Latest Comments by Solitary
Wine 5.7 is out with more WineD3D Vulkan work, a start on a USB device driver
25 Apr 2020 at 9:56 pm UTC Likes: 3
25 Apr 2020 at 9:56 pm UTC Likes: 3
Quoting: IroAlexisThat can happen and it's always good to have multiple implementations, as they can proof each others implementation and possibly help to fix each other. But in the end you want to have one that you choose. Changing the implementation on per-game basis is not viable solution though.Quoting: ziabice- More work on WineD3D Vulkan is the most controversial feature they are baking: good to have but...Why controversial ? Source ? I think it's a good idea. Maybe on some games their backend will be better than DXVK and on others it will be the opposite (just a hypothesis).
Google opens a second studio to develop Stadia games - The Division 2 this month and more
4 Mar 2020 at 7:47 pm UTC Likes: 2
4 Mar 2020 at 7:47 pm UTC Likes: 2
Quoting: ShmerlExclusivity is all about excluding users.Personally, I would say that exclusivity is about buying users (in case of paid exclusivity). That's why Epics approach and the willing publishers is so ethically questionable (or any other case of paid exlusivity). You pay for exclusivity to get those potential buyers for yourself. But if you developed the game, then who are you to say to anyone how and where they want to sell it. We might discuss and speculate if it's wise decision in a business sense to limit your potential consumer base, but ethically it is up to the developer/publisher how and where to sell it.
Psyonix are ending support for Rocket League on both Linux and macOS (updated)
23 Jan 2020 at 7:38 pm UTC Likes: 1
23 Jan 2020 at 7:38 pm UTC Likes: 1
Quoting: GuestThey won't provide support for Proton therefore anything can happened. Forced EAC, broken DX12, there is still plenty Proton can't do or has issues with. I am not saying it will, but just blindly accepting it, because it currently works fine is silly.Quoting: SolitaryQuite a lot of Epic exclusive games work through Lutris.Quoting: GuestIt works better until it doesn't.Let’s see how it goes with ProtonApparently it works better
There is nothing to suggest they will prevent Rocket League from continuing to work via proton
Psyonix are ending support for Rocket League on both Linux and macOS (updated)
23 Jan 2020 at 7:19 pm UTC Likes: 9
23 Jan 2020 at 7:19 pm UTC Likes: 9
Quoting: GuestIt works better until it doesn't.Let’s see how it goes with ProtonApparently it works better
D9VK, the Direct3D9 to Vulkan layer has a huge new 0.40 'Croakacola' release out
15 Dec 2019 at 12:19 pm UTC
15 Dec 2019 at 12:19 pm UTC
Quoting: barab4I hope that Gothic 3 will now work without massive stutters. Does anyone know when will this update be available on Steam? (I don't want to do any manual work, expect right click and select Proton version"I think it's already part of it (I think there is release candidate version, which is most likely on par with full release), check the changelog of the newest Proton (D9VK updated to 0.40-rc-p).
Steam Play Proton 4.11-4 has been released into the wild
14 Sep 2019 at 7:33 am UTC Likes: 2
Oh... or do you have just one workspace stretched across two monitors?
14 Sep 2019 at 7:33 am UTC Likes: 2
Quoting: scaineI am not sure I understand what you mean? Are your app's windows tied to the specific monitor? I would expect they would be on their own separate virtual workspace and just disabling a monitor won't move anything.Quoting: SolitaryWould mean moving all my windows back over when I'm done... not sure if that's more of a hassle to be honest! I'll do some tests this weekend though and report back.Quoting: scaineCouldn't you just disable one of the monitors before you start the game?Quoting: TheRiddickAllot of the mouse capture issues are related to people with more then 1 monitor, which apparently is not many of us. This results in the problem being prevalent apparently since testing is mostly done on single monitor setups.Yep, all of my mouse issues are when my pointer would leave the right edge of my primary game screen and appear on the left edge of my non-game screen.
For Fallout 4, I can work around the problem slightly by repositioning the virtual layout of my monitors to be above/below each other. It doesn't actually fix the issue, but you're much less likely to look directly up while playing! When you do, you'll still get the freeze as the mouse 'leaves' the game space, but it's much easier to deal with.
Oh... or do you have just one workspace stretched across two monitors?
Steam Play Proton 4.11-4 has been released into the wild
14 Sep 2019 at 7:05 am UTC Likes: 3
14 Sep 2019 at 7:05 am UTC Likes: 3
Quoting: scaineCouldn't you just disable one of the monitors before you start the game?Quoting: TheRiddickAllot of the mouse capture issues are related to people with more then 1 monitor, which apparently is not many of us. This results in the problem being prevalent apparently since testing is mostly done on single monitor setups.Yep, all of my mouse issues are when my pointer would leave the right edge of my primary game screen and appear on the left edge of my non-game screen.
For Fallout 4, I can work around the problem slightly by repositioning the virtual layout of my monitors to be above/below each other. It doesn't actually fix the issue, but you're much less likely to look directly up while playing! When you do, you'll still get the freeze as the mouse 'leaves' the game space, but it's much easier to deal with.
Need a new stresstest for your Linux PC? Geekbench 5 is out adding Vulkan support
11 Sep 2019 at 11:41 am UTC
11 Sep 2019 at 11:41 am UTC
Quoting: TuxeeI am in the same boat as you and I also have gtx 1060. There is only cuda and opencl available. There are some suspicious line popping up before listing all compute APIs, but I am not infront of my PC at the moment. I am running Fedora 30, uptodate nvidia and slighlty newer Vulkan.Quoting: 0ttmanAs stated: Doesn't work.Quoting: TuxeeNo luck with the Vulkan benchmarks.I ran this command for Vulkan "./geekbench_x86_64 --compute vulkan"
It says
$./geekbench5 --compute-list
Geekbench 5.0.0 : https://www.geekbench.com/
CUDA
0 0 GeForce GTX 1060 6GB
OpenCL
0 0 GeForce GTX 1060 6GB
Just to be sure:
$ vulkaninfo
==========
VULKANINFO
==========
Vulkan Instance Version: 1.1.101
Any idea what to do about that?
$ ./geekbench_x86_64 --compute vulkan
Error: Compute API 'Vulkan' is not available.
Geekbench 5.0.0 : https://www.geekbench.com/
Usage:
./geekbench_x86_64 [ options ]
Options:
...
--compute [API] run the Compute benchmark
API can be one of: CUDA, OpenCL (default)
...
Some more thoughts on Ion Fury, the FPS from Voidpoint and 3D Realms
23 Aug 2019 at 1:48 pm UTC Likes: 17
23 Aug 2019 at 1:48 pm UTC Likes: 17
Quoting: scaineThere's a big difference between censorship and basic respect for fellow human beings. This issue is about the latter.Respect goes both ways. Bullying others, because they have different opinions is also problem. Those negative reviews are because of the censorship. Is that really solution you advocate?
Hello Games appear to be keeping an eye on Steam Play with No Man's Sky, temp fix needed for NVIDIA
23 Aug 2019 at 7:39 am UTC
23 Aug 2019 at 7:39 am UTC
Quoting: slaapliedjeWasn't No Man's Sky one of those that at some point in time was supposed to get a native version?I don't think so, but it's possible. The game was hyped prior release with bunch of straight up lies, it's the main reason why I haven't bought it.
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