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Latest Comments by Solitary
Valve delays Steam Deck, now starts shipping February 2022
10 November 2021 at 9:47 pm UTC Likes: 8

Quoting: elmapulomg, they will miss the christmas! this is a HUGE deal, most of the sales happen in christmas!
source:
https://www.vgchartz.com/tools/hw_date.php

i hope not many people cancel their pre order because they were planing to give it to someone else as christmas present, and cant anymore!
People who managed to get december date probably didn't buy it by accident and to cancel it afterwards. If they cancel it because of that then I say more and sooner for the rest of us down the line.

Proton Experimental gets Disgaea 4 & Mafia II working plus CEG startup improvements
5 November 2021 at 10:41 pm UTC Likes: 1

Quoting: scaineIs official proton ever likely to get FSR fullscreen support? Right now it's consider a Proton-GE "hack". But it's so vital for 4K gaming on modern AAA games that it means that I pretty much use Proton-GE for absolutely every title these days.
I am not sure if Valve wants to put it into Proton or whether it will land into gamescope. But either way it will probably happen.
https://github.com/Plagman/gamescope/issues/215#issuecomment-885932306

The TUXEDO Nano Pro is a powerhouse in a tiny box
4 November 2021 at 9:58 pm UTC

The RAM options are not good. 3200Mhz CL22? And the basic model only has one stick? Oh, boy...

Valve upgrades Remote Play for Linux in the latest Steam Client Beta
4 November 2021 at 1:17 am UTC Likes: 1

Quoting: LoftyRemote play never fully worked for me. i managed to get a friend to see the video/audio feed but the controllers were never detected. they were on windows and of course i was on Linux ;)
we tried everything. I even tried it on two local machines both connected to the internet, both running Linux on separate steam accounts and nope.. nothing.

it could be my firewall, but id rather not have to open ports to the outside world just to have a (admittedly cool) feature i don't often use. my desktops of course have a standard firewall enabled for good measure but nothing out of the ordinary.


We had similar issues with Remote Play Together like you describe (controller didn't work), and we tried remote playing together using two linux Steam clients, no Windows there. What actually worked in the end was that the other person used the flatpak Steam Link app. Maybe try similar approach, I think Steam Link app should also exist for Windows.

Valve launches Deck Verified, to show off what games will work well on the Steam Deck
19 October 2021 at 10:21 pm UTC Likes: 2

Quoting: Guest
Quoting: Solitary
Quoting: BielFPs
Quoting: SolitaryHow can it be "mark of shame" if the publisher releases the game only for Windows and does not care about some other (new/different) platform? Do you expect that they will lose Windows users because of this new platform that the game isn't even running on?

Publisher might take some flak from users, just like they do if users demand controller support, bugfixes or hell... Linux support. Same is going to be with Deck support. But that's all between users and the dev/publisher.
Try to imagine the developer / publisher side situation: You're selling your game in a store which bites 30% of each sale you do, and suddenly your game is now advertised with the mark of shame in the store because of the lack of support for a OS that you didn't intended to support (for whatever reason), and this can give the idea for some customers that there's "something broken" in your product (even if this does not affect you like windows players), because you can't expect every consumer on steam to know what that mark means.

The least developer can expect from a store that takes 30% of your profit is to not officially give "bad publicity" about your game, doesn't matter if it's true or not. (different from users review btw, which are customers opinion)

So I imagine Valve can face the following dilemma:
-They make this information public to every client, and risk to face backlash from some developers / publishers claiming Valve is making "bad PR" of their products

-They make this information available only to steam deck users, and risk people asking for refund (deck) after discover that "games are not working in this console". In my opinion this also defeats the purpose of having all this work to do verification.

Of course I'm not confirming that any of this will happen, but it is all in the realm of possibility.

You keep calling it mark of shame and your whole argument stands on it. Calling it "Unsupported" is maybe a shame (for the user), but hardly shameful. Valve quite deliberately chose the ratings so it doesn't have negative connotations and just states the obvious truth, they don't even claim it doesn't run, it's just unsupported. Valve also never really says that it's the games fault (maybe with the exception of anticheat), they for the most part take that responsibility on themselves. I would agree with you if it was "borked" or "broken" (ProtonDB), there you could make the argument much easier.

It's not the exact wording that matters, it's the impression given to customers. If a game is advertised as working, without consent of the publisher/developer, and then a patch breaks it completely: people will blame the publisher/developer even though they never supported the platform in the first place.
That kind of thing is really the key issue, not what words Valve are using. People generally don't look up a dictionary before deciding to hate on a game publisher.
Valve will have to make it pretty damned clear that a game isn't officially supported on the Deck if they're going start advertising such things without publisher approval, and that the responsibility and culpability lies with Valve, and Valve alone, when seeking support.
Quite honestly that's not a support burden that Valve have a good track record with.

Valve was always rather clear that Proton support goes on their shoulders, but obviously if the devs do their own QA before updates, all the better. They even mention it in the video, the rating can change as developers release updates or the Deck software improves, which quite honestly admits that games might break. Yea, sure, its some throwaway comment in a video, but it shows where they are coming from. Also in the end Valve might be content with some possible friction between publishers... and are probably okay with bit of strong-arming and putting on peer pressure.

Valve launches Deck Verified, to show off what games will work well on the Steam Deck
19 October 2021 at 5:55 pm UTC Likes: 4

Quoting: BielFPs
Quoting: SolitaryHow can it be "mark of shame" if the publisher releases the game only for Windows and does not care about some other (new/different) platform? Do you expect that they will lose Windows users because of this new platform that the game isn't even running on?

Publisher might take some flak from users, just like they do if users demand controller support, bugfixes or hell... Linux support. Same is going to be with Deck support. But that's all between users and the dev/publisher.
Try to imagine the developer / publisher side situation: You're selling your game in a store which bites 30% of each sale you do, and suddenly your game is now advertised with the mark of shame in the store because of the lack of support for a OS that you didn't intended to support (for whatever reason), and this can give the idea for some customers that there's "something broken" in your product (even if this does not affect you like windows players), because you can't expect every consumer on steam to know what that mark means.

The least developer can expect from a store that takes 30% of your profit is to not officially give "bad publicity" about your game, doesn't matter if it's true or not. (different from users review btw, which are customers opinion)

So I imagine Valve can face the following dilemma:
-They make this information public to every client, and risk to face backlash from some developers / publishers claiming Valve is making "bad PR" of their products

-They make this information available only to steam deck users, and risk people asking for refund (deck) after discover that "games are not working in this console". In my opinion this also defeats the purpose of having all this work to do verification.

Of course I'm not confirming that any of this will happen, but it is all in the realm of possibility.

You keep calling it mark of shame and your whole argument stands on it. Calling it "Unsupported" is maybe a shame (for the user), but hardly shameful. Valve quite deliberately chose the ratings so it doesn't have negative connotations and just states the obvious truth, they don't even claim it doesn't run, it's just unsupported. Valve also never really says that it's the games fault (maybe with the exception of anticheat), they for the most part take that responsibility on themselves. I would agree with you if it was "borked" or "broken" (ProtonDB), there you could make the argument much easier.

Valve launches Deck Verified, to show off what games will work well on the Steam Deck
19 October 2021 at 5:23 pm UTC Likes: 1

Quoting: SalvatosWhile I’m in the camp of "those publishers can suck it", I can see your second question happening to some extent: considering that Steam lets you buy a game once and play it on multiple devices, people who own both a Deck and a Windows PC are going to be looking for games that work on both – not necessarily exclusively, but preferentially.

If publishers lose customers because their game doesn't run on Deck then the idea of opting-out of visibility on Deck does not help them, which was the point of my whole comment. Losing customers to some other form of entertainment is reality of competition. In the same argument you could say that games that are not good fit for handhelds will also lose customers to games that are. Nobody owes anybody anything. By that idea you could say the same for VR... games that don't have VR are losing sales to the VR games.

Valve launches Deck Verified, to show off what games will work well on the Steam Deck
19 October 2021 at 7:57 am UTC Likes: 10

Quoting: BielFPsWhile I believe this is no problem for Valve itself (putting the mark of shame outside the deck), I expect some publishers to not like this decision and can result in some lawsuit or they leaving steam because of that.

Well, technically you can sue anybody for anything, but I highly doubt this will be an issue. Giving users informations about supported features on Steam is normal. That's like publisher taking offense that the Steam store page says that the controller isn't supported or that it does not run on Mac or SteamOS+Linux.

How can it be "mark of shame" if the publisher releases the game only for Windows and does not care about some other (new/different) platform? Do you expect that they will lose Windows users because of this new platform that the game isn't even running on?

Publisher might take some flak from users, just like they do if users demand controller support, bugfixes or hell... Linux support. Same is going to be with Deck support. But that's all between users and the dev/publisher.

Aliens: Fireteam Elite is out and works right away on Linux with Proton
27 August 2021 at 7:59 pm UTC

Quoting: psyminProtonDB reports from the past couple days say it is "platinum"

https://www.protondb.com/app/1549970

Platinum doesn't really mean much anymore, Psychonauts 2 also have it even though it has media foundation issues and you need to tinker.

Aliens: Fireteam Elite is out and works right away on Linux with Proton
24 August 2021 at 9:44 am UTC Likes: 7

It seems the reviews are mostly positive... mostly