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Latest Comments by Solitary
Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 10:19 pm UTC

Quoting: Shmerl
Quoting: SolitaryTheir issue is that it would be too much effort to support two totally different store platforms with different APIs and just not worth it.

http://steamcommunity.com/app/257510/discussions/0/626329186809171707/ [External Link]
This makes even less sense. If their games aren't multiplayer, so what's the issue with not using Steamworks? I don't buy the argument of "too much effort to support", unless developers of course voluntarily trapped themselves with depending on Steamworks too much. That happens for multiplayer games indeed, which rely on Steamworks servers infrastructure. But for single player games this doesn't apply.
Well, from what the dev is saying it just seems they really don't want to be bothered, relying heavily or not... they use Steamworks and supporting different branch that does not use it is just not worth it.

Also don't forget that it's never "that easy"... there is probably plenty of different issues and just simple overhead with dealing with different store. If it made sense for them they would already did it.

Serious Sam 3: BFE with the 'Fusion' engine and Vulkan could arrive next month in Beta
20 Feb 2017 at 9:59 pm UTC

Quoting: ShmerlI think Liam was hinting before, that Croteam weren't happy about upload tools or something of that sort, though I really don't understand what the problem is, and why many of the existing good tools can't be used effectively.

@liamdawe: May be you can make an interview with Croteam, and ask about this topic? I'm interested in hearing what woes they encountered while trying to release on GOG, and whether there is anything that can be done to improve things. GOG users would appreciate some progress on this, and it can benefit many other developers as well.

GOG were open to community input before, and for example implemented differential binary patching for Linux versions based on that.
Their issue is that it would be too much effort to support two totally different store platforms with different APIs and just not worth it.

http://steamcommunity.com/app/257510/discussions/0/626329186809171707/ [External Link]

The Talos Principle has a new stable build with more Vulkan optimizations
14 Feb 2017 at 7:55 pm UTC

Quoting: riusma
Quoting: SolitaryIn what way do you crash? I usually just freeze, 2 CPU cores get to a 100% usage by Talos and Xorg process, the time to crash seems random, it might be an hour or 5 minutes.
Hard lock of the system with black screen, ctrl + alt + f1 was not responding... so hard reboot (which isn't a good idea, I've read that there is a more secure way to reboot the system... should note that somewhere for my next adventure in Vulkan's lands ^^). Well, that was just one experience with Vulkan so I can't say the crash is reproducible or whatever (I've reported it on Steam and it seems that I'm not the only one who was experiencing this kind of crash). :)
I think I experienced those black screen crashes, I don't know if they are the same, maybe they fixed those already, did you try SSH? Your machine actually might have still lived, because when I experience those freezes I can't jump into console either, I think it's because keyboard does not respond (classic numlock test), because Xorg is "busy", but SSH still works.

The Talos Principle has a new stable build with more Vulkan optimizations
14 Feb 2017 at 6:44 pm UTC

Quoting: riusmaWill try this week-end the new build with the new stable 378.13 driver... Vulkan was sweet during my last test, but my PC encountered a hard crash after less than 2min of gameplay. ^^
In what way do you crash? I usually just freeze, 2 CPU cores get to a 100% usage by Talos and Xorg process, the time to crash seems random, it might be an hour or 5 minutes.

The Talos Principle has a new stable build with more Vulkan optimizations
14 Feb 2017 at 5:54 pm UTC Likes: 1

Quoting: ryadI'm super excited about what Croteam does. I love the Serious Sam series since the good old LAN party times. I own most of their games and especially TTP is a masterpiece in my opinion.

Keep up the great work Croteam, you really deserve my respect and so my money!
Totally agree, Talos Principle easily became my most favorite puzzle game (not necessarily just among puzzle games), and the story and presentation are equally amazing. I am currently replaying Gehenna again, but the Vulkan is just too unstable for me, it randomly freezes the game and I have to kill it and the Xorg via SSH, because it becomes totally unresponsive (I am using publicbeta branch, which is now released in public branch, so I don't expect that this release contains anything different, but I will check the Vulkan out again nonetheless)

Valve set to replace Greenlight with Steam Direct
10 Feb 2017 at 11:12 pm UTC Likes: 5

Quoting: CheesenessOne person's garbage is someone else's personal touchstone.
Have you seen what is up on Steam Greenlight lately? Lots of the stuff can be objectively rated as garbage. Companies like Digital Homicide should be removed from Steam (thank god this one actually was), not given better opportunities how to plague the store.

Jonathan Blow states he is open to a Linux port of The Witness with Vulkan, but never with OpenGL
30 Jan 2017 at 7:54 pm UTC

He seems stuck to prove his point and opinion. He might port it just to say "I told you so", ignoring the fact that more he waits, the less interest it will generate and by the time when Wine will be able to run that game, he will lose even more potential costumers. Some might buy it to run in Wine, but lot of people will not.

A guide to crowdfunding games and the risks involved, the Linux edition
28 Jan 2017 at 5:53 am UTC Likes: 6

I would also add a point when a game has Linux port as a stretch goal. They are basically making people risk pledging to reach the stretch goal. That means if you pledge too soon and the project won't reach the stretch goal you just pledged on a non-linux game. For example System Shock Remake did that, even though they eventually shown Linux demo, making ports as stretch goals does feel shady, because it's afterthought and bonus and those get cut first if problems happen.

Kingdom Come: Deliverance may not come to Linux at all, more bad news
10 Dec 2016 at 10:40 am UTC

Warhorse would be actually breaking Kickstarter Terms of Use (read section 4) if the did not offer refund, because at this point that is the last thing they can do to fulfill it. Because I believe that in the 2 years that the campaign exists, this is the first update that even mentions Linux. When they didn't release the beta for Linux as they should (alpha release was never planned), they did not even say anything... comment section of course got upset demanded explanation so they just kept stalling and , first it was "just a moment", then till E3, but that was the extension of their reactions. Delays and stuff happens, but not keeping your backers informed when this happens means problems. Someone here mentioned "in good faith", but that would mean there was any effort made. Backers did not get any valuable information whatsoever (again, read Terms of Use section 4 that actually mentions the good faith, but also properly communicated information to the backers).

Also, if you search through the Kickstarter updates, there is one from november 2015 where someone in the comment section mentions that beta for Linux is not happening (beta came out in march 2016), so that means they already knew they are not doing it and yet it took another year to even mention Linux in official Kickstarter update.

Got my refund about 2-3 months ago, because I already lost my patience with them. Truly bad campaign, and not even just for us. Whenever they delayed the release date (for the chosen ones), they never did Kickstarter update, they just released press info to the media. The whole campaign just seems like they only inform about the nice stuff and keep quite about the rest.