Latest Comments by Ardje
A new Steam Client Beta adds Bluetooth Low Energy (BLE) support to the Steam Controller
14 May 2018 at 11:45 am UTC
To be clear: the vfat is not really a vfat, it is just a fake file system mapping to the real flash memory.
That's why you need dd, anything else might replace the file with a new file, which of course does not work.
14 May 2018 at 11:45 am UTC
Quoting: PatolaAnyway, the downgrade is also really easy. Plug in the steam controller in your pc, mount it as a vfat controller, *dd* the firmware image over the old "image".Quoting: liamdaweI just tested, works as expected with SC Controller.Thank you very much!!!!
Edit: To be clear, that's in normal mode :)
To be clear: the vfat is not really a vfat, it is just a fake file system mapping to the real flash memory.
That's why you need dd, anything else might replace the file with a new file, which of course does not work.
Harebrained Schemes confirm again Linux support for BATTLETECH is a high priority
8 May 2018 at 3:29 pm UTC
They just made a universal character creator. Women with beards for instance...
8 May 2018 at 3:29 pm UTC
Quoting: zimplex1I can't in good conscience support this game; not with the forced diversity and the "they" issue.From a quick scan it seems they don't care about they or them.
They just made a universal character creator. Women with beards for instance...
The Steam Hardware Survey had some flaw causing cyber cafes to be over-counting users
5 May 2018 at 1:54 pm UTC
5 May 2018 at 1:54 pm UTC
But the stats are still flawed. There was an extreme rise in windows installations. The only thing they did was hussle the attribution of windows installation, not fix the incorrect total amount of windows installations.
It would only be correct if the total number of windows installations would have declined again.
It would only be correct if the total number of windows installations would have declined again.
The Steam Hardware Survey had some flaw causing cyber cafes to be over-counting users
5 May 2018 at 1:43 pm UTC
I really have no clue how the survey is supposed to look, or if it just silently submits data.
I do find the "survey taken" dates in my files, but it never ever asked me for permission to send survey data. So I guess it is genuinly meant to run, except that it doesn't.
5 May 2018 at 1:43 pm UTC
It's also interesting to note, that according to what Valve said, you're only supposed to be counted once a year,If I got it at all, it was when using cedega.
I really have no clue how the survey is supposed to look, or if it just silently submits data.
I do find the "survey taken" dates in my files, but it never ever asked me for permission to send survey data. So I guess it is genuinly meant to run, except that it doesn't.
Rise of the Tomb Raider has a new opt-in beta to help with NVIDIA issues
1 May 2018 at 8:14 am UTC
I am running 387.22-0+steamos17+bso2 on a zotac sn970 (gtx960).
I do switch to full performance before starting the game though...
But maybe the problem is with newer cards?
1 May 2018 at 8:14 am UTC
Quoting: buckysrevengeI'm still on the drivers that came in the latest SteamOS (387.something) and this beta resolved my main issue which was the cutscenes would grind the game to a halt. Thank you, Feral!I haven't seen any problem, except for an almost unnoticable error in some shaders.
I am running 387.22-0+steamos17+bso2 on a zotac sn970 (gtx960).
I do switch to full performance before starting the game though...
But maybe the problem is with newer cards?
Steam revamps profile privacy settings, Steam Spy no longer able to operate
11 Apr 2018 at 5:16 pm UTC
11 Apr 2018 at 5:16 pm UTC
Finally... I was already thinking I should make my profile private.
One thing that really bothers me is when people know when I am awake and playing games.
Really... If you want to talk to me, poke me. If I reply you are in luck.
One thing that really bothers me is when people know when I am awake and playing games.
Really... If you want to talk to me, poke me. If I reply you are in luck.
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 10:03 am UTC Likes: 2
So an application can now borrow the display (read VR headset) from X11, and have 0 copy communications with the GPU to update that display. With X11 or wayland or whatever out of the way, any VR application actually has the equivalent of direct access to the display buffer and refresh timing.
But this way, you can start your X11 server, borrow the drm and start wayland or another X11 server. Or start a master X11 server, and start a slave X11 per display for single-card-multi-seat setups.
4 Apr 2018 at 10:03 am UTC Likes: 2
Quoting: STiATIt may be that I didn't observe the Driver development too closely lately, but judging the lack of updates recently by valve on our mesa buglist I thought they're taking a different direction / Approach.AFAIK the heavy involvement of Valve in mesa and especially DRM (as the DRM patches are still coming along) are primarily for VR. If you didn't notice: Valve introduced a whole new infrastructure of borrowing the display/DRM from whichever applications is the master of DRM, which usually is the X11 server.
The push is clear: Vulkan. The issue is smaller Studios working with their own engines. The big Players (Crytek, Id, Epic, Croteam, Unity3D) will all head for Vulkan for the Linux Export target, that seems pretty clear by now.
So an application can now borrow the display (read VR headset) from X11, and have 0 copy communications with the GPU to update that display. With X11 or wayland or whatever out of the way, any VR application actually has the equivalent of direct access to the display buffer and refresh timing.
But this way, you can start your X11 server, borrow the drm and start wayland or another X11 server. Or start a master X11 server, and start a slave X11 per display for single-card-multi-seat setups.
Robocraft Royale could see Linux support if their release goes well
4 Apr 2018 at 9:47 am UTC
The term LMS predates the movie a lot though, as it was already a standard gameplay feature in unreal tournament... I reckon quake2 and quakeworld (the quake1 version) already featured it as a mod. And it took a long time before the movie became a cult hit.
So yes, LMS has been the long time term for LMS style games until PUBG called LMS battle royale as if it is a completely new gametype.
And yes, I am old. I am not be really lying if I put in 0 as my birth time(2), it would only be 32Ms off. That's way less than the average uptime of my systems.
4 Apr 2018 at 9:47 am UTC
Quoting: TheSHEEEPI've seen all battle royale movies. They rock.Quoting: ArdjeIf Battle Royale is the same as Last-Man-Standing, can we please call it LMS? I am too old for hypes.Last Man Standing is too sexist, I guess.
Battle Royale certainly isn't new, though.
The movie came out in 2000, and that is where the name comes from. At least that is what I assumed and what Wikipedia seems to confirm: Wikipedia link [External Link]
Video game adaptations of the battle royale survival concept became popular in the mid-2010s, with games such as Day Z, H1Z1: King of the Kill, PlayerUnknown's Battlegrounds and Fortnite.Then again, I don't know just how old you are ;)
The term LMS predates the movie a lot though, as it was already a standard gameplay feature in unreal tournament... I reckon quake2 and quakeworld (the quake1 version) already featured it as a mod. And it took a long time before the movie became a cult hit.
So yes, LMS has been the long time term for LMS style games until PUBG called LMS battle royale as if it is a completely new gametype.
And yes, I am old. I am not be really lying if I put in 0 as my birth time(2), it would only be 32Ms off. That's way less than the average uptime of my systems.
Valve confirms their continued support for Linux gaming
4 Apr 2018 at 9:29 am UTC Likes: 2
4 Apr 2018 at 9:29 am UTC Likes: 2
Meeh...
Anyone that lurks a bit on the right IRC channels knows Valve is heavily involved in linux. Especially VR.
Having the steam machine promotion display did hurt steamos more than removing it. Because non of the partners were actually selling them, with the exception for alienware and zotac. In that respect: the zotac >> alienware in specs, so I now have a zotac for 1.5 years. No new steam branded machines have been "designed" since.
I think valve should make the branding more like "steamos compatible" instead of steam machine.
And with steamos compatible, I mean it should run at least a decent amount of the linux ports. That might be tough since all games seems to be made for nvidia.
Anyone that lurks a bit on the right IRC channels knows Valve is heavily involved in linux. Especially VR.
Having the steam machine promotion display did hurt steamos more than removing it. Because non of the partners were actually selling them, with the exception for alienware and zotac. In that respect: the zotac >> alienware in specs, so I now have a zotac for 1.5 years. No new steam branded machines have been "designed" since.
I think valve should make the branding more like "steamos compatible" instead of steam machine.
And with steamos compatible, I mean it should run at least a decent amount of the linux ports. That might be tough since all games seems to be made for nvidia.
HTC Vive PRO HMD pre-orders open, standard Vive has price drop
28 Mar 2018 at 10:41 am UTC
for i in $(seq 1000 9999); do useradd steam$i;done
and start steam for each user, and use their e-mail addresses for new steam accounts... :-)
28 Mar 2018 at 10:41 am UTC
Quoting: ShabbyXI would encourage people to buy headsets if I were you, Liam.I am suddenly thinking that it's easily fixed by:
for i in $(seq 1000 9999); do useradd steam$i;done
and start steam for each user, and use their e-mail addresses for new steam accounts... :-)
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