Latest Comments by Leopard
Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
28 Feb 2017 at 11:38 am UTC
28 Feb 2017 at 11:38 am UTC
Quoting: Geppeto35Steam says that I spent 81h of my life on Shadow of Mordor on Gnu/Linux. Directly bought on Feral store. For sure, I will day-one-on-linux-release buy the sequel Shadow of war if Feral ports it.You can use OpenMW for Morrowind.
#THEREQUESTINATOR (I don't like twitter ^^)
Skyrim, The Witcher3, Ghost of a tale, Fallout new vegas & 4, Everspace, Mordheim: City of the Damned
And oldies like Morrowind, Oblivion, Heroes of M&M 3 HD (even if Loki port in its time but we can't find it anymore), the Stalkers series
Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
27 Feb 2017 at 3:53 pm UTC Likes: 1
So if you want to play them,you must stick with MS solutions.If you start to invest a platform or a store,it will be hard for to let it go.Just look at the Apple ecosystem,most of the people are highly bounded with them because people don't want to buy their paid apps once more.
That threat is so strong,only PlayStation and Origin can survive this because they have some kickass exclusive games.
27 Feb 2017 at 3:53 pm UTC Likes: 1
Quoting: BeamboomThat thing will be much more strong argument i guess,which MS do their own platform exclusive titles now and then.Quoting: LeopardAt some point you will see people will prefer Ms store to Steam.Amongst the Xbox console owners, true. But only those. And that will not change - Steam will never be able to offer a cross play to that segment anyway.
But yeah - it's of course a good thing for those with both a Steambox and a Windows PC.
So if you want to play them,you must stick with MS solutions.If you start to invest a platform or a store,it will be hard for to let it go.Just look at the Apple ecosystem,most of the people are highly bounded with them because people don't want to buy their paid apps once more.
That threat is so strong,only PlayStation and Origin can survive this because they have some kickass exclusive games.
Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
27 Feb 2017 at 3:33 pm UTC Likes: 2
27 Feb 2017 at 3:33 pm UTC Likes: 2
One more reason to Valve for push up Linux.That game supports "play anywhere".Which means if you buy it from Windows Store via your Ms Account,you will be able play this on Xbox too.Resident Evil 7 has this feature as well.
If this thing continues(which it will); people who wanna switch for computer or switch for a console will stick to Ms solutions.
At some point you will see people will prefer Ms store to Steam.
If this thing continues(which it will); people who wanna switch for computer or switch for a console will stick to Ms solutions.
At some point you will see people will prefer Ms store to Steam.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
27 Feb 2017 at 11:50 am UTC Likes: 1
If you're doing all compares with Windows,then we must ditch Linux.
You're expecting these millions of users of Windows to migrate Linux,you're very wrong.First of all,most of these users are don't know the existence of Linux.Second,they barely learned Windows which they are using for years.They can't stand a week in Linux,not because Linux is hard.Linux is pretty easy actually but you all you need to is getting used to it but they can't.Because most of them literally thick skulled.
Second thing is,Steam Survey is false.I have done so many Linux installations to many computers and set them with "must have" programs.Like Steam.And every time i do this i only confronted two Surveys out of twenty machine.
Also i know Windows and some people asking me for a help for Windows.I did so many formats etc. and every single time we installed Steam,every time that fucking Survey pops up.Every time.
I think there is some shit going on with Survey,that can't be a coincidence.
27 Feb 2017 at 11:50 am UTC Likes: 1
Quoting: Alm888Ahh,i remembered you.You are the guy who thinks SteamOS is not Linux.Quoting: liamdaweYes, I agree, now we are in a better position than in the 2012 when all that Kickstarter movement began.Quoting: Alm888I never said it did, I was talking about how healthy Linux gaming is.Quoting: liamdaweTorment: Tides of NumeneraIt has nothing to do with either Valve or Feral. It was financed on Kickstarter and made on Unity3D engine.
Quoting: liamdaweThe fact still is most developers would still be ignoring Linux or would have stopped doing Linux versions by now if it wasn't for Steam.And that's where we diverge. Current improvement has nothing to do with either Valve or Feral.
The reasons are:
1) We showed our strength at Humble Bundles in the 2010;
2) We were heard by "inXile", "Harebrained Schemes", "Double Fine" at Kickstarter in 2012. Even the projects that utterly failed ("The Banner Saga" ) helped us in the end;
3) In order to win inXile's contract (and many others, like "Dreamfall Chapters", "Pillars of Eternity" etc.) Unity3D devs hastily ported their engine to Linux which became a turning point for us as it enabled game developers to create a lot of high-profile Day-1 releases.
And Valve... well, "Faster Zombies", the proven feign swing towards Microsoft used as the leverage in Valve's bargain on "Microsoft Store".
Feral? Lots of un-optimized ports of three-year-old games requiring top-of-the-line hardware in order to run acceptably.
Quoting: liamdaweI...don't think you understand how percentages work my friend. A very basic example: 0.8% of 100 million and 0.8% of 115 million is a different number, you know that right? A basic example, but it should make my point very clear.No thank you, I've got my university education and I am well aware that 0.2% from 1 million is better than 10% from 10000. But it does not change the fact that Linux share is shrinking relative to other OS-es. By the time Linux gained additional 10000 users Windows secured another million, if
Quoting: liamdaweYou cannot wipe away my argument by using something outright idiotic like the amount of humans on Earth. Steam IS growing, every time Valve talk about it the number is significantly higher. If you choose to ignore that or try to wipe it away with an outright ludicrous argument then you just cannot be reasoned with.Truth can not be idiotic. Increase in population automatically means increase in Linux users as well. But let's speak numbers. By the October of 2013 there were 65mil. of active Steam users. Among them were (assuming "Other" is Linux, which is debatable):
Ubuntu 13.10 64 bit 0,15%
Ubuntu 13.04 64 bit 0,35%
Ubuntu 13.04 0,09%
Ubuntu 12.04.3 LTS 64 bit 0,18%
Ubuntu 12.04.3 LTS 0,08%
Linux Mint 15 Olivia 64 bit 0,11%
Linux 64 bit 0,10%
Other 0,66%
--------------------
Total:
1,72%(with "Other" )
1,06%(without "Other" )
Which gives us somewhere between 689k and 1118k of Linux users. I can not find the data for total number of users for 2016 but if we get the 7mil. of concurrent users in 2013 and extrapolate the proportion to 13,1mil. in 5th of November, 2016, we get approx. of 122mil. of total users. So, if the percentage stayed the same, we could get somewhere between 1,29mil and 2,09mil. of Linux users. But instead we got only 1,07mil (0,88%).
Yes, Linux user base grew, but slower than expected. It only got, like, 381k users while Windows got another 54,5mil. of customers (from 94,71% to 95,40%).
So, how is that for the absolute numbers you are advocating so much? I dunno... 0,38mil vs. 54,5mil. of absolute growth...
Quoting: liamdawe...why on earth would Valve be continuing to invest in Linux including paying people to fix up our drivers if they weren't going to continue? It would be a massive waste of time and money for them.Well... maybe for the same purpose it used it for "Faster Zombies" argument? Valve will keep it on "life support" as long as it helps them keep Microsoft in check. It is called "contingency plan", not "waste of money".
But that does not mean Valve will come and save us all and make right everything that was wrong.
We must act ourselves, not wait for some Messiah to bring us the "Age of Linux Gaming".
If you're doing all compares with Windows,then we must ditch Linux.
You're expecting these millions of users of Windows to migrate Linux,you're very wrong.First of all,most of these users are don't know the existence of Linux.Second,they barely learned Windows which they are using for years.They can't stand a week in Linux,not because Linux is hard.Linux is pretty easy actually but you all you need to is getting used to it but they can't.Because most of them literally thick skulled.
Second thing is,Steam Survey is false.I have done so many Linux installations to many computers and set them with "must have" programs.Like Steam.And every time i do this i only confronted two Surveys out of twenty machine.
Also i know Windows and some people asking me for a help for Windows.I did so many formats etc. and every single time we installed Steam,every time that fucking Survey pops up.Every time.
I think there is some shit going on with Survey,that can't be a coincidence.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
26 Feb 2017 at 11:59 pm UTC Likes: 1
They did their job of raise their eyebrows and take a look at this by developers and manufacturers side.
If it won't came out,i doubt if we can get this much more quality drivers when compared to old shitty Linux drivers.I know drivers are still an issue but it's way better than before.
So yeah,Steam Machines are dead but they did their job.Sometimes you must lose for a future win and Valve is most likely did the maths before we do.
I'm saying again,it is impossible to expect Linux and SteamOS be succesfull within 3 years against Microsoft and it is working order.
26 Feb 2017 at 11:59 pm UTC Likes: 1
Quoting: DuckeenieSteam machines are dead in the water simply because most people didn't care enough when Steam created their wall and nobody will if Microsoft do. It's not enough to offer an alternative, especially one that offers a sub-par experience for their demographic. Sadly even if Steam Machines we're better than Windows for gaming it still wouldn't make a blind bit of difference, given history, Linux fans of all people should appreciate that point. Steam Machines need to be an "OMG I have to have that" product before anyone will care enough to buy one.First wave of Steam Machines done their job well.I don't think Valve didn't expect them to sale much.It was a sign from Valve,like "I'm so serious"(please not Joker why so serious comments :D ) about this Linux thing.
Sorry to be so negative but I don't do the whole blind faith thing.
They did their job of raise their eyebrows and take a look at this by developers and manufacturers side.
If it won't came out,i doubt if we can get this much more quality drivers when compared to old shitty Linux drivers.I know drivers are still an issue but it's way better than before.
So yeah,Steam Machines are dead but they did their job.Sometimes you must lose for a future win and Valve is most likely did the maths before we do.
I'm saying again,it is impossible to expect Linux and SteamOS be succesfull within 3 years against Microsoft and it is working order.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
26 Feb 2017 at 11:17 pm UTC Likes: 2
Android has a huge share on mobile side.Vr headsets are relatively cheap there when compared to Htc Vive.
And this is the milestone.Since Android sales and Android compatible Vr devices are selling better or reachable when compared to PC Vr headsets;Android way is the most likely way for developers to quick cash.So Android runs on Vulkan (7.0 or higher versions) and this devs will need to use Vulkan and most likely Unity.This will be the start of getting used to Vulkan.Why Valve announced the Steam Audio and make it available on Android too?From this cause;Vr on Android which will force developers to use Vulkan.
Vulkan has a great advantage nobody can't see.Android.Android will be the start of using Vulkan habit and this will lead them to contribute Vulkan development which will likely speed up Vulkan development.All we can do is waiting.Just keep waiting.
26 Feb 2017 at 11:17 pm UTC Likes: 2
Quoting: STiATActually, you mentioning Android is a big hit. Since Android will be using Vulkan, that's a much higher threat to Microsoft than Valve or Steam could ever be. People develop for Android, they have to. The only question is - will Google really tackle the client/desktop OS market? I still doubt it... there are better ways to accomplish that.We don't need to rely Google for tackling desktop OS.All we need is Vulkan and Unity on Android and we have both.
Android has a huge share on mobile side.Vr headsets are relatively cheap there when compared to Htc Vive.
And this is the milestone.Since Android sales and Android compatible Vr devices are selling better or reachable when compared to PC Vr headsets;Android way is the most likely way for developers to quick cash.So Android runs on Vulkan (7.0 or higher versions) and this devs will need to use Vulkan and most likely Unity.This will be the start of getting used to Vulkan.Why Valve announced the Steam Audio and make it available on Android too?From this cause;Vr on Android which will force developers to use Vulkan.
Vulkan has a great advantage nobody can't see.Android.Android will be the start of using Vulkan habit and this will lead them to contribute Vulkan development which will likely speed up Vulkan development.All we can do is waiting.Just keep waiting.
Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
26 Feb 2017 at 8:10 pm UTC Likes: 5
26 Feb 2017 at 8:10 pm UTC Likes: 5
I'm saying it all the time but it is not possible to get head to head with Windows in just 3 years,which Windows has a long legacy into video games.
I am very hopeful about Vulkan,which we saw that api is capable to with Doom 2016.Look,running games with Wine is not simple and most of the time it performs bad due to lack of DirectX existence on Linux.But with a Linux supported api(Vulkan)Doom is performs great which that game is not officially supported on Linux.
But if we need to benefit from it,we need a high seller console that uses Vulkan.Because Microsoft has two guns for attracting developers to DirectX side,Windows and Xbox.
Windows is also supports Vulkan but Xbox doesn't so it is a great reason to develop games with DirectX,two platform with one shot.
We need PlayStation at Vulkan side.Also Switch has Vulkan,but Switch won't be enough since it's targeting a nieche audience.
We need mainstream platforms that uses Vulkan and sells well.If this happens,Vulkan will be a industry standart and it leads to a whole new era for Linux,like in house ports and taken considered as a viable platform by big developers.
I am very hopeful about Vulkan,which we saw that api is capable to with Doom 2016.Look,running games with Wine is not simple and most of the time it performs bad due to lack of DirectX existence on Linux.But with a Linux supported api(Vulkan)Doom is performs great which that game is not officially supported on Linux.
But if we need to benefit from it,we need a high seller console that uses Vulkan.Because Microsoft has two guns for attracting developers to DirectX side,Windows and Xbox.
Windows is also supports Vulkan but Xbox doesn't so it is a great reason to develop games with DirectX,two platform with one shot.
We need PlayStation at Vulkan side.Also Switch has Vulkan,but Switch won't be enough since it's targeting a nieche audience.
We need mainstream platforms that uses Vulkan and sells well.If this happens,Vulkan will be a industry standart and it leads to a whole new era for Linux,like in house ports and taken considered as a viable platform by big developers.
Aspyr Media confirm the 'Australian Summer' Civilization VI update should be on Linux in 'a matter of weeks'
25 Feb 2017 at 11:05 pm UTC
25 Feb 2017 at 11:05 pm UTC
Quoting: ColomboWhat does "original IP" even mean? Is there some non-original IP?Replica IP
Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
25 Feb 2017 at 11:33 am UTC Likes: 2
Valve did the marketing side,which is so important.If you cannot advertise and can't make viable a platform;all of your tools means nothing.
I know AMD did the Mantle,which evolved to Vulkan but one of the strongest backers is Valve,because of aim for get rid from OpenGL and have a competitor API against Dx.
I'm so greatful to Unity,Loki etc. but eventually Valve is pushing up Linux gaming.And that Steam Audio is one of the examples of this co operation.
Unity is one of the engines who officially supported by Steam Audio.
Some people here are so simplfying Valve's contributions but they forget before 2013.Now we have 3000+ games on Steam and much more AAA games than ever.
I wish also GOG platform can contribute and support Linux like Valve but they think that is not viable.So in this condition,hating Valve is a nasty thing.Because they have a major impact on Linux gaming,while other markets don't.
25 Feb 2017 at 11:33 am UTC Likes: 2
Quoting: GuestBut i'm not saying that Valve did the engineering.Your all examples based on that.
Valve did the marketing side,which is so important.If you cannot advertise and can't make viable a platform;all of your tools means nothing.
I know AMD did the Mantle,which evolved to Vulkan but one of the strongest backers is Valve,because of aim for get rid from OpenGL and have a competitor API against Dx.
I'm so greatful to Unity,Loki etc. but eventually Valve is pushing up Linux gaming.And that Steam Audio is one of the examples of this co operation.
Unity is one of the engines who officially supported by Steam Audio.
Some people here are so simplfying Valve's contributions but they forget before 2013.Now we have 3000+ games on Steam and much more AAA games than ever.
I wish also GOG platform can contribute and support Linux like Valve but they think that is not viable.So in this condition,hating Valve is a nasty thing.Because they have a major impact on Linux gaming,while other markets don't.
Aspyr Media confirm the 'Australian Summer' Civilization VI update should be on Linux in 'a matter of weeks'
25 Feb 2017 at 2:05 am UTC
If we can't start to get in house ports from big studios,i'm afraid this inevidable.
25 Feb 2017 at 2:05 am UTC
Quoting: m2mg2Anyone notice on their twitter they mentioned no ETA for "PC/MAC/Linux" cross platform multiplayer? Using PC to mean Windows. Grateful for CIV VI on Linux but not encouraged by their behavior towards Linux recently. Would have loved to have gotten Jade, KOTOR I and/or Mafia II on Linux.Because they're also publishing Windows and XboxOne versions of Layers of Fear.Look at their tweets and likes.They're more and more Windows related.If they can tie some indie developers to them and make businesses bigger,they will drop Mac and Linux things.At least Linux.
If we can't start to get in house ports from big studios,i'm afraid this inevidable.
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