Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by fedso
XCOM: Enemy Unknown Released For Linux
19 Jun 2014 at 12:44 pm UTC

wierd requirements, an AMD HD6450 matches the recommended requirements but an HD5870 is not even up to the minimum requirements... anyone has tried to run the game on a system with low/medium end graphic cards? or on FOSS drivers?

It Seems AMD May Still Bring The Mantle Graphics API To Linux
19 Jun 2014 at 11:46 am UTC

I found an interesting article on how features are added to OpenGL (http://www.openglsuperbible.com/2014/02/28/opengl-origins/) and it seems quite a slow process and I wonder if OpenGL is really a good choice for gaming considering that Khronos seems focused a lot more on other technologies (WebGL/CL, OpenGL ES...) and that AMD and Apple (both promoter members of Khronos) could start boycotting/damaging OpenGL to help Mantle and Metal gaining traction...
Hopefully there will be some news at SIGGRAPH in August, after all the articles about how OpenGL sucks and the new APIs from Khronos members I think they really should try to reassure developers that OpenGL has a future.

Civ V Steam Giveaway!
14 Jun 2014 at 4:55 pm UTC

Thank you n30p1r4t3! I own Civ5 already so I'm just posting to help reaching 200 comments :)

Jagged Alliance Flashback Strategy Game Now On Linux
6 Jun 2014 at 1:26 am UTC

Quoting: BubexelIsn't a bit expensive?
In line with kickstarter where $45 was the minimum for beta access.

GOL On Advert Blocking, I Don't Hate You, But Please Don't Do It
3 Jun 2014 at 9:48 pm UTC

Quoting: tigerYou should think why google is showing you such adverts before blaming GOL!
https://www.google.com/settings/ads/ [External Link]
Setting your interests actually works great, unfortunately only Google offer this service as far as I know so I tend to block other advertisement services that instead push annoying ads most of the time, in the hope that "good advertisement" becomes more popular.

About the ads in GoL, I personally don't like the "no ads subscription" way, there is too much bad feeling about ads and tracking and "no ads subscription" sounds like an advertisement itself and I'd need to be tracked (to always login) to make it work, it just sounds wrong. And it doesn't really work (see phoronix).
I think I would feel easier to donate for targeted fundraising instead, like Wikipedia does. Fundraising to reach a specific objective (example: hypothetical $1000 to pay annual server costs) feels better than paying for something vague that doesn't have a clear value as it's easier to feel involved and it is more transparent.
Referral for games would be great since I usually buy games after visiting GoL but I don't know if it's possible.
Finally I really don't like Paypal. Other options, even buying games, hardware or amazon gift cards would be much better for me.

A Developer Of Unity3D Also Speaks Out About OpenGL
1 Jun 2014 at 6:00 pm UTC

I've never met a Windows gamer who doesn't update their graphics drivers, have you?
Yes, many, all casual gamers though.

Why The Porting Method Doesn't Matter For Linux Games
29 May 2014 at 12:40 am UTC

Congrats Liam for being a guest on Linux Unplugged! :)

Why We Shouldn't Accept Bad Linux Ports
25 May 2014 at 5:58 pm UTC

What about Valve's ToGL? Considering all of Valve's games that are on Linux now and run pretty damn fine, using ToGL sounds like a much better approach than eON.
They didn't run fine at the beginning and actually some still have game breaking bugs, I've never been able to complete HL: OF because of this bug: https://github.com/ValveSoftware/halflife/issues/917 [External Link]

According to jaycee1980 from the Steam forum: "Actually, we've had plenty of help and feedback from Valve...". So it would seems Valve does consider eON a valid solution.

Why We Shouldn't Accept Bad Linux Ports
25 May 2014 at 3:52 pm UTC

Quoting: FutureSutureHow much would a native port have cost as compared to whatever was done here? I am rather curious. It's not like the game is from over a decade ago and it's not like the source code isn't available either.
Definitely MUCH more (both in money and time) than the wrapper since they would have to port the engine first.

Why We Shouldn't Accept Bad Linux Ports
25 May 2014 at 3:48 pm UTC

Quoting: GuestHindsight is great, but there was no reason to think it wasn't a native port when it was released. It was only after inspecting the files from the downloaded game that this was determined. CDProjekt didn't state it anywhere (at least, not anywhere easily visible) prior to that.
Actually the hardware requirement was so unbalanced between Windows and Mac/Linux that it was possible to guess there was something going on. I personally thought it was wrapped with Wine and I bought it even if my machine is not meeting the minimum requirement as a way to tell the developers that considering Linux as a viable platform was not an error, it was quite cheap anyway.