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Latest Comments by Leopard
The situation with 'Underworld Ascendant' and Linux support is currently a little confusing
28 Feb 2018 at 2:05 pm UTC Likes: 1

Quoting: GuestIt seams like they might do a Linux port but dont want to actually have to support said port after the release.
I backed this game but i am getting more and more suspicious. For a game due this year it still looks quite clunky and for a team that needed this kickstarter to make this game it is strange how they hoped on board to develop System Shock 3 before this one got released.
Yep , sounds like " Linux backers can have this but we are not responsible for bugs , crashes etc. So we won't release it on market. We just kept our promise. "

The developer of 'Rise to Ruins' has shared some Linux sales and players data
28 Feb 2018 at 7:34 am UTC

Quoting: Rutine
Quoting: LeopardWell , we're talking on a game Linux sale numbers and then when i talk about feeding Windows instead of Linux , then making sad faces in the message while one simply does not care ; suddenly you call it a zealous move.
Zealous is despising the guy just because in your opinion he does not care.
I have been a Linux user for 10 years, and for two years now more or less I don't dual boot. But I'm not on the "exclusively DRM free" side, even if I know it should matter to me. But when some guys caring about DRM free talk to me as if I was a criminal, well, it doesn't motivate me at all. Same thing applies here. I think that to defend our ideas we should talk to people respectfully, especially when they are at least partly on our side (Linux side in this case)
Sure , i was a bit harsh on that and not everybody needs to care. I got a little furious because he sounded like cares but turns out he is not. Then what is the point of making sadfaces about it? That is an equal move to buying a Windows only game then screaming on Steam forums like " Port it to Linux. ". Why should dev even care? You already bought it despite it is not on Linux , he made his sale.

I agree with you , that kind of attitude + GOG praising even Cdpr , Gog don't care about Linux made me some kind of cold about Drm free stuff.

Anyway , i apologize from everyone whom i offended. I was trying to explain " that is not a caring attitude at all , if you are upset or worried about it " but it gone into a different way.

Godot Engine to work on Vulkan support
28 Feb 2018 at 6:11 am UTC

Quoting: KimyrielleFrom what I heard, some developers are keen on -either- DX12 or Vulkan right now. Some voiced that DX11 is "good enough" and low-level APIs aren't worth the additional trouble.

If that holds true, Vulkan might not turn out to be the perfect solution for cross-platform development we hoped for, and we'd still face the issue that DX11 is both the better API and massively more popular than OpenGL.

Still glad to see that they're going to add it!
Still most of the devs will go with Dx11 or ( much less than Dx11 ) OpenGL.

Because their work will still perform good enough. That is why we saw Dx12 and Vulkan on so high profiled games. These api's need much more knowledge to use it efficiently.

Of course , if Vulkan make into standart engines we will see much more Vulkan games because it is on Win7 , Win8 , MacOS and Linux too.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
28 Feb 2018 at 5:43 am UTC

Quoting: liamdaweRemember to keep it cool, there's absolutely no need for any kind of platform elitism here and we don't like it.

While true it's better if you buy your games on Linux directly and install them and play them on Linux first, we still have a lot of dual-booting user testing the waters of Linux. Don't become a zealot and put them off.
Well , we're talking on a game Linux sale numbers and then when i talk about feeding Windows instead of Linux , then making sad faces in the message while one simply does not care ; suddenly you call it a zealous move.

I think sharing sale numbers and talking about it is a zealous move in the first place. We should talk about how well did this game sold on every platform , not especially on Linux.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 12:48 pm UTC

Quoting: TheSHEEEP
Quoting: Leopard
Quoting: TheSHEEEP
Quoting: Leopard
Quoting: TheSHEEEP
What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.
This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
You're just keep feeding Windows market. Good job.
Well, in contrast to you I'm not on some kind of crusade.
Just doing what is more practical at the moment.
Then don't put sad faces on your message which looks like you care , in fact you're not.
You're ridiculously bad at guessing people's motivations, thoughts and reasonings and should steer far away from ever, ever trying it again.
Let me ask you: What is your motivation , thought and reasoning at this particular situation?

Enlight me

Feudal Alloy, a metroidvania action-RPG with robots controlled by fish will support Linux
27 Feb 2018 at 12:26 pm UTC Likes: 1

Looks great.

Normally , devs put Windows system reqs detailed while Linux and MacOS ones are undetailed.

Situation here is opposite of it.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 11:30 am UTC

Quoting: Rutine
Quoting: TheSHEEEPThis is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
Quoting: TcheyI think i've read the buying plaeteforme doesn't matter much, it's more about where you play that actually count.
Quoting: LeopardNo , it is important. Especially if you buy them but get chance to touch them weeks later.
@Leopard could you please bring some reference about what you are saying? I think some time ago Liam posted a long article explaining how sales were computed for each platform, so that would confirm what @Tchey was saying. It depended on the first hours of play as far as I can remember but I'm not 100% sure as I could not find the article. But maybe in the meantime it counts as a sale for the platform it was bought in?
@Liam: Any chance you could enlighten us?

Quoting: LeopardYou're just keep feeding Windows market. Good job.
I'm sorry, but it seems a bit tragic when you say it that way. Maybe the guy, as he stated, didn't realize that he was having this effect. Plus, I don't think that's the thing that makes a big difference, some Linux guys computed as Windows if they buy on Windows. The problem is the overwhelming use of Windows on personal computers, and that is a structural problem, not an individual one.
Focus on especially part , which message i quoted was also in that kind of situation.

Steam won't wait forever to count your sale until you get hands on it.

Guarenteed way is buying on Linux or if you set your preferences as SteamOS+Linux on Steam Client buying via app.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 11:28 am UTC

Quoting: TheSHEEEP
Quoting: Leopard
Quoting: TheSHEEEP
What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.
This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
You're just keep feeding Windows market. Good job.
Well, in contrast to you I'm not on some kind of crusade.
Just doing what is more practical at the moment.
Then don't put sad faces on your message which looks like you care , in fact you're not.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 9:46 am UTC

Quoting: TcheyI think i've read the buying plaeteforme doesn't matter much, it's more about where you play that actually count.

About the game, it's quit awesome, and i'm following it since several years already, playing some from time to time, but waiting for release to "really play". Also, the dev seems to be a nice guy.
No , it is important. Especially if you buy them but get chance to touch them weeks later.

Easy solution: Install Steam mobile app from AppStore ( Ios ) , Google Play ( Android ) or Windows Phone ( i doubt if there is any user here ) via Market.

Buy them on mobile app.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 8:35 am UTC

Quoting: TheSHEEEP
What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.
This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
You're just keep feeding Windows market. Good job.