Latest Comments by Leopard
Waaagh! Warhammer 40,000: Dawn of War III released for Linux with OpenGL & Vulkan, review & port report
8 Jun 2017 at 2:35 pm UTC
8 Jun 2017 at 2:35 pm UTC
So is this on par with Dx11 or behind of it?
Minecraft 1.12 released today with parrots, a whole new advancements system and more
8 Jun 2017 at 5:46 am UTC
8 Jun 2017 at 5:46 am UTC
Quoting: jkaartGood launcher but I get "./launcher: error while loading shared libraries: libicui18n.so.57: cannot open shared object file: No such file or directory" error in Ubuntu 16.04. :(Same on Mint 18.1
Feral Interactive have released the required specifications for Dawn of War III on Linux
7 Jun 2017 at 6:42 pm UTC
Only native and true Vulkan game is, id's Doom.
7 Jun 2017 at 6:42 pm UTC
Quoting: hiryuThe system requirements are definitely higher than Windows... I am going to assume those are the OpenGL requirements. With Vulkan, I'd still expect the requirements to be higher than Windows, but somewhat less higher as I don't expect this game to be super heavily optimized for Vulkan.Feral's Vulkan works are not exactly native ports as i understand from recent Vulkan panel.
Only native and true Vulkan game is, id's Doom.
GameCube and Wii emulator Dolphin drops D3D12 in favour of Vulkan
4 Jun 2017 at 10:59 pm UTC Likes: 1
4 Jun 2017 at 10:59 pm UTC Likes: 1
That can count as a win but a real winning will be the Sony PlayStation using Vulkan
The latest Steam Hardware Survey shows Linux market-share has increased, slightly
2 Jun 2017 at 8:10 pm UTC
2 Jun 2017 at 8:10 pm UTC
Still no entry in " Vulkan Systems" section.
VULKAN SYSTEMS (LINUX OR POST-XP WINDOWS WITH VULKAN GPU)
Blank
http://store.steampowered.com/hwsurvey/directx/ [External Link]
VULKAN SYSTEMS (LINUX OR POST-XP WINDOWS WITH VULKAN GPU)
Blank
http://store.steampowered.com/hwsurvey/directx/ [External Link]
Breaking Point, an Arma 3 mod is moving to Unreal Engine 4 with Kickstarter, Linux & Vulkan planned
2 Jun 2017 at 2:04 pm UTC
They're probably aiming for a late Xbox One release , that is why they're using DirectX 12 since it is on Xbox One too.
https://www.unrealengine.com/en-US/blog/playstation-4-and-xbox-one-now-supported [External Link]
Vulkan side needs a PlayStation using Vulkan as an API.
2 Jun 2017 at 2:04 pm UTC
Quoting: FaalagornThe funniest part is, if I'm reading it right, that they plan on support both Vulkan under Linux and DX12 under Windows. That's especially unusual, since most of the games are nowadays opting to one on another (I think the only one with actual implementation of both will be Ashes of Singularity, when Vulkan comes out).Only possible reason for that:
They're probably aiming for a late Xbox One release , that is why they're using DirectX 12 since it is on Xbox One too.
https://www.unrealengine.com/en-US/blog/playstation-4-and-xbox-one-now-supported [External Link]
Vulkan side needs a PlayStation using Vulkan as an API.
The videos from the Khronos UK Vulkan event are now online
31 May 2017 at 8:41 pm UTC Likes: 1
https://twitter.com/feralgames/status/868121484031557632 [External Link]
31 May 2017 at 8:41 pm UTC Likes: 1
Quoting: GuestInteresting, at the 29:11 mark in the Feral Interactive presentation: GRID is going to be ported to Android on Vulkan, so maybe we'll see the same on Linux?It was announced earlier , maybe we can see in the future. But priorities should be on Vulkanizing Hitman and Deus Ex: MD.
https://twitter.com/feralgames/status/868121484031557632 [External Link]
The videos from the Khronos UK Vulkan event are now online
31 May 2017 at 8:17 pm UTC Likes: 5
31 May 2017 at 8:17 pm UTC Likes: 5
Tom Olson said that " Open GL 5 " was the name they decided at the beginning. I'm so glad that some people rejected that name by saying " Open GL has a mixed reputation"
Pyre from Supergiant Games is coming to Linux, should be a day-1 release
30 May 2017 at 8:40 pm UTC
30 May 2017 at 8:40 pm UTC
Even on Windows sys reqs , there is no mention DirectX. Probably they've never touched DirectX for this game.
The slides for the Vulkan presentations from Feral Interactive, Croteam and more are now up
30 May 2017 at 8:21 pm UTC
30 May 2017 at 8:21 pm UTC
Driver , driver , driver.
That one fucking problem of manufacturers can't solve or they don't want to solve intentionally.
But i am really curious about, how id tech used Vulkan on Doom so professionally even it's early days?
That one fucking problem of manufacturers can't solve or they don't want to solve intentionally.
But i am really curious about, how id tech used Vulkan on Doom so professionally even it's early days?
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