Latest Comments by jens
Linux gaming optimization kit 'GameMode' has a new release up
12 Sep 2020 at 4:16 pm UTC Likes: 4
12 Sep 2020 at 4:16 pm UTC Likes: 4
Quoting: KohlyKohlThis is cool and all but the lack of a notification that it started keeps me away from this.In case that you are using Gnome Shell, I'm using this extension https://extensions.gnome.org/extension/1852/gamemode/ [External Link] for exactly that purpose.
What have you been gaming on Linux lately? Come chat
6 Sep 2020 at 1:04 pm UTC Likes: 2
6 Sep 2020 at 1:04 pm UTC Likes: 2
Mostly C++ ;)
Story-driven, tactical stealth game Desperados III is now available on Linux PC
3 Sep 2020 at 4:41 am UTC Likes: 2
3 Sep 2020 at 4:41 am UTC Likes: 2
I don’t know where I should find the time, but this one wil certainly end up in my library this weekend. Cool to see another high profile native Linux game.
Lenovo begins rollout of Fedora Linux on their laptops, Ubuntu systems due soon
31 Aug 2020 at 5:57 pm UTC
31 Aug 2020 at 5:57 pm UTC
Quoting: slaapliedjeOh, that would be nice, thanks a lot!Quoting: jensUh nice, I'm thinking about a new laptop for various reasons, this will be a serious option. I know roughly how an eGPU setup is supposed to work. Lets say one would combine this machine with a Razer eGPU box with a NVidia card. Does this setup (hotplugging, extend desktop, launch software on the eGPU on the external display, ...) works on Linux?I have an eGPU, I didn't have much luck with getting it to work last time I tried, but it's probably been a year.
One thing about Thunderbolt ports, is that they properly require authorization first under Linux, whereas Windows seems to treat them more just like USB devices... I'll have to give the eUSB a test again to see if they've gotten that fixed.
Lenovo begins rollout of Fedora Linux on their laptops, Ubuntu systems due soon
30 Aug 2020 at 4:36 pm UTC
30 Aug 2020 at 4:36 pm UTC
Uh nice, I'm thinking about a new laptop for various reasons, this will be a serious option. I know roughly how an eGPU setup is supposed to work. Lets say one would combine this machine with a Razer eGPU box with a NVidia card. Does this setup (hotplugging, extend desktop, launch software on the eGPU on the external display, ...) works on Linux?
My experiences of Valve's VR on Linux
12 Aug 2020 at 6:09 pm UTC Likes: 1
Nice to hear that my GPU is probably fine for now, I’m not really in the mood to do a full system update ;)
Regarding the controllers, yeah, I’m torn. The movement of my right shoulder is somewhat limited. I’m perfectly capable of operating a controller or steering wheel with both hands, but don’t ask me to put a nail with a hammer into something at the level of my shoulder or higher :). So while I have the full control in my left hand, I’m not sure how useful the controllers are with limited movement on the right side. But may be you are correct that I would miss them pretty soon, at least for trying it out :).
About async reprojection, getting 120fps in Assetto Corsa Competizione sounds kind of challenging on Linux, so yeah, I guess I would miss that feature. (With the assumption that it VR works at all in ACC, the last GitHub posting in the Proton issue tracker indicates that it doesn’t yet works). Is there any response from Nvidia about this?
12 Aug 2020 at 6:09 pm UTC Likes: 1
Quoting: PatolaThanks a lot for the detailed reply!Quoting: jensI’m thinking about getting an index myself, eventually in combination with one of the soon to be released nvidia cards. I’m currently just running an Intel I7-6850K. Is that processor still strong enough?It definitely is. I recently changed from a Ryzen 7 2700 to a Ryzen 7 3700X and I can ensure you CPU time is not a bottleneck on VR games.
Quoting: jensI’m also considering just the headset and two base stations but not the controllers since I’m mostly interested in racing games (like ACC) and games like ED but not so much in FPS. I guess the controllers aren’t needed for completing the setup?If you are really serious about using VR for racing games, yeah, it could work... But you would not able to even use SteamVR Home very well (although it works with a gamepad). I think the discomfort of using something "incomplete" would propel you to buy the haptic controllers less than a week after you got your equipment working. After all, they are what makes the VR experience really immersive, the physical sensation of using your hands and fingers, and the awareness of your body the game/application gets from inferring from your hands and head positions and orientation.
For the record, I use a G29 racing wheel with gearbox with three driving games in VR: Euro Truck Simulator 2, American Truck Simulator and Distance. I recently got GRIP: Combat racing which uses a third-person view and I have not decided if I want to play it with the wheel or joystick.
Quoting: jensAbout async reprojection, how much limiting is the non existence of that feature for nvidia owners?It's not exactly limiting, it just steals from the sense of fluidity. It would not even be an issue if your FPS are high enough to not skip frames (in the case of Index, 120Hz or 144Hz if you're in overclocked mode), but since VR is so taxing to the GPU, you'll mostly be skipping at least a few frames, and async reprojection can really keep the illusion of movement continuous, while with an NVIDIA there's that loose sense of interruption which improves a bit by changing to legacy reprojection.
Nice to hear that my GPU is probably fine for now, I’m not really in the mood to do a full system update ;)
Regarding the controllers, yeah, I’m torn. The movement of my right shoulder is somewhat limited. I’m perfectly capable of operating a controller or steering wheel with both hands, but don’t ask me to put a nail with a hammer into something at the level of my shoulder or higher :). So while I have the full control in my left hand, I’m not sure how useful the controllers are with limited movement on the right side. But may be you are correct that I would miss them pretty soon, at least for trying it out :).
About async reprojection, getting 120fps in Assetto Corsa Competizione sounds kind of challenging on Linux, so yeah, I guess I would miss that feature. (With the assumption that it VR works at all in ACC, the last GitHub posting in the Proton issue tracker indicates that it doesn’t yet works). Is there any response from Nvidia about this?
My experiences of Valve's VR on Linux
12 Aug 2020 at 1:53 pm UTC
12 Aug 2020 at 1:53 pm UTC
Thanks a lot for the detailed description. I’m trying to follow the VR progress on Linux, but that turned out not that easy. So thanks for giving a complete picture.
I’m thinking about getting an index myself, eventually in combination with one of the soon to be released nvidia cards. I’m currently just running an Intel I7-6850K. Is that processor still strong enough? I’m also considering just the headset and two base stations but not the controllers since I’m mostly interested in racing games (like ACC) and games like ED but not so much in FPS. I guess the controllers aren’t needed for completing the setup?
About async reprojection, how much limiting is the non existence of that feature for nvidia owners?
I’m thinking about getting an index myself, eventually in combination with one of the soon to be released nvidia cards. I’m currently just running an Intel I7-6850K. Is that processor still strong enough? I’m also considering just the headset and two base stations but not the controllers since I’m mostly interested in racing games (like ACC) and games like ED but not so much in FPS. I guess the controllers aren’t needed for completing the setup?
About async reprojection, how much limiting is the non existence of that feature for nvidia owners?
Quench that weekend thirst with the release of Wine 5.14
2 Aug 2020 at 12:07 pm UTC Likes: 2
2 Aug 2020 at 12:07 pm UTC Likes: 2
Quoting: mphuZI don’t know what Valves plans are, though I wouldn’t be surprised if the next rebase happens with Wine 6.0, which I think should arrive in December or January. As far as I know Wine currently sees a lot of restructuring and some long term development (PE move, media foundation, may be anti cheat). May be it is wise for Valve to continue with cherry picking until all these things are settled down. And to be fair, Proton 5.0 still does a pretty good job and it’s not that long until the end of the year.Quoting: gradyvuckovicDoes this put us any closer to a Proton update? Proton 5.14 for example?I hope very soon. The new major version of Proton has never been so delayed (14 versions have already passed)...
Linux distro Fedora 33 may get DXVK as the default for Wine
23 Jul 2020 at 9:32 am UTC Likes: 2
23 Jul 2020 at 9:32 am UTC Likes: 2
Quoting: Alm888Reading this, may be another distribution than Fedora would fit your use cases somewhat better ... Fedora moves fast and F30 is already EOL.Quoting: tuubiIn case you're interested, WineHQ provides an official repository [External Link] for Fedora builds.Thank you! I will keep that in mind when I switch to a fresher version of Fedora. Right now I am restricted to F30 due to certain scientific software.
Linux distro Fedora 33 may get DXVK as the default for Wine
23 Jul 2020 at 7:02 am UTC Likes: 6
Look at the wine commits, you’ll sometimes find the names of the DXVK authors there. Look at the DXVK commits, also there you’ll find names of CodeWeavers people.
23 Jul 2020 at 7:02 am UTC Likes: 6
Quoting: Alm888Is it so x2? WINE project was the first to implement those libs. But then came Mr. Rebohle and reinvented them (thus, NIH syndrome) instead of adapting/improving the existing ones. And the conflict begun.Please don’t create drama when there is no drama. Both D3D implementations do live happily next to each other, both have a different focus, both have a different approach and a different project style. There was never any big drama or war regarding programming languages. What you are referring too was all just make up internet drama by outsiders that wanted to see a lot of drama.
"Fun" fact: the core of the conflict? Mr. Rebohle is using C++ instead of C and did not want to mess with C-wrtitten WINE libraries. So, it is a programming language holy war at its core!
Saying it was "a Wine devs decision" is like saying the tail wags the dog.
Look at the wine commits, you’ll sometimes find the names of the DXVK authors there. Look at the DXVK commits, also there you’ll find names of CodeWeavers people.
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier"
- UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
- > See more over 30 days here
Recently Updated
- I need help making SWTOR work on Linux without the default Steam …
- whizse - Browsers
- Johnologue - What are you playing this week? 26-01-26
- Caldathras - Game recommendation?
- buono - Will you buy the new Steam Machine?
- CatGirlKatie143 - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck