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Latest Comments by ageres
What have you been playing? Have a Sunday chat with us
19 April 2021 at 5:43 am UTC

Battletoads (2020). What a shitty game. Bad design, bad gameplay, bad controls, bad humour. I didn't expect it to be good but I thought it would be at least mediocre. But no, I cannot even find a single good thing about it. It also has problems with video scenes unless it runs on Proton-GE.

Time-looping narrative adventure Scarlet Hood and the Wicked Wood is out now
14 April 2021 at 10:45 am UTC

Quoting: EhvisOne big question, have they finally learned to do key rebinding?
I find its control scheme comfortable enough. You can use both WASD and arrows to walk, any Shift key to run, any of E, Space, Enter as "action", Q or Esc as "back/cancel". Num keys to use items from the inventory. Other keys are binded intuitively too (M - map, I - inventory, etc.) I had problems with playing The Coma 1, but not in The Coma 2 or this one. Too bad these games don't have controller support though (at least for my Logitech). I agree that every game should have rebindable controls but sometimes this is not vital.

What have you been playing recently, come tell your thoughts
27 March 2021 at 3:43 pm UTC

I'm trying various games on Switch emulators. They ran badly last time I tried them, but now lots of games are playable on my computer. yuzu seems to run better, probably due to the Vulkan support, but has worse compatibility, no resolution upscaling, is harder to manage updates and DLC for games, so I prefer Ryujinx. I'm mostly playing Super Mario 3D World + Bowser's Fury and also have beaten few levels in Ghosts 'n Goblins: Resurrection. Ryujinx is about to get a Vulkan renderer next month, I'm going to play Super Mario Odissey and TLoZ: BotW after that, they don't perform well enough now.

SM3DW is a very fun game with interesting and unique levels and nice colourful graphics. The only issue I can't get used to is movement inertia. Characters don't move instantly when I press direction buttons. The game is easy, and even gives you an invincibility item when you die several times.

There is a problem with Nintendo's button layout that differs from familiar ABXY on XInput controllers. Games rarely have an ability to change controls, and sometimes don't even show letters on buttons. Instead, they show a picture with all four buttons but one of them is highlighted. Very confusing.

I've also bought Dragon Quest XI on the current Steam sale and continued my progress from the demo where I spent 11 hours few months ago. But I already forgot everything about the game, so I'm lost and don't know how to play and what to do. In most cases I start a new game, but losing 11 hours...

Metro Exodus arrives for Linux on April 14
25 March 2021 at 2:54 pm UTC Likes: 1

Quoting: Liam DaweNope. There's been 1 or 2 Linux/macOS only like Call of Duty: Black Ops - Mac Edition
Also GTA 3, VC & SA.

There's no monkeying around in the new roller game Rolled Out!
24 March 2021 at 2:53 pm UTC

A bit of off-topic news: PCSX2 has just got .chd file format support. I'm converting 90 GB of my PS2 images right now...

FunKey S is a tiny Linux-powered retro-gaming handheld
18 March 2021 at 1:34 pm UTC

Those Anbernic devices look great. I see there's a model with WiFi, does it have a web browser? Is there a bluetooth connection for wireless earphones? What about installing/launching/updating applications?

It's strange that RG351M is better that RG350M in everything except for its screen. If they release a version with 640×480, I might buy it.

FunKey S is a tiny Linux-powered retro-gaming handheld
16 March 2021 at 4:12 pm UTC

Quoting: EhvisNone of them are that small though.
At least they have L2/R2 buttons.

FunKey S is a tiny Linux-powered retro-gaming handheld
16 March 2021 at 2:09 pm UTC Likes: 4

240x240 50Hz screen, seriously? Not even 320x240?

RetroArch announce the Open Hardware project, plus a new fantasy console core
1 March 2021 at 3:15 pm UTC

BTW, DuckStation core has been renamed, it's SwanStation now.

RetroArch announce the Open Hardware project, plus a new fantasy console core
27 February 2021 at 4:07 pm UTC

Doesn't source code need to be translated into machine code? I suppose it's possible to create a translator from any programming language to any platform, and a program's speed would be defined by that translator. I mean, old console games were written on the assembly language but now there are recompilation projects in C.

Anyway, someone must show LowRes NX to John Romero. Maybe he would get interested.

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