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Latest Comments by Leopard
The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 12:48 pm UTC

Quoting: TheSHEEEP
Quoting: Leopard
Quoting: TheSHEEEP
Quoting: Leopard
Quoting: TheSHEEEP
What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.
This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
You're just keep feeding Windows market. Good job.
Well, in contrast to you I'm not on some kind of crusade.
Just doing what is more practical at the moment.
Then don't put sad faces on your message which looks like you care , in fact you're not.
You're ridiculously bad at guessing people's motivations, thoughts and reasonings and should steer far away from ever, ever trying it again.
Let me ask you: What is your motivation , thought and reasoning at this particular situation?

Enlight me

Feudal Alloy, a metroidvania action-RPG with robots controlled by fish will support Linux
27 Feb 2018 at 12:26 pm UTC Likes: 1

Looks great.

Normally , devs put Windows system reqs detailed while Linux and MacOS ones are undetailed.

Situation here is opposite of it.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 11:30 am UTC

Quoting: Rutine
Quoting: TheSHEEEPThis is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
Quoting: TcheyI think i've read the buying plaeteforme doesn't matter much, it's more about where you play that actually count.
Quoting: LeopardNo , it is important. Especially if you buy them but get chance to touch them weeks later.
@Leopard could you please bring some reference about what you are saying? I think some time ago Liam posted a long article explaining how sales were computed for each platform, so that would confirm what @Tchey was saying. It depended on the first hours of play as far as I can remember but I'm not 100% sure as I could not find the article. But maybe in the meantime it counts as a sale for the platform it was bought in?
@Liam: Any chance you could enlighten us?

Quoting: LeopardYou're just keep feeding Windows market. Good job.
I'm sorry, but it seems a bit tragic when you say it that way. Maybe the guy, as he stated, didn't realize that he was having this effect. Plus, I don't think that's the thing that makes a big difference, some Linux guys computed as Windows if they buy on Windows. The problem is the overwhelming use of Windows on personal computers, and that is a structural problem, not an individual one.
Focus on especially part , which message i quoted was also in that kind of situation.

Steam won't wait forever to count your sale until you get hands on it.

Guarenteed way is buying on Linux or if you set your preferences as SteamOS+Linux on Steam Client buying via app.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 11:28 am UTC

Quoting: TheSHEEEP
Quoting: Leopard
Quoting: TheSHEEEP
What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.
This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
You're just keep feeding Windows market. Good job.
Well, in contrast to you I'm not on some kind of crusade.
Just doing what is more practical at the moment.
Then don't put sad faces on your message which looks like you care , in fact you're not.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 9:46 am UTC

Quoting: TcheyI think i've read the buying plaeteforme doesn't matter much, it's more about where you play that actually count.

About the game, it's quit awesome, and i'm following it since several years already, playing some from time to time, but waiting for release to "really play". Also, the dev seems to be a nice guy.
No , it is important. Especially if you buy them but get chance to touch them weeks later.

Easy solution: Install Steam mobile app from AppStore ( Ios ) , Google Play ( Android ) or Windows Phone ( i doubt if there is any user here ) via Market.

Buy them on mobile app.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 8:35 am UTC

Quoting: TheSHEEEP
What's interesting, is that the developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.
This is also something I thought about. Many people buy on platform A, then play on platform A, B or C - whatever they currently use.
I also buy the vast majority of games on Windows - since it is currently the platform I (have to :( ) use for work, then install and play them on linux whenever I get the chance.
You're just keep feeding Windows market. Good job.

The developer of 'Rise to Ruins' has shared some Linux sales and players data
27 Feb 2018 at 6:38 am UTC

I'm looking at that ownership data and start wondering about why they keep still saying this:

Still pretty much the same as before honestly. I mean, the blunt harsh truth is the 2-3% of sales really doesn't make much of a difference.
83,876 ± 8,990 owners

https://steamdb.info/app/328080/graphs/ [External Link]

Vulkan can now run on Mac as MoltenVK is now open source
26 Feb 2018 at 6:17 pm UTC Likes: 2

Quoting: lejimsterWhen Vulkan was originally announced I was really happy to see it come to Apple and Linux. With Apple Mac having a larger market share (gamer wise) as of right now, it seemed a great thing. Then they had to go their own way with Metal. I just don't understand the thinking, they have made it harder to bring more games to their platform and potentially set Vulkan adoption back at the same time.

So this is a good development, and I hope porters/developers just target Vulkan from now on and ignore Metal as much as possible. I wonder what Feral think of this, since they have been working on bringing titles to Apple with Metal support.
Simple Apple plan.

Don't adopt Vulkan , develop Metal.

Why?

Forcing devs to priotirize one platform to another: Android or Ios.

Apple made that mistake back in the days , with having OpenGL ES on Ios while Android has it too.

Apple only cares about Ios now , because people are joining to their ecosystem via Iphone's. Rest are there for milking money , forcing devs to buy Mac's etc.

Deep Sixed is another game that shows some promising early sales on Linux
26 Feb 2018 at 8:09 am UTC

Quoting: tuubi
Quoting: LeopardLinux is really became a complete indie platform.
It hasn't become anything of the sort. Any popular game release on our platform — AAA or indie — makes Linux more attractive for gamers. And that makes new releases more profitable. And you know where that leads.
No , as you can see we are still lacking AAA gaming wise , not on indie gaming.

Deep Sixed is another game that shows some promising early sales on Linux
25 Feb 2018 at 8:31 pm UTC Likes: 2

Linux is really became a complete indie platform.

If Atari can release AtariBox, this will help even more because targeted audience will be more tend to give it a shot to those indies.