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Latest Comments by Leopard
RPG Maker MV now has a Linux version and a Linux game export option
21 Mar 2017 at 11:41 am UTC Likes: 3

Quoting: EikeIs there a list of games done with this program?
You can filter them at the right side.

https://rpgmaker.net/games/?name_filter=&engine=&status=&rating=&commercial=exclusive&sort=&portal=None [External Link]

https://en.wikipedia.org/wiki/To_the_Moon [External Link]

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 10:28 pm UTC

Quoting: Corben
Quoting: EhvisThey also support Mac (at list with Elite dangerous), which would be a bit of a problem.
I'm not sure, as on Windows they're not using OpenGL as on macOS, but DX11.
But even though their Cobra engine can render in OpenGL, they're not support Linux.

Probably it's just a matter of time, when Elite: Dangerous will be playable in Linux through wine. Either they switch on Windows to Vulkan, or wine supports DX11 good enough to play. Probably the later will happen ;)
Let's hope it will be native on Linux someday,because at this rate Wine through solutions will hurt.Especially on Vulkan supported games.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 10:19 pm UTC

Quoting: zilotConsidering the main game engines are working on making vulkan available + having a linux port, I expect the vulkan market to grow a lot in the next years. More than DX12 will.
That game developers consider seriously vulkan is an awesome news. Maybe rockstar and blizzard will follow
But that movement must be fast because day by day people are migrating to Windows 10 from previous versions.
What do we have now;Windows 7,8,Linux,Android and Nintendo Switch.But assuming that Windows 10 market share will grow because of lacking security,feature updates at 7 and 8;the real game changer will be the next PlayStation if they decide to use Vulkan.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 9:24 pm UTC Likes: 3

Great news,thanks to Ms for not supporting Dx12 on Windows 7 and 8

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
16 Mar 2017 at 2:55 pm UTC Likes: 1

Quoting: omboyI'm just going to leave this here

View video on youtube.com
Poor Windows lady got cold i guess...

Editorial: On paying for Linux games when you already have a Windows version
16 Mar 2017 at 12:03 am UTC

Quoting: F.Ultra
Quoting: Leopard
Quoting: bubexelYour ideas are just a problem to people to give a try linux. I think companies should pay a fixed price to porting companies and not make them gain cash for the sales.
Then that is porting companies problems.They must do better contracts,why punishing users because of that?

I don't want to say this but these companies are not so Linux dedicated,which is why you stop worshipping them.

Let's take a look at the Aspyr.Look at their direction.They just tied up with some little studios and started promoting Windows and XboxOne versions of this games first.If others get a chance like this,they will storm away from Linux at a glance.The reason of they're porting games to Linux,there is not so much competition here.

They're all doing it for money and they can live on with current payments.

If you are looking for a real hero;take a look for Loki.

Even Valve is not doing that for favor of Linux;they simply scared from MS Store and most possible place was Linux.

If MS says that 'we're closing MS Store' Valve will also stop SteamOS development.
The porting companies have to survive somehow, they are not charities! They cannot get better contracts because the Linux gaming market simply isn't that big so it does not matter one bit how things should be in a perfect world because we are not in that perfect world (at least not yet).

The simple truth is that if we want to have games ported then we must give the porting companies some incentive to do so or they are forced to search for other markets (like OSX) or simply close shop. There simply is no way around this at the moment.

That said I'm personally not troubled by this since I have never bought any games on or for Windows ever.
We're granting them money via buying from their store.But it shouldn't be asked for a person who migrates from Windows and bought it from there:If you want to play this game;you will need to pay a fee.This will be a huge barrier for people who wants to migrate.

Also i'm on Linux 2 years and i'm buying games on Linux.So i'm supporting them,what is that all about?

You're just wanting them to squeeze more.

Also this 'i port the game but i don't care if you bought it on Windows' thing will only push existing Linux gamers to using Steam via Wine.People have so many games on their library. Personally,i have 200 titles and only 71 of them is Linux compatible. So what is my fault about that huh?

If they want to gain more;then they must grant that day 1 releases. Fair deal isn't it?

Oh,wait.They can't do that.For example Feral cannot deal with WB and release Shadow of War for Linux at day one.Game will be released on this summer.

Look,we're talking about mostly late releases.Look at that Arma thing.It is fucking 15 years old. I promise that i will wait new games comes onto Linux 6 months after Windows,but games are mostly coming after years;when other people dispose them so early.But no;mostly that is not the case.

Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 10:38 pm UTC Likes: 1

Quoting: bubexelYour ideas are just a problem to people to give a try linux. I think companies should pay a fixed price to porting companies and not make them gain cash for the sales.
Then that is porting companies problems.They must do better contracts,why punishing users because of that?

I don't want to say this but these companies are not so Linux dedicated,which is why you stop worshipping them.

Let's take a look at the Aspyr.Look at their direction.They just tied up with some little studios and started promoting Windows and XboxOne versions of this games first.If others get a chance like this,they will storm away from Linux at a glance.The reason of they're porting games to Linux,there is not so much competition here.

They're all doing it for money and they can live on with current payments.

If you are looking for a real hero;take a look for Loki.

Even Valve is not doing that for favor of Linux;they simply scared from MS Store and most possible place was Linux.

If MS says that 'we're closing MS Store' Valve will also stop SteamOS development.

Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 10:25 pm UTC Likes: 2

Quoting: kernel.havokThe mentality see in the comments of those complaining about having to pay for linux versions are the very reason developers don't bother with the burden of making sure it's linux supported in the first place.

It would be different if the game had, by the same team, been linux compatible from launch and then crossplay removed so you had to buy a linux key -- but that is clearly not the case.
Pff,such a weak reason.

We didn't say 'we don't want to pay for the game anyway'

We already bought it,can you understand?We don't want to pay again.If case turns into this most of the users turn again to Windows;which in this case that greedy developers you defend starts to eat rocks.

I'm on Linux for two years but i already bought bunch of games on Linux.You all just wanting to let them squeeze our wallets.

Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 6:47 pm UTC Likes: 1

Quoting: rustybroomhandleThere used to be some horrible myths about Linux and gaming going around... you know them well, things like "too many distributions to support" and "nobody plays games on Linux" - that sort of thing.

One of these myths was always "Linux users just want everything for free". Our support of Humble Indie Bundle debunked this one fast, but now I'm starting to think there's something to this. Maybe these people were right.

Porting games to Linux costs money. You should jump at opportunities to support your porters financially so they can keep on doing it. If there's nobody doing Linux ports, WE GET NO LINUX PORTS.
Then buy it from their store and activate it on Steam?Is it that hard to understand?
This kinda moves will change minds of people who wants to switch to Linux from Windows.No body will buy their owned games twice.