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Latest Comments by Oet_
Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
10 May 2019 at 12:26 pm UTC Likes: 3

Quoting: BielFPsAlready bought (50% discount for the owners of the original)
The GOG version also got me 50% discount.

Now, when will developers release a game on Linux and say "(Windows soon™️)"? :)

Valve have released the full details of the Valve Index VR system, limited pre-orders tomorrow
30 Apr 2019 at 10:04 pm UTC

Quoting: pmatulkaAre you ready? Download our app to test your PC.
System Requirements: Windows 10, SteamOS, Linux

Error: Incorrect platform.

Yeah... Linux support. :)
Launch the app using Steam Play/Proton. Then hit "Check" to abruptly end the program. :')

What have you been playing recently and what do you think of it?
18 Feb 2019 at 10:50 am UTC Likes: 2

Quoting: NeoTheFoxDUSK. It was the best shooter I've played since forever. And it dragged me in so hard that I've started playing Immortal Redneck again. I really can't wait for AMID EVIL to come out
Like NeoTheFox I have been playing (and finished) DUSK. Amazing game because the gameplay just "feels" right, and how do people program a feeling? :)

And concerning Proton, I have finished both Prey (2006) and Prey (2017). Both games were better than I expected, because of their story lines. I was totally surprised by the 'immersive sim' concept of Prey (2017).

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
25 Oct 2018 at 9:29 pm UTC

Quoting: Mblackwellhttp://svn.eduke32.com/listing.php?repname=eduke32

All updates to the codebase go here first. Ion Maiden isn't really a fork. I compile my own binaries from svn locally when new experimental patches get submitted.
Interesting. I gladly made use of the repo when I wrote my article [External Link] for the GameShell.

Whereas the GameShell worked fine, my Arch Linux does not seem to like the min-function:

compat.cpp line 629:
source/build/src/compat.cpp:629:82: error: no matching function for call to ‘min(unsigned int, int64_t)’
formats.cpp line 298:
source/audiolib/src/formats.cpp:298:57: error: no matching function for call to ‘min(size_t&, long long unsigned int)’
         voice->length       = min(blocklength, 0x8000ull);

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
25 Oct 2018 at 6:31 pm UTC

Quoting: Guest
Quoting: Faalhaas
Quoting: Guest
Quoting: Faalhaas
Quoting: Hendricks266I hope everyone in this thread recognizes the incredible amount of disrespect it takes to approach a developer with an ultimatum like this. Our interactions in the EDuke32 IRC channel were neither hostile nor unprofessional: https://pastebin.com/XRNJy1E9 [External Link]

mos6510, please quit misrepresenting our studio with malicious half-truths.
What about the incredible amount of disrespect to a supporting user's freedom? mos6510 wanted to join eDuke32 with Ion Maiden and got total discouragement instead of help. And now everyone bullied him away from this forum. And because of the pastebin, Hendricks266 actually exposed how people can get it working himself (ironic). :)

That being said, I purchased the game and look forward to the full version, but also its freedom toward the user! I specifically want the freedom to run Ion Maiden on my GameShell [External Link].
The user has no freedom to simply rip out and use the assets as they want. Seeing as that's been happening, the devs have simply been trying to prevent that - at least until the game has been fully released.

So no, I'm not seeing any disrespect from the devs here. Quite the opposite - they've simply asked people for a little more time before trying to rip apart, mod, etc, a game that's currently still in development.
Okay, good point. Apparently "freedom number 0" as Stallman would call it is clearly lacking at this point ;). I am just curious if the developers are currently respecting the GPL2 of eDuke32 at this moment with the preview (or changed and released changed eDuke32 code without publishing the changes). Don't get me wrong. I encourage people to buy this game, but I also hope the developer is also respecting licenses.
There are components of eduke32 not covered by GPL2. Dev has already replied in this thread stating that they are in full compliance of all appropriate licenses. From everything I can see, they really are trying to do the Right Thing(tm) here. If there turn out to be strange shenanigans later on, so be it, but I think they've shown enough good faith to earn at least until a little bit after release before that should be questioned.
(I'm not saying people should take everything at face value - I've seen enough that I think at least making sure licenses are adhered to - but I think they should at least be allowed to release the game fully first.)
You are probably right. I now assume the devs are in line with both the GPL and the BUILD license.

Quoting: Hendricks266Yes, we do plan to allow the user to drop a newer EDuke32 binary into the game and run with updated code.
Still a bit afraid of the "plan to" part though. Plans can be changed. ;)

Quoting: GuestNow correct me if I'm wrong, but even id software NEVER released the source codes for their games until they were YEARS old
True. But this is not about releasing source code of Ion Maiden. It is about (not) having to release changed source code of eDuke32.

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
25 Oct 2018 at 4:36 pm UTC

Quoting: Guest
Quoting: Faalhaas
Quoting: Hendricks266I hope everyone in this thread recognizes the incredible amount of disrespect it takes to approach a developer with an ultimatum like this. Our interactions in the EDuke32 IRC channel were neither hostile nor unprofessional: https://pastebin.com/XRNJy1E9 [External Link]

mos6510, please quit misrepresenting our studio with malicious half-truths.
What about the incredible amount of disrespect to a supporting user's freedom? mos6510 wanted to join eDuke32 with Ion Maiden and got total discouragement instead of help. And now everyone bullied him away from this forum. And because of the pastebin, Hendricks266 actually exposed how people can get it working himself (ironic). :)

That being said, I purchased the game and look forward to the full version, but also its freedom toward the user! I specifically want the freedom to run Ion Maiden on my GameShell [External Link].
The user has no freedom to simply rip out and use the assets as they want. Seeing as that's been happening, the devs have simply been trying to prevent that - at least until the game has been fully released.

So no, I'm not seeing any disrespect from the devs here. Quite the opposite - they've simply asked people for a little more time before trying to rip apart, mod, etc, a game that's currently still in development.
Okay, good point. Apparently "freedom number 0" as Stallman would call it is clearly lacking at this point ;). I am just curious if the developers are currently respecting the GPL2 of eDuke32 at this moment with the preview (or changed and released changed eDuke32 code without publishing the changes). Don't get me wrong. I encourage people to buy this game, but I also hope the developer is also respecting licenses.

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
25 Oct 2018 at 3:23 pm UTC

Quoting: Hendricks266I hope everyone in this thread recognizes the incredible amount of disrespect it takes to approach a developer with an ultimatum like this. Our interactions in the EDuke32 IRC channel were neither hostile nor unprofessional: https://pastebin.com/XRNJy1E9 [External Link]

mos6510, please quit misrepresenting our studio with malicious half-truths.
What about the incredible amount of disrespect to a supporting user's freedom? mos6510 wanted to join eDuke32 with Ion Maiden and got total discouragement instead of help. And now everyone bullied him away from this forum. And because of the pastebin, Hendricks266 actually exposed how people can get it working himself (ironic). :)

That being said, I purchased the game and look forward to the full version, but also its freedom toward the user! I specifically want the freedom to run Ion Maiden on my GameShell [External Link].

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
23 Oct 2018 at 9:33 pm UTC

Quoting: Mblackwellto prevent the entire game from having all of its art casually stolen before the full game releases.
My intention was just to get it running on EDuke32, but Mblackwell just peaked my interest for hacking art. ;)

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
23 Oct 2018 at 8:00 pm UTC

Quoting: Guestbut the engine pieces that load textures is actually covered by their BUILD license.
You mean this?
loadpics: Invalid art file version in tiles000.art

Quoting: GuestI was able to reverse engineer the changes pretty quick.
Does that mean you are going to share us how to get maiden.grp running with Eduke32? ;)

Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
23 Oct 2018 at 6:47 pm UTC Likes: 3

The way I read it, the discussion was about using old technology for retro games. The "high" specs of Ion Maiden were just used as an example for the global discussion.

If you ask me, retro games can perfectly be made with new technology. Retro is about imitating or being inspired by the past.

Quoting: Comandante ÑoñardoI agree.
Games with retro graphics must work on retro machines with retro operative systems.
Like.. watching retro movies on retro-VHS recorders? :) What the hell is a retro operative system anyway? :D

Retro means the game seems old, but actually isn't.

Hell, even the EDuke32 engine of Ion Maiden is a newer modified Build engine.