Latest Comments by Ardje
Dark Horizons: Mechanized Corps adds Linux support with a Beta
11 Apr 2017 at 7:46 pm UTC
There is a new Heavy Gear (also for linux), but that's online online multiplayer, but looks like the original Heavy Gear.
11 Apr 2017 at 7:46 pm UTC
Quoting: morbiusWhat other Mech game is there for Linux?Heavy Gear 2 was awesome...
I played and quite liked Hawken back in my Windows days, I wouldn't mind having something like that.
There is a new Heavy Gear (also for linux), but that's online online multiplayer, but looks like the original Heavy Gear.
First-person puzzler 'Quern - Undying Thoughts' now available on GOG with a Linux build, some thoughts
11 Apr 2017 at 8:50 am UTC
I have played quern a few months ago (it was already out for linux on steam), and I think quern has a bigger story, also looks great, but due to lack of time I had to pause it. (Not sure if that was EA, I think not, so I am a bit surprised with the article :-) ).
You need a pen and paper to write down the hints though.
11 Apr 2017 at 8:50 am UTC
Quoting: tuubiHaven Moon looks gorgious (did I spell that right?), but is rather on the short side. I do hope the developer continues the engine with more content.Quoting: rustybroomhandleAnother game in this genre on Steam for Linux is Haven Moon. http://store.steampowered.com/app/493720/ [External Link]Oh nice, thanks! I don't think I've ever heard of that one before.
I have played quern a few months ago (it was already out for linux on steam), and I think quern has a bigger story, also looks great, but due to lack of time I had to pause it. (Not sure if that was EA, I think not, so I am a bit surprised with the article :-) ).
You need a pen and paper to write down the hints though.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
10 Apr 2017 at 9:29 am UTC
There is a reason I always liked ATI's distribution, because it always had a "build deb package", and it had a kernel source module package, so you can build the kernel binary module next to the kernel binary on your compilation rig, and leave all dkms stuff off your system.
The few times I used nvidia's installer, I always regretted it later.
10 Apr 2017 at 9:29 am UTC
Quoting: tuubiThe PPA method is still safer and simpler. Only consider using Nvidia's installer if you actually have problems with the PPA packages.Indeed, repairing your distro after using nvidia's installer really isn't worth it.
There is a reason I always liked ATI's distribution, because it always had a "build deb package", and it had a kernel source module package, so you can build the kernel binary module next to the kernel binary on your compilation rig, and leave all dkms stuff off your system.
The few times I used nvidia's installer, I always regretted it later.
ARK: Survival Evolved has a major update with a needed UI refresh
10 Apr 2017 at 9:25 am UTC
Being toxic doesn't help, being realistic helps. And in that light, ARK: is a pretty good project.
If it was a pacemaker, the stakes would be different, but even in pacemaker land the programmers are average, and the design is crap. But why? Because they never thought anyone would willingly hack a wireless controlled pacemaker for instance.
And let's not forget the second generation radiation equipment used against cancer. How many people died on the table because the software was buggy.
And the biggest question of all:
If everybody is dissing you, comparing you to the worst of the world, why would you even listen to them. There are about 100k players, 30k continuous players and about 200 of them continously release toxic on the forums.
10 Apr 2017 at 9:25 am UTC
Quoting: tuubiMaybe because I am a developer too. To be clear: I've seen some sad cases of development in my life, and I had to teach a few. And I occassionaly see things in my own code that have me like "How could I think that could work".Quoting: ArdjeI spent 40 euro on ark, and it was a 40 euro well spend. I have glitches and bugs, but if you look at the size of the game of course it will have problems.It's big and complicated so of course there'll be bugs and glitches? Developers just love customers like you. :)
Being toxic doesn't help, being realistic helps. And in that light, ARK: is a pretty good project.
If it was a pacemaker, the stakes would be different, but even in pacemaker land the programmers are average, and the design is crap. But why? Because they never thought anyone would willingly hack a wireless controlled pacemaker for instance.
And let's not forget the second generation radiation equipment used against cancer. How many people died on the table because the software was buggy.
And the biggest question of all:
If everybody is dissing you, comparing you to the worst of the world, why would you even listen to them. There are about 100k players, 30k continuous players and about 200 of them continously release toxic on the forums.
ARK: Survival Evolved has a major update with a needed UI refresh
7 Apr 2017 at 10:32 am UTC
I spent 40 euro on ark, and it was a 40 euro well spend. I have glitches and bugs, but if you look at the size of the game of course it will have problems.
For now I think as linux users it's best to only submit engine bug reports in a polite manner, and only in the expected forums. They are already drowning in acid and salt, let's not add a portion of acid and label it "from a linux gamer".
Unfortunately linux is for the masses, so the linux thread on steam is already gaining toxic comments :-(.
Actually, I am fed up with that toxic community. On each patch note update in the steam forums, there are about 10 nice comments, and 200 toxic whiners (see http://steamcommunity.com/app/346110/discussions/0/594820656447032287/ [External Link] ). As ark gets almost daily updates, that's too much to weed through.
Yes, I myself am being salty about the saltyness ;-). But that's the reason why I don't think that adding to that we will get heard. We might get noticed if we are nice and following procedures.
7 Apr 2017 at 10:32 am UTC
Quoting: GuestI think the more we request an ARk fix for linux maybe we will get one! Or am I just crazy hopeful because I love this game?!I think it doesn't matter what we request... Any helpful or good bugreport usually gets drowned in acid and salt of disgruntled people that don't know the concept of beta, and can't do anything else but repeat what another has said but only louder and with bigger letters.
I spent 40 euro on ark, and it was a 40 euro well spend. I have glitches and bugs, but if you look at the size of the game of course it will have problems.
For now I think as linux users it's best to only submit engine bug reports in a polite manner, and only in the expected forums. They are already drowning in acid and salt, let's not add a portion of acid and label it "from a linux gamer".
Unfortunately linux is for the masses, so the linux thread on steam is already gaining toxic comments :-(.
Actually, I am fed up with that toxic community. On each patch note update in the steam forums, there are about 10 nice comments, and 200 toxic whiners (see http://steamcommunity.com/app/346110/discussions/0/594820656447032287/ [External Link] ). As ark gets almost daily updates, that's too much to weed through.
Yes, I myself am being salty about the saltyness ;-). But that's the reason why I don't think that adding to that we will get heard. We might get noticed if we are nice and following procedures.
OpenGL vs Vulkan in Mad Max, re-tested
5 Apr 2017 at 10:57 am UTC
All my encounters with windows confirm this: disk I/O, swap and network I/O is what linux excels in. Any windows virtual machine on a linux system (using KVM) is also pretty fast. Windows native usually needs a few gig's extra RAM to cope with bad design.
The bad swapping behaviour can be handy in loading. Although a good mmap should work wonders.
5 Apr 2017 at 10:57 am UTC
Quoting: liamdaweIt's hard to hit Windows levels with games that were never designed with Linux or anything but DirectX in mind.The biggest thing Linux excels in (according to a windows game player/linux for work user) is disk I/O. He said that pressing quicksave is not noticable on linux (using wine), while on windows the whole system freezes during the save.
All my encounters with windows confirm this: disk I/O, swap and network I/O is what linux excels in. Any windows virtual machine on a linux system (using KVM) is also pretty fast. Windows native usually needs a few gig's extra RAM to cope with bad design.
The bad swapping behaviour can be handy in loading. Although a good mmap should work wonders.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
31 Mar 2017 at 10:57 am UTC
31 Mar 2017 at 10:57 am UTC
Quoting: Doc AngeloSadly, it segfaults on me. :( Normal version works fine, though.I think you need the 375.27 branch, as that seems to be the version for vulkan and vr development.
I'm on Debian Stretch, using Nvidia driver 375.39 from the Debian repository. "vulkaninfo" seems to report that Vulkan works. I sent a mail with logs to Feral support.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
31 Mar 2017 at 10:54 am UTC
31 Mar 2017 at 10:54 am UTC
Ok, did anyone get vulkan to work on steamos_beta?
I have the "right" drivers (the vulkan branch, but one release short of the one needed for VR, so just what's in steamos_beta), but none of the vulkan versions work...
mad max of course does not work.
But The talos principle also doesn't work.
The talos principle bails out after trying and failing to set the resolution.
Mad max just has mdmp files.
I have the "right" drivers (the vulkan branch, but one release short of the one needed for VR, so just what's in steamos_beta), but none of the vulkan versions work...
mad max of course does not work.
But The talos principle also doesn't work.
The talos principle bails out after trying and failing to set the resolution.
Mad max just has mdmp files.
Game engine 'Construct 3' is now in open beta, check out my example game
30 Mar 2017 at 3:01 pm UTC
Let's retry.
30 Mar 2017 at 3:01 pm UTC
Quoting: ArdjeConstruct 3 is said to work on chromebooks. I just need to keep my chromebook updated. Well, I have, but it still refuses to work, because the chromebook release is 56 and not 57.Heh, v57 has been build last night... It took an hour for the forced update...
Let's retry.
Game engine 'Construct 3' is now in open beta, check out my example game
30 Mar 2017 at 2:37 pm UTC
30 Mar 2017 at 2:37 pm UTC
Construct 3 is said to work on chromebooks. I just need to keep my chromebook updated. Well, I have, but it still refuses to work, because the chromebook release is 56 and not 57.
- Legendary, the free and open source Epic Games Launcher, has moved to a new organisation
- Godot gets a funding boost from Slay the Spire 2 devs Mega Crit
- Bazzite Linux gets some major upgrades for the April 2026 Update
- Valve dev fixes up VRAM management on AMD GPUs to improve performance
- Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
- > See more over 30 days here
- To wait or not to wait
- GustyGhost - Proton/Wine Games Locking Up
- tuubi - The Great Android lockdown of 2026.
- LoudTechie - Introduce Yourself!
- LoudTechie - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck