if this happens, I haven't played conservatively enough and I'm adjusting my play-style on the next play-through.Eh, no - this isn't about save-scumming, it's a lack of being able to leave the game during a several-hours-long dungeon. There are no useful savepoints. It's poor design.
This price rise - I notice the game is currently on sale (at 30% discount) - Is the rise referring to the current discount (25th Sept 2020) finishing, or is it referring to additional increase to the regular pricing?
As for playing permadeath - good for you. And if the game is advertised as such, I'd support that. But it's not. You will die playing this, inevitably. And the lack of save points means that when you die (and in this game, you will), you need to walk for 30 minutes from the respawn village back to the dungeon where you died... where you will likely die again. Rinse, repeat.
Lazy, poor design.
When, for instance I am playing permadeath Slay The Spire, I can quit out of the game whenever I like (to do something else) and go back in exactly where I left it.
Are you saying that Stoneshard doesn't allow you to quit out? That is completely different to restricting Save Positions.
I do not yet own the game, so I don't know one way or the other.
Challenging turn-based RPG 'Stoneshard' has a huge overhaul update out, price rising
25 Sep 2020 at 5:05 pm UTC
25 Sep 2020 at 5:05 pm UTC
I think it is sad that people feel they need to save-scum in order to play games. I tend to play all my games as rogue-like permadeath, and if I die I'm happy to start again. Generally if this happens, I haven't played conservatively enough and I'm adjusting my play-style on the next play-through.
This price rise - I notice the game is currently on sale (at 30% discount) - Is the rise referring to the current discount (25th Sept 2020) finishing, or is it referring to additional increase to the regular pricing?
This price rise - I notice the game is currently on sale (at 30% discount) - Is the rise referring to the current discount (25th Sept 2020) finishing, or is it referring to additional increase to the regular pricing?
Story-driven, tactical stealth game Desperados III is now available on Linux PC
19 Sep 2020 at 12:20 am UTC Likes: 3
19 Sep 2020 at 12:20 am UTC Likes: 3
One thing to share that might help to explain the decision to not release a GOG Desperados III Linux build, and indeed any number of other Linux titles:
From my own work in the game development industry, it is common practice to set up automated build and automated unit testing for each version of software, e.g. The Playstation version, the Android version, the iOS version, Windows/Steam, Windows/GOG, Linux/Steam, Linux/GOG, Xbox, and so on. Each of those builds takes a decent amount of time to be compiled and tested on the Build Server, and for each build, it needs to be stored on company's file servers and backup servers.
A typical game gets new revisions daily, and there can be multiple (automated) builds per day. If a game build takes 1 GB of storage, then multiply that by the number of platforms (in my example above, PS + And + iOS + Win + XBox = 5 platforms), then multiply that by the amount of builds per day (e.g. 3 builds) - That's 15GB of file storage and Backup space needed *per day* for a 1 GB game. Not only that, but the processing needed to turn-around each build slows down the overall build progress - Drop one build out of the mix, and the build job is completed and ready to hand-over to QA (Quality Assurance testers) sooner.
The company I worked for is a big company, and they never released any games to Linux. More's the pity.
From my own work in the game development industry, it is common practice to set up automated build and automated unit testing for each version of software, e.g. The Playstation version, the Android version, the iOS version, Windows/Steam, Windows/GOG, Linux/Steam, Linux/GOG, Xbox, and so on. Each of those builds takes a decent amount of time to be compiled and tested on the Build Server, and for each build, it needs to be stored on company's file servers and backup servers.
A typical game gets new revisions daily, and there can be multiple (automated) builds per day. If a game build takes 1 GB of storage, then multiply that by the number of platforms (in my example above, PS + And + iOS + Win + XBox = 5 platforms), then multiply that by the amount of builds per day (e.g. 3 builds) - That's 15GB of file storage and Backup space needed *per day* for a 1 GB game. Not only that, but the processing needed to turn-around each build slows down the overall build progress - Drop one build out of the mix, and the build job is completed and ready to hand-over to QA (Quality Assurance testers) sooner.
The company I worked for is a big company, and they never released any games to Linux. More's the pity.
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