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Latest Comments by razing32
Discover what lurks beneath the earth in the FPS 'DUSK', which could get Linux support
7 Aug 2017 at 10:39 pm UTC

I honestly thought this was build on the (old) Doom engine as a challenge.
Nice old school feel.

Necrocosmos, a Metroidvania styled game with 8-bit aesthetics where you take DNA from your enemies
7 Aug 2017 at 2:22 pm UTC

Looks interesting but I am weary of EA and kickstarters.
Would be interested when it comes out.

Death Road to Canada is bigger than ever with the latest free update
7 Aug 2017 at 2:18 pm UTC

I bought this and have meant to play it for weeks.
Great they continue to support it. Hallmark of good devs.

Stardew Valley to get multiplayer beta by the end of the year
7 Aug 2017 at 9:27 am UTC

Quoting: GuestYou don't have to, they're with you in your massive extra-extra-extra-extra-extra king-sized bed! <3
Soooo you don't want polyamory actually .... you want a good ol-fashioned orgy :P

Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
6 Aug 2017 at 3:21 pm UTC

Quoting: Sir_DiealotIn most roguelikes the runs are a lot shorter. You die, you learn, in short iterations. This game has very long iterations, that's the problem.
Merciful mode which you can trigger in game allows manual saves and including going back if you died.
So merciful mode then ?

Stardew Valley to get multiplayer beta by the end of the year
6 Aug 2017 at 8:29 am UTC Likes: 1

I remember playing Terraria with a friend.
I recall we spent 12 hours one Saturday night mining the high level ores so we could prepare for a boss battle.

Well , I know where my Saturday nights are going.

Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
6 Aug 2017 at 8:27 am UTC

Quoting: Sir_DiealotWas it 60 hours on Captain Moogie alone or including the drowned dozen or so?

Either way, the problem I see is that you play for many hours only to lose it all. Except for what you remember. And do the same thing over again.

I can even see a certain appeal in the 'it's all in your head'-thing. It's just not enjoyable.
That's roguelikes in a nutshell.
I am also usually hesitant of them.
But if memory serves , Sunless Sea had an opt-out button.

Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
4 Aug 2017 at 9:44 pm UTC

Quoting: qptain Nemo
Quoting: g000hHow do you feel about Darkest Dungeon? Tried that one? [ I like how the game plays, but it is just too mean a game. I don't play games to start the next run worse than the previous one. Gee, my whole party is diseased and insane. On top of that, some RNG event has just taken 8 items out of my inventory. Pow! ]
64 hours into Darkest Dungeon so far. Here's the thing.
I don't love the design philosophy of DD. I kinda hate it. It's a game about grinding and minmaxing, that rewards you with more grinding and punishes you with even more grinding. It's a tough game and there is no shortage of salt for this game in me. I strongly prefer how games like King of Dragon Pass, Black Closet and Gods Will Be Watching are designed. They're tough as nails but they're dramatic rollercoasters. You win some, you lose some. Darkest Dungeon is just one mostly unrewarding grueling journey through adversity where you will never ever feel like you have anything resembling upper hand (except when you go back to lower level dungeons after you have leveled up fully upgraded characters and a shitton of trinkets, but even then you can only feel so triumphant while having to essentially replay stuff you have already overcome numerous times). But. Darkest Dungeon is very well balanced and very well designed. You might find this statement surprising but here you have to take into consideration what it aims to be, a constantly harsh punishing experience. It nails that perfectly. It's kinda too well balanced for my taste. That's kinda my main issue. I'm a gambling man, I like to have some leeway, to take risks, win big and take punishment if it didn't pay out but not have to grind all over again every time I fail. But I'll never be able to say DD is badly designed or that the designers don't know what they're doing. They know exactly what they're doing. And it's enjoyable for many different reasons, it's a well made game, and I will probably stubbornly endure it to the end, as I'm getting close having beaten almost all regular bosses.
Hmm . Not sure about DD. I was always on the fence about buying it.
First of all , disclosure , I did not play just watched people playing it on stream/youtube.
To me it just seems sadistic for no good reason. I see hard games like Dark Souls or even Dwarf Fortress but both seem to provide enjoyment to their audience.
This like you said initially just seems to reward and punish grind with yet even more grind.
And the RNG seems totally broken. No matter how good you are you loose everything at once.
To me it just seems a game for the most hardcore sadomasochists.
Good luck in your endeavor though.

West of Loathing, a comedy stick-figure wild west adventure RPG is coming to Linux soon
4 Aug 2017 at 1:38 pm UTC Likes: 1

Is this made by the same people that made Kingdom of Loathing ?