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Latest Comments by jens
Collabora share big progress on the Wine compatibility layer with Wayland
19 Feb 2021 at 4:37 pm UTC

Nice, with also Nvidia preparing for xWayland I guess I'm only missing Chrome/Chromium/Electron in Wayland land.

What have you been playing recently? Come chit-chat with us
14 Feb 2021 at 7:00 pm UTC

Not really gaming but kind-of: Advent of Code https://adventofcode.com/2020 [External Link]. I still have a few days to go...

Save the world in the dark sci-fi adventure ENCODYA out now
27 Jan 2021 at 5:33 pm UTC Likes: 1

It has landed in my library. Runs beautifully, though just started it briefly.

NVIDIA release the 460.39 Linux driver update, improved support for kernel 5.10+
27 Jan 2021 at 5:09 pm UTC Likes: 1

Quoting: leillo1975Still having the same error of 460.32. rFactor 2 [External Link] has a big performance regression. With 450 driver I have between 80-100 fps, and with 460, 20-30 fps. Seems that Red Dead Redemption 2 has the same problem.
Could you try WINEDLLOVERRIDES=dxgi=n %command% as launch option for RDR2? I think this fixed the performance with the newer Nvidia driver for me.

Edit, ah scratch that. May be I had just once a lucky shot, using DXVK's dxgi.dll makes no difference.

VKD3D-Proton begins work to support DirectX Raytracing on Linux
26 Jan 2021 at 5:14 pm UTC Likes: 1

Quoting: BrisseThey should call it VKD3D-Proton-Photon.
My impression is, that there is nearly no more original code left from vkd3d, so I would go for D12VK-Photon :)
(I know, technically DXVK and VKD3D-Proton are not related to each other)

GNOME Shell to get an Activities Overview design revamp in GNOME 40
11 Jan 2021 at 5:56 pm UTC

Quoting: Samsai
Quoting: jensThink you can use the gnome tweak tool to extend the workspaces to all monitors. I don’t remember exactly where that switch was, but I definitely have two monitors changing workspaces on my work setup.
You can, but everything that deals with the Tweak Tool is at least a bit hacky. And the best it can do is create essentially an extended workspace, so every time you switch to another workspace all monitors switch to a different workspace. It's an improvement over fixed workspaces, but significantly inferior to i3/Sway workspace behaviour. What I would like is the ability to have, say, a social workspace with IRC/Discord/Mumble on my second monitor, but also a workspace with a web browser for reading documentation. Then on my primary I could have Emacs open as I work on some coding project. What I would like to do then is occasionally switch the second monitor over to instant messaging without switching the workspace on primary. Or I might want to keep the social workspace open on the secondary while I browse through some other workspaces on primary.
I don't know i3/sway. But yeah, currently it is indeed either just one monitor or all monitors together afaik. Having just those two options works for me, but I can imagine going back from a more sophisticated workspace handling might be frustrating.

GNOME Shell to get an Activities Overview design revamp in GNOME 40
11 Jan 2021 at 11:33 am UTC

Quoting: SamsaiI'm also a bit disappointed that the relationship between displays and workspaces has been kept as is. Only the primary display having workspaces and all other displays getting just one doesn't really fit my workflow at all, and I'd much prefer i3/Sway style per-display workspaces, so that I can have the secondary monitor carry out tasks related to the current thing I'm working on.
Think you can use the gnome tweak tool to extend the workspaces to all monitors. I don’t remember exactly where that switch was, but I definitely have two monitors changing workspaces on my work setup.

Mad Max and Shadow of Mordor delisted for Linux and macOS on Steam
5 Jan 2021 at 7:17 pm UTC Likes: 2

Quoting: MohandevirThat's exactly why I say that Valve must clean the mess that it (Protondb) became. It's their tech... It should be their support (but it doesn't mean excluding the help of the community). Imo, there should be a Protondb similar tool that is maintained by Valve and the whitelist should be expanded because there is a lot of games that are really at Platinum level. It's just that at this time, Protondb is poluted by way too much "false positives" and that makes it completely unreliable.
ProtonDB is not a Valve site, it’s a community site created and filled by enthusiastic reporters. It’s stated like this on the footer of the ProtonDB site. Only the Proton GitHub project is managed by Valve employees.

Happy Holidays, Merry Christmas, Happy New Year from GamingOnLinux
23 Dec 2020 at 9:26 pm UTC Likes: 1

Thanks a lot and I wish everybody a nice and quiet end-of-the-year!

Direct3D 12 to Vulkan translation layer VKD3D-Proton version 2.1 is out
14 Dec 2020 at 2:04 pm UTC Likes: 6

Really impressive work and very cool to see the progress.
@Developers, please enjoy your well deserved end-of-the-year vacation!