Latest Comments by Leopard
Feral Interactive to show off Rise of the Tomb Raider on Linux next week live on Twitch
6 Apr 2018 at 10:51 am UTC Likes: 6
6 Apr 2018 at 10:51 am UTC Likes: 6
I'm seriously curious about it and will buy it when it is available for Linux. But interesting part is ; this game also using D3D12. So Vulkan conversion of that game will be interesting.
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 8:50 am UTC
So , using many different api's or programming approaches are not even acceptable when it comes to bigger market holders.
Only outcome for Linux is lessening burdens for incoming games. Let it be an api or a middleware. Otherwise , market will be the same. Because devs will keep using familiar , one platform only tools.
TL : DR ; Valve knows the stuff from their experiences.
4 Apr 2018 at 8:50 am UTC
Quoting: GuestI remember how Gaben bashed PS3 when they released Orange Box. They did Xbox port themselves because they were using DirectX also. EA did the PS3 port.Quoting: NeverthelessWhat I find really interesting is, Valve openly claims authorship (or at least initiative) for the Metal/Vulkan and DX12/Vulkan conversion tools, and they talk about it in a Linux context! That reassures me that Linux really is a very important component of their future strategies!They helped test it I think, and also help to fund various areas and initiatives (including LunarG). I suspect that money was used to make MoltenVK open source.
Valve are actually quite active in the Vulkan department - so much so that I don't doubt they have continued GNU/Linux plans.
So , using many different api's or programming approaches are not even acceptable when it comes to bigger market holders.
Only outcome for Linux is lessening burdens for incoming games. Let it be an api or a middleware. Otherwise , market will be the same. Because devs will keep using familiar , one platform only tools.
TL : DR ; Valve knows the stuff from their experiences.
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 6:54 am UTC Likes: 14
So when a company kinda failed at a project ( or seemed like that ) they will jump on it. Otherwise , they will be ignorant to positive news about Linux or other not worthy user-based platforms.
That is why Liam's article got attention.
4 Apr 2018 at 6:54 am UTC Likes: 14
Quoting: stretch611Ars picked up that story from here? Wow, call me shocked. Ars pretty much ignores linux... except for a few small server related articles once every six months or so. (but damn, Ars loves their shiny macs.) I've seem game reviews of titles that have a native linux version but they never mention linux anywhere. But again... they never fail to mention mac when appropriate.Reason of why Ars picked that up ; they love drama and their user base loves drama.
But I am also shocked that Soylent News [External Link] picked up the article... it means I'm not the only one that reads both that site and this one. :)
Edit: I am a little shocked about the needed clarification... The original article never said they were dropping support, or even alluding to that fact.
So when a company kinda failed at a project ( or seemed like that ) they will jump on it. Otherwise , they will be ignorant to positive news about Linux or other not worthy user-based platforms.
That is why Liam's article got attention.
Space combat game EVERSPACE should have a proper Linux release soon
2 Apr 2018 at 2:42 pm UTC
2 Apr 2018 at 2:42 pm UTC
F12 is giving black screen with this game.
Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 10:05 pm UTC Likes: 1
30 Mar 2018 at 10:05 pm UTC Likes: 1
Quoting: etonbearsAnd that is the critical point. Microsoft won't do that until they have a better store and near title equality in it.Quoting: NeverthelessLinux wasn't ready at the time Valve announced Steam Machines and SteamOS. It stll isn't quite ready. AMD drivers need time, VR needs time, Vulkan still needs time.The main driver for Valve has always been the potential for a future Windows to only allow Microsoft signed applications to run, and for Midcosoft to only sign applications that are sold through, and conform to the policies of, the windows store ( copying the Apple iOS model ).
I don't know why Valve came out with it prematurely, but I guess something had to be done at that time, to push Linux development and to slow down Microsoft closing down Windows. Microsoft is doing so now. They are clearly pushing UWP and Windows S-Mode and show the tendency to want to abandon Win32, which Steam needs to exist on Windows. According to his latest statements, at least G. Newell seems to see it that way. So in my opinion abandoning Linux would be an idiotic thing to do by Valve, and the only question is how they plan to push it, and when they think the time is right!
Almost all of the WIN32 API remains in Windows 10, and will continue to exist. WIN32 and COM are the key, lowest level, building blocks for all of Microsoft's other APIs, including UWP. The real issue isn't technical ( Valve could easily produce a UWP Steam Client ), but a matter of commercial control, as they would not get a signed UWP version of the Steam Client without agreeing to give Microsoft a percentage of any revenue gained through it.
As soon as MS restrict Windows 10+ to running only signed applications from the Windows store, Steam for Windows is toast, probably along with GOG, Humble and anyone else that acts as a store-front for Windows applications.
Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 10:02 pm UTC Likes: 3
About Drm free. Well , maybe that can happen.
About your cloud gaming thesis. Owning a cloud gaming service available doesn't mean it performs good or will perform for everyone. That is only there but with many variables. From available games to payment models or connection problems.
30 Mar 2018 at 10:02 pm UTC Likes: 3
Quoting: Comandante ÑoñardoMaybe , but actually i won't depend on such a subscription model. Maybe i don't want to play games of month or maybe i'm an hardcore strategy fan so i don't play anything rather strategy?Quoting: LeopardThat theory would only real if every internet connection on the world was good enough and stable.I think the future of local gaming are two:
Even when you have best service in your hands , there is still slowdowns and ping occurs. And with all that net neutrality thing going on ; Steam only escape from Microsoft to Isp's arms.
So ; i think local gaming won't be obsolete at any time.
*Local gaming with a subscription fee..
The EA Access model is the perfect example of this...
In this gaming business model, the EA Origin DRM is justified because all the games that You download and play are not yours; you are just paying 5U$D per month for to access them.
*Local gaming DRMFREE.
You buy it once, You own it forever.. or until the media used as storage of the install files is lost or is broken.
About cloud gaming..
Even in this country of farmers, corrupt politicians and football players called Argentina, We have a cloud gaming service..
The Linux client is not available yet, by the way.. but it will..
About Drm free. Well , maybe that can happen.
About your cloud gaming thesis. Owning a cloud gaming service available doesn't mean it performs good or will perform for everyone. That is only there but with many variables. From available games to payment models or connection problems.
Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 8:50 pm UTC Likes: 2
30 Mar 2018 at 8:50 pm UTC Likes: 2
[quote=1xok][quote=Leopard]
DVD thing was entirely different. Why?
Because these are physical copies and they need to be shipped to customers. Via resellers at local shops. That was such a burden.
And also not every market had these games available at shops. With internet , it is one click away.
That was a huge difference.
Steam's connnection requirements for downloads are not frustrating. You can do it with ADSL , fiber or cable alternatives like Comcast. Only important thing is downloading it , not ping or connection stability.
With yours offering ; internet speed ( both upload and download ) , ping , connection health must be at a certain level. For PS Now , which bitrate you are playing at or resolution may i ask?
It probably doing automatic rescaling to your game stream for ensuring some kind of consistent playing. Like Youtube doing with videos.
Pc addicts won't fall into these , after all they're on pc for cranking up effects to the limits and resolution.
You can't guarentee perfect streaming at both net speed wise nor servers end.
Edit: Typo
Quoting: 1xokSure , let's talk again in 15 years.Quoting: NeverthelessEven when you have best service in your hands , there is still slowdowns and ping occurs. And with all that net neutrality thing going on ; Steam only escape from Microsoft to Isp's arms.There was a very similar argument 15 years ago when Steam came up. At the time, no one could have imagined that this would replace normal distribution via DVD. When did you buy your last DVD? Such developments take decades. My average ping time to the Sony Now network is 10ms. I can play Metro 2033 over it without noticing a difference. My input lag over the TV is more than 50ms. It's even higher on smartphones and tablets.
So ; i think local gaming won't be obsolete at any time.
Let's talk again in 15 years. :)
DVD thing was entirely different. Why?
Because these are physical copies and they need to be shipped to customers. Via resellers at local shops. That was such a burden.
And also not every market had these games available at shops. With internet , it is one click away.
That was a huge difference.
Steam's connnection requirements for downloads are not frustrating. You can do it with ADSL , fiber or cable alternatives like Comcast. Only important thing is downloading it , not ping or connection stability.
With yours offering ; internet speed ( both upload and download ) , ping , connection health must be at a certain level. For PS Now , which bitrate you are playing at or resolution may i ask?
It probably doing automatic rescaling to your game stream for ensuring some kind of consistent playing. Like Youtube doing with videos.
Pc addicts won't fall into these , after all they're on pc for cranking up effects to the limits and resolution.
You can't guarentee perfect streaming at both net speed wise nor servers end.
Edit: Typo
Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 7:49 pm UTC Likes: 6
Even when you have best service in your hands , there is still slowdowns and ping occurs. And with all that net neutrality thing going on ; Steam only escape from Microsoft to Isp's arms.
So ; i think local gaming won't be obsolete at any time.
30 Mar 2018 at 7:49 pm UTC Likes: 6
Quoting: 1xokThat theory would only real if every internet connection on the world was good enough and stable.Quoting: NeverthelessLinux wasn't ready at the time Valve announced Steam Machines and SteamOS. It stll isn't quite ready. AMD drivers need time, VR needs time, Vulkan still needs time.My opinion:
I don't know why Valve came out with it prematurely, but I guess something had to be done at that time, to push Linux development and to slow down Microsoft closing down Windows.
[TLDR: Officially SteamOS it's about Steam Machines and now about VR, but I don't think that's the real reason.]
I think the people at Valve have to motivate themselves somehow. To say: Okay, let's work on it for 10 years and then see what we do with it is not very motivating. So they came up with Steam Machines and now it's VR. But with VR you can really count the Linux users on one hand. Economically, VR and Linux do not make any sense. Except Valve wants to sell a complete VR console, which I think is even less likely than Steam Machines. This is an absolute niche. At GDC GabeN praised Valve for now being strong in creating hardware and software at the same time. He compared it to Nintendo. But I don't think that's what that's all about in the end. Valve won't become a second Nintendo for VR. The real plan is a completely different one and much less specific.
Valve is currently building large computing clusters to detect cheaters in CSGO and Dota2 using deep learning. At the moment they still use normal CPUs. The whole thing isn't very big yet either. But they also want to offer it to others as a service. So this will grow and maybe they will use graphics units at some point. Of course, this is officially about anti-cheating, but I think Valve has also other reasons to invest in this technology.
I think that Valve and especially GabeN are aware that the PC era is coming to an end in the next two decades. Maybe much sooner. The cloud is becoming increasingly important. PC and console sales are stagnating, while mobile sales have surpassed them already. PubG and Fortnite switch to the mobiles. Steam machines did not fail because they were bad, but simply because the market is completely saturated. This market is no longer growing.
In the cloud, however, things are very different. Apart from Sonys Now, there are currently no major offers for games. The network must continue to grow. But when the train starts rolling it would be too late to develop something like SteamOS. Such a development takes many years. That's why Valve is working on it now.
Anything else makes little sense. Windows is the absolutely dominant OS for desktop computers and gaming. SteamOS or another Linux system will not change this. GabeN must have known that from the beginning. Steam Machines and VR are just nice stories. The truth will happen in large data centers. And Valve has no interest in running it on Windows and having to give Microsoft billions in license payments for it. For a system they don't even control!
Even when you have best service in your hands , there is still slowdowns and ping occurs. And with all that net neutrality thing going on ; Steam only escape from Microsoft to Isp's arms.
So ; i think local gaming won't be obsolete at any time.
Wednesday Madness, a look at some good Linux games currently on sale
28 Mar 2018 at 12:49 pm UTC
28 Mar 2018 at 12:49 pm UTC
Quoting: liamdaweI will try with that.Quoting: Leopard384.111Quoting: liamdaweIt crashes for me. Nvidia 390.25 driver , which driver you are on?Quoting: LeopardDon't buy Darkest Dungeon.Really, unless I'm doing this wrong I'm playing it right now, hovering over a Trinket and it works without a crash.
I grabbed it on last sale and devs surely abandoned the game.
There is a bug affects both Windows and Linux. Makes the game unplayable. No response to both Windows users and Linux users.
When you hover on trinkets to see their stats etc. game immediately crashes.
http://steamcommunity.com/app/262060/discussions/3/1621724915814175306/ [External Link]
Grab Tomb Raider , it was sitting at my library for a long time so recently with the hype of RoTR i finished it. I was furious to myself how i simply didn't play it until recently. Great game.
https://imgur.com/a/Nu7Qu [External Link]
Wednesday Madness, a look at some good Linux games currently on sale
28 Mar 2018 at 12:17 pm UTC
28 Mar 2018 at 12:17 pm UTC
Quoting: liamdaweIt crashes for me. Nvidia 390.25 driver , which driver you are on?Quoting: LeopardDon't buy Darkest Dungeon.Really, unless I'm doing this wrong I'm playing it right now, hovering over a Trinket and it works without a crash.
I grabbed it on last sale and devs surely abandoned the game.
There is a bug affects both Windows and Linux. Makes the game unplayable. No response to both Windows users and Linux users.
When you hover on trinkets to see their stats etc. game immediately crashes.
http://steamcommunity.com/app/262060/discussions/3/1621724915814175306/ [External Link]
Grab Tomb Raider , it was sitting at my library for a long time so recently with the hype of RoTR i finished it. I was furious to myself how i simply didn't play it until recently. Great game.
https://imgur.com/a/Nu7Qu [External Link]