Latest Comments by Linuxwarper
Stadia gets Elder Scrolls Online on June 16, 1440p in web and more
27 May 2020 at 11:16 pm UTC
I am not concerned Google will cancel Stadia. I am of damages Stadia can do to PC (Linux) gaming. Many of us want Linux to be adopted and to see the platform flourish. My main concern is that supporting Stadia could lead to ChromeOS becoming bigger than Linux. If such a scenario happens I worry it will detract from Linux ecosystem. That we will be beholden to Google's platform and less free. As opposed to a scenario where Linux finally is adopted (past few percentages) and the platform is supported more than ever before. Not only support of games but also support of other software.
Your points about being able to play Doom Eternal seems kinda meaningless for lack of better wording. Stadia is strictly streaming yes (as I was informed), but why? Why not give gamers choice of playing a game both locally and by streaming it? The answer should be obvious, they want to make streaming predominant option. Limiting of user choice. It could have been fine if Stadia was strictly streaming because then people could buy games on platforms of their choice. You want streaming? Stadia. Local? Steam/GOG/Other. Except Google is making exclusive deals. I would bet that in future they will pull a Sony and make deals to ensure games are available exclusive for streaming on Stadia and nowhere else.
If a future where users choices on how they can play games and where, with drm and potentially geopardizing Linux ecosystem is something we can be ok with by supporting Stadia, then we might as well just switch back to Windows and stick to their walled garden. Doom Eternal runs even better on Windows than it does on Stadia/Proton. Yes, you can play the game through Stadia ON Linux, but I think supporting the service will have detrimental effects on Linux marketshare when ChromeOS becomes another major competitor.
I don't mean to shame anyone for using Stadia, these are just my thoughts
27 May 2020 at 11:16 pm UTC
Quoting: GuestI was playing Doom Eternal on Stadia from day one through Chrome without any issues, unlike what was experienced through Proton/Valve and I saved a lot of hard drive space. Each has their respective pros and cons. If Google decided to cancel Stadia things could get interesting, although we should not forget that it's the developers, not Stadia, who are ultimately responsible for their games, so it's not unreasonable to assume most will issue keys to other platforms, such as Steam if the event ever arises.Anyone who claims streaming (in general) is bad, don't know what they are talking about.
I am not concerned Google will cancel Stadia. I am of damages Stadia can do to PC (Linux) gaming. Many of us want Linux to be adopted and to see the platform flourish. My main concern is that supporting Stadia could lead to ChromeOS becoming bigger than Linux. If such a scenario happens I worry it will detract from Linux ecosystem. That we will be beholden to Google's platform and less free. As opposed to a scenario where Linux finally is adopted (past few percentages) and the platform is supported more than ever before. Not only support of games but also support of other software.
Your points about being able to play Doom Eternal seems kinda meaningless for lack of better wording. Stadia is strictly streaming yes (as I was informed), but why? Why not give gamers choice of playing a game both locally and by streaming it? The answer should be obvious, they want to make streaming predominant option. Limiting of user choice. It could have been fine if Stadia was strictly streaming because then people could buy games on platforms of their choice. You want streaming? Stadia. Local? Steam/GOG/Other. Except Google is making exclusive deals. I would bet that in future they will pull a Sony and make deals to ensure games are available exclusive for streaming on Stadia and nowhere else.
If a future where users choices on how they can play games and where, with drm and potentially geopardizing Linux ecosystem is something we can be ok with by supporting Stadia, then we might as well just switch back to Windows and stick to their walled garden. Doom Eternal runs even better on Windows than it does on Stadia/Proton. Yes, you can play the game through Stadia ON Linux, but I think supporting the service will have detrimental effects on Linux marketshare when ChromeOS becomes another major competitor.
I don't mean to shame anyone for using Stadia, these are just my thoughts
Stadia gets Elder Scrolls Online on June 16, 1440p in web and more
27 May 2020 at 9:25 pm UTC
I'm sure Stadia is good, but I am more certain now that supporting it will be to detriment to Linux and PC gaming as a whole. And I honestly don't think Linux needs Stadia. Just look at the progress Proton has made ever since it was released. If Linux gamers can wait a year, two or three for Feral to release games natively, perhaps we should wait a year or two for anti cheat to be resolved and we can play PUBG and other stuff. Or maybe months, if these games will be available on Steam Cloud before anti cheat is supported on WINE.
27 May 2020 at 9:25 pm UTC
Quoting: CatKillerA very early test that used Assassin's Creed gave participants a normal copy of Assassin's Creed as a reward for taking part. You might be thinking of that. Stadia itself is strictly streaming.No, that's not where I got it from. I just was left with impression that you could play games you bought locally (provided you were online) in addition to being able to stream it. Now it all makes perfect sense. Why Geforce Now is being abandoned. Why games aren't made available on Linux. It's meaningless to hope for Google to encourage devs to release locally on Linux when they aren't even providing that opportunity to even Windows users.
I'm sure Stadia is good, but I am more certain now that supporting it will be to detriment to Linux and PC gaming as a whole. And I honestly don't think Linux needs Stadia. Just look at the progress Proton has made ever since it was released. If Linux gamers can wait a year, two or three for Feral to release games natively, perhaps we should wait a year or two for anti cheat to be resolved and we can play PUBG and other stuff. Or maybe months, if these games will be available on Steam Cloud before anti cheat is supported on WINE.
Stadia gets Elder Scrolls Online on June 16, 1440p in web and more
27 May 2020 at 3:48 pm UTC
To your comments; who doesn't use Linux? Many companies either use Linux or BSD for their products or servers. It's just desktop that they don't care about.
EDIT: Wait Stadia doesn't support local play? It's strictly streaming?! I thought it did as a way to break into the market..
And I don't think it's fair. When Steam machines were a thing, many companies jump on board. So it's not like they haven't tried before. Also because Linux marketshare is not sustainable for all game development.
27 May 2020 at 3:48 pm UTC
Quoting: Purple Library GuyI'd be willing to bet they use Linux for the servers because, first, Linux servers are more efficient, and second, they don't have to worry about licensing (and, third, with open source they can tweak 'em as they need, and fourth Google know all about running Linux servers because they already use them for most of their other stuff for the other three reasons). Savings mount up when you've got huge numbers of servers; it wouldn't have made economic sense to use Windows.I heard there are like 12,000 users of Stadia? It goes back to point I made. That it wasn't hard for them to support Linux because Google is heavily invested on the platform on server side and know their way around and because it's based on Debian. The second reason being that they will need to cast as wide net as possible to ensure enough players are on the platform, so that it doesn't feel like a wasteland.
I get the impression Windows licensing is fairly cheap right now, but you never know when they'll try to get more revenue through that channel; what would Google do if MS realize their fond dream of going subscription-based? And MS is Google's competitor; no need to hand them a rug to pull out from under you.
But no, it's not like they give a damn about Linux as used outside of Google, and certainly they don't care a bean for the Linux desktop.
To your comments; who doesn't use Linux? Many companies either use Linux or BSD for their products or servers. It's just desktop that they don't care about.
Quoting: SirLootALotGrid and Metro: Exodus are likely to get Linux support on the Steam version. Other Games had Linux support before, like the Serious Sam Games or the Tomb Raider Games.
Quoting: Liam DaweWell no, you don't play them locally, it's game streaming.I was thinking of if there are games on Stadia store that has Linux local play support because of Google i.e Google showing love to Linux by encouraging developers to release their games locally too for Linux. Grid and Metro EXodus are among the two games that has been on Linux already prior to Stadia, so I think the credit of why it will come to Linux goes to developers (Feral and Metro devs). Metro Exodus was released DRM free on GOG recently, so another point for Metro Devs. The fact Stadia uses Vulkan seems to make the process for devs, who have or are already supporting Linux, easier.
If you mean does it have games, that also have Linux desktop support on other stores, yes it does including: Jotun, Sundered, the SteamWorld series, soon to be Metro Exodus, we've seen hints of GRID coming too. That is entirely besides the point though, it's a different platform, that works on Linux. It's an additional / different way to play. Still, nice it uses Vulkan and Linux though behind the scenes.
EDIT: Wait Stadia doesn't support local play? It's strictly streaming?! I thought it did as a way to break into the market..
Quoting: Liam DaweYou're right, it wasn't, so it's actually a nice addition. They only originally said 720p, 1080p and 4K. Now they're expanding on from that.I misunderstood. Thought ESO was max supported resolution was only 1440, i.e no 4K. That's pretty good indeed.
Quoting: rustybroomhandleWhat's amusing here is that there are in the vicinity of about 800000 to 900000 Linux Gamers on Steam, and only about 12000 Stadia users, yet studios/publishers are more willing to throw money at those 12000 than to the hundreds of thousands of the rest of us.Not amusing at all. ESA, Entertainment Software Assosciation, are banded together for a reason. That reason is to support their interests, whether it be microtransaction or whatever. Streaming with Stadia seems like it will give them another edge on consumers freedom. For example, now with Stadia's existence they will have opportunity to ask for money from Nvidia to allow their games on GeForce Now. Another being they can limit third party cheats for their games, which leaves gamers with no choice than pay up for microtransaction to speed up lvling or other things.
And I don't think it's fair. When Steam machines were a thing, many companies jump on board. So it's not like they haven't tried before. Also because Linux marketshare is not sustainable for all game development.
Stadia gets Elder Scrolls Online on June 16, 1440p in web and more
26 May 2020 at 10:29 pm UTC Likes: 5
26 May 2020 at 10:29 pm UTC Likes: 5
It's very hard for me to use it. Google doesn't seem to care about desktop Linux and they have bought exclusives. The fact they support Linux could be because it wasn't hard to do so and because it's also reliant on users. Is there a single game on Stadia, that can be played locally, that supports Linux? No (?).
Meanwhile our "friend" Valve has supported us (natively and through Proton) and their cloud service is nearing. Let's not forget the DRM and also that ChromeOS is a threat to all Linux OSes that fall under FOSS umbrella. I want Linux to grow (Debian, Ubuntu, Solus, Arch, etc) not ChromeOS, so I will wait for Valve's service and hope it meets my expectations.
More on topic; 1440 isn't what was promised.
Meanwhile our "friend" Valve has supported us (natively and through Proton) and their cloud service is nearing. Let's not forget the DRM and also that ChromeOS is a threat to all Linux OSes that fall under FOSS umbrella. I want Linux to grow (Debian, Ubuntu, Solus, Arch, etc) not ChromeOS, so I will wait for Valve's service and hope it meets my expectations.
More on topic; 1440 isn't what was promised.
Editorial - Linux Gaming's Ticking Clock
26 May 2020 at 12:01 am UTC
I think the barriers to gaming is more significant issue than incentives for switching to Linux. The platform is more secure and is free (modding, privacy, customization). If anticheat issue is 100% resolved, I believe it will propel Linux above one percent easily, perhaps even reach two percent with time. With that many users the platform will have more buzz than ever before. This buzz will spread awareness about the platform. Perhaps a relatively famous streamer or Youtuber switches to Linux. Then that person's 100K+ viewers will be exposed to his or her desktop. Maybe they think it looks super cool, and then search and find out it's Linux and you can customize the OS. From there the ball will roll more.
It's undeniable that Linux needs something to make it be used far more than two percent. But if there is one thing that has been a WIP ever since I switched to Linux it has been gaming. First and foremost when it comes to major games (AAA). Linux already has decent if not great apps. Mumble, OBS, SimpleScreenRecorder, MangoHUD, Krita, GIMP, Blender, Godot etc. It's not perfect and it doesn't cover ever single person's use case, but it has been a good experience for me. And I believe for gamers it can provide a better experience when Proton is at it's peak.
It's also important to note that the Windows 10 of today is not the same of earl times. Windows 10, from what I've gleaned, is better than it was previously. Improvements on the platform will make it more difficult to persuade people to switch to Linux. However, if the barrier to gaming is basically non existant on Linux every time Microsoft mistreats their users there will be a opportunity for Linux to siphon users away. To illustrate, imagine how many users Linux would have gained with a complete Proton (anticheat and VK3D) back when Windows 10 was launched with all of it's issues. Now it's difficult. Interoperatibility of Xbox and Windows 10, Game Pass, XCloud make it so. And the reason I bring this up is that it seems that Linux is at a turning point and that Microsoft is as aware of it as us users are.
Valve released their latest games on Linux and are proponents of Vulkan. There has also been news about Steam Cloud [External Link], and it wouldn't be crazy to assume that will likely work on Linux too. So it seems the issue of being able to play major games on Linux will be resolved.
26 May 2020 at 12:01 am UTC
Quoting: appetrosyanI would like to add that not all games are created equal. Some of them, like Alien: Isolation are installed, run and completed several times over. Right now Linux is a hard sell for en-mass installation because, as much-better-poets-than-me have remarked, we have no compelling reason to have people switch over and there are barriers. Proton and DXVK reduce the pressure to switch away from Linux but they don't create pressure to switch to it.First of all, I agree on many if not all of your points. But I see it a little differently. Has there been ever a time the last decade where Linux gaming has been so effortless as it is now? I've not been around as long as you fellas but I like to think I know. And I don't believe it has.
By design, there are very few programs that can be run on GNU Linux and only GNU Linux. That includes Games. A thing that would have driven mass adoption, could have been if a single-player Half Life 3 non-VR were released as a Linux exclusive. Valve are under no obligation to create a Windows build and a vote of confidence would have been to release, HL3 as a Linux exclusive. It won't happen, but mainly because the mass adoption of Linux and control over a platform that you can't lock-in, doesn't compensate for the lost sales that they would have had. It has nothing to do with Exclusives allegedly being incompatible with FOSS (they are the key part of CopyLeft, and by design the proper GPLv3 is exclusive to FOSS). In fact, we don't inspire much confidence to have them delay the launch of HL:Alyx until they have a working build for Linux.
Another reason to switch would have been privacy and security. Unfortunately, it almost never is a factor in people's minds. You can't make it one, because preaching doesn't work. You can convert a small number of people, but not more than that.
Viruses create a pressure to switch to Linux, but not as much as I hoped. People don't care about viruses. Some don't care enough to use a mitigation like Windows defender that they already have! Much less spend time and effort to get away from them. The only way this pressure gets stronger, is if Microsoft keeps on making blunders and creating security holes, that cause ransomware outbreaks. Otherwise, why bother?
The abundance of Professionally monopolistic software that doesn't and will not support GNU+Linux because of catch 22. That's a strong pressure and a dealbreaker for switching away from Linux to Windows. It's sometimes enough to make people switch away from Mac OS, which has way more things going for it than Linux.
Community fragmentation. No! I'm not referring to people writing weekend projects like an app to keep track of recipes. Nor am I referring to the overabundance of Desktop Environments. I'm referring to the fact that if you search for Linux.org, and ask to download, you'd be taken to a wall of text with no descriptions. If I'm totally honest, I'd just prune the list down to Ubuntu, Arch and parabola, clearly stating that Ubuntu's the gateway drug, Arch is the hard stuff, and Parabola is the hardcore fanatic dosage. Sadly, far too many distress are pushing their own agendas on Linux.org, to remove them from consideration. It wouldn't be fair, too. I personally like Gentoo.
Lack of standardisation. What is the de-factor standard VoIP communication protocol for Linux? Anyone? Mac OS - FaceTime, Windows - Skype. Everything that is standard came from Unix and no newer standards are better. Wayland is supposed to be one new standard, and its support is abysmal. Office Suite? Apple - Keynote, Pages and Cells, Windows - Word, PowerPoint and Excel. Linux? Well we have a zoo. Thankfully they all speak the same language. Unfortunately instead of speaking it like Americans, Australians and Brits, they speak it more like the Aztecs, the Russians and the Japanese...
The User experience and Desktop Bling are a good selling point. Just go to UnixPorn and you'll see many compelling reasons to switch to Linux. But... that's the UI, not the UX. The UX is: I created my coursework in FreeCad instead of AutoCad, and got an F, because my project Supervisor couldn't open it. It's that I'm at a command prompt and instead of using the familiar apt install, instead I have to use paceman -S. It's fine, it's easier to type, but I would install by default a wrapper script that dynamically resolved what you want to happen and told you what the command is. It has to be there by default!!! We lack these common interfaces that people need to rely on, if they want to eventually stop thinking and get doing. The flatpak is a major step in the right direction and the fact that RedHat is forcing it on everybody is actually a good thing. because then I have a reliable way of making things work cross platform. If only it were also, you know... GOOD.
The only real advantages, like technical superiority the security are sadly the things that are the toughest to sell. Until we fix this, Linux will always be at the mercy of Microsofts and the Googles. If we want to change adoption we need a Killer App. And unfortunately, every killer app spot is already taken...
I think the barriers to gaming is more significant issue than incentives for switching to Linux. The platform is more secure and is free (modding, privacy, customization). If anticheat issue is 100% resolved, I believe it will propel Linux above one percent easily, perhaps even reach two percent with time. With that many users the platform will have more buzz than ever before. This buzz will spread awareness about the platform. Perhaps a relatively famous streamer or Youtuber switches to Linux. Then that person's 100K+ viewers will be exposed to his or her desktop. Maybe they think it looks super cool, and then search and find out it's Linux and you can customize the OS. From there the ball will roll more.
It's undeniable that Linux needs something to make it be used far more than two percent. But if there is one thing that has been a WIP ever since I switched to Linux it has been gaming. First and foremost when it comes to major games (AAA). Linux already has decent if not great apps. Mumble, OBS, SimpleScreenRecorder, MangoHUD, Krita, GIMP, Blender, Godot etc. It's not perfect and it doesn't cover ever single person's use case, but it has been a good experience for me. And I believe for gamers it can provide a better experience when Proton is at it's peak.
It's also important to note that the Windows 10 of today is not the same of earl times. Windows 10, from what I've gleaned, is better than it was previously. Improvements on the platform will make it more difficult to persuade people to switch to Linux. However, if the barrier to gaming is basically non existant on Linux every time Microsoft mistreats their users there will be a opportunity for Linux to siphon users away. To illustrate, imagine how many users Linux would have gained with a complete Proton (anticheat and VK3D) back when Windows 10 was launched with all of it's issues. Now it's difficult. Interoperatibility of Xbox and Windows 10, Game Pass, XCloud make it so. And the reason I bring this up is that it seems that Linux is at a turning point and that Microsoft is as aware of it as us users are.
Valve released their latest games on Linux and are proponents of Vulkan. There has also been news about Steam Cloud [External Link], and it wouldn't be crazy to assume that will likely work on Linux too. So it seems the issue of being able to play major games on Linux will be resolved.
Editorial - Linux Gaming's Ticking Clock
24 May 2020 at 9:47 pm UTC
24 May 2020 at 9:47 pm UTC
To elaborate on reasons to use Linux: privacy, secure, no nagging, better utilities and convenient. The fact you don't have to go through any hoops to reinstall a Linux distro, it's so easy and convenient. And once you've installed it you don't have to worry much if any about invasive features like with Windows. It respects your choices as opposed to Windows where Microsoft could reinstall apps or add new one to your OS if they like. PC modding is also at heart of Linux.
Editorial - Linux Gaming's Ticking Clock
24 May 2020 at 1:13 pm UTC
24 May 2020 at 1:13 pm UTC
Quoting: Purple Library GuyI'm afraid you missed my whole point. Proton, whether incomplete or complete, is a thing which reduces barriers to adoption. It cannot in itself drive adoption. With Proton, you can potentially say "If I switch to Linux, I can still have my Windows games." But people who stay with Windows can already have their Windows games--that's not a reason to switch.That's difficult. People care so little about FOSS principles that DRM and microtransactions are rampant. They praise Microsoft, with the history being forgotten. The history of Microsoft force upgrading users or use D3D as leverage. Customizable and free, is Linux's strength.
If barriers are high, there can be drivers of adoption and people still won't switch--they'll say "I'd like to switch, but I wouldn't be able to play my Windows games." So something like Proton is important in its own way. But it is not in itself a driver of adoption, just an enabler if such drivers exist.
For people to switch, there need to be both few and low barriers to switching, and positive drivers, actual reasons why you get something out of switching. My point was that Linux people have tended to work very hard to reduce barriers, but have not put as much effort into creating actual incentives--and Proton is in the former category, not the latter.
Editorial - Linux Gaming's Ticking Clock
23 May 2020 at 6:08 pm UTC
https://imgur.com/BWnpeOs [External Link]
Clearly Proton is having a effect as minuscule as it might be. And I remind you, Proton is not complete. It's still a work in progress. So how can you expect our market share to be 1% or more when Proton isn't complete, Linux gets no marketing or much vendor support?
Another barrier is performance, Vulkan does that. Before I switched to Linux I compared Windows and Linux performance and was disappointed at performance difference (pre Proton/DXVK). Why would anyone switch to a OS that doesn't allow you to play your favourite games or most games in general and the performance is poor?
What can be done is; Valve needs to offer incentive to gamers or developers to consider Linux. Us on the platform need to promote it; Linux Gaming In 2020 - You'll Be Amazed By What's Now Possible [External Link].
But I think it will be premature to promote Linux in mass until Proton has matured further (anti cheat). Because users will switch and find out Rainbow Six Siege and Fortnite can't be played and they get a poor experience. Though making videos informing potential switchers of what current situation is of gaming on Linux is good to do.
23 May 2020 at 6:08 pm UTC
Quoting: Purple Library GuyReading through the last bunch of comments I noticed a couple of things.You speak of Proton as if it's complete when reality is it's not. It still lacks support for anticheat, and VK3D is still not mature. How can Proton make a significant impact when it's still lacking? I am certain a completed Proton will drive adoption. But as I stated in a previous post, Linux's competitors aren't standing still. Xbox Game Pass, Game Bar (Personally I find it bloat), XCloud, Play Anywhere etc are ensuring people stay on Windows. Proton has already convinced people to switch or use Linux, and I can safely say I am not the only one who has noticed the surge of people asking for help before switching. /r/Linux_Gaming is also increasing in suscribers.
Some people are talking about the way "the community" behaved at certain times as though that's tactically relevant and we could choose do do that differently in future. It isn't because we can't. It is not a controllable factor. Any uncontrolled community bigger than a certain size will have some people in it who act like jerks. Period. Planning based on the notion that we can make that not be the case is entirely pointless.
Some people in the last few posts are also talking as though if we get Proton working well enough, that will actually cause Linux adoption. It will not. A lot of the story of Linux is about removing barriers to adoption--getting rid of the things that block people from switching. Many, many barriers have been removed, many others have been made much lower. Proton is one of those barrier removers, and a fairly important one. Removing barriers is an important thing to do. IMO, Linux developers have been really very successful at barrier removal, whether it's hardware not working or UI polish or software that does needed jobs. For a lot of use cases, there are no significant ones left.
And yet here we are at about the same market share we've always been at. Removing all the barriers is not enough to drive adoption. The big question coming out of the original article and some of the key discussion posts is, what can be done to create actual pull towards Linux, so that people are not just not blocked from switching but have positive reasons to do so?
https://imgur.com/BWnpeOs [External Link]
Clearly Proton is having a effect as minuscule as it might be. And I remind you, Proton is not complete. It's still a work in progress. So how can you expect our market share to be 1% or more when Proton isn't complete, Linux gets no marketing or much vendor support?
Another barrier is performance, Vulkan does that. Before I switched to Linux I compared Windows and Linux performance and was disappointed at performance difference (pre Proton/DXVK). Why would anyone switch to a OS that doesn't allow you to play your favourite games or most games in general and the performance is poor?
What can be done is; Valve needs to offer incentive to gamers or developers to consider Linux. Us on the platform need to promote it; Linux Gaming In 2020 - You'll Be Amazed By What's Now Possible [External Link].
But I think it will be premature to promote Linux in mass until Proton has matured further (anti cheat). Because users will switch and find out Rainbow Six Siege and Fortnite can't be played and they get a poor experience. Though making videos informing potential switchers of what current situation is of gaming on Linux is good to do.
Editorial - Linux Gaming's Ticking Clock
23 May 2020 at 4:26 pm UTC
Streets of Rage [External Link] developers provided keys to Valve so they could make it work with Proton. Ideally I would like native, but I understand that's not feasible and therefor I don't have any ill will against developers who decide to forego native release for Proton one. Provided their reason for doing so is warranted.
But it's important than when developers decide to go for Proton that they do it the right way i.e working with Valve and Valve's recommendations for Proton. Furthermore developers could be kind and give back X amount of money back in form of Steam wallet if players have played their game through Proton on Linux after X hours of played or something like that.
23 May 2020 at 4:26 pm UTC
Quoting: appetrosyanI agree to an extent. There’s always a way to politely remind people that their work is not quite up to scratch, and death threats for a job however botched is never warranted. That does not mean that trust cannot be lost and that there are no objective markers of quality. My issue with this debacle is both the immaturity with which we have made a fool of ourselves, and the extent to which the entire community was gaslighted. VP, have learned a valuable lesson about quality of work. We have learned that telling people to kill themselves is a bad thing.To add to that, I don't believe it's wrong for a developer to rely on Proton at this point in time. My reasoning for that is that for some games or genres Linux isn't that profitable, and thus it's not feasible to do extra work to provide native. The extra work could be used to make more content for windows game.
Streets of Rage [External Link] developers provided keys to Valve so they could make it work with Proton. Ideally I would like native, but I understand that's not feasible and therefor I don't have any ill will against developers who decide to forego native release for Proton one. Provided their reason for doing so is warranted.
But it's important than when developers decide to go for Proton that they do it the right way i.e working with Valve and Valve's recommendations for Proton. Furthermore developers could be kind and give back X amount of money back in form of Steam wallet if players have played their game through Proton on Linux after X hours of played or something like that.
Editorial - Linux Gaming's Ticking Clock
23 May 2020 at 12:58 am UTC
23 May 2020 at 12:58 am UTC
Quoting: appetrosyanHopefully, we can reach critical adoption and every other proprietary application just becomes outmatched.Vulkan needs to be dethrone DirectX. Vulkan isn't owned by Microsoft so it will be difficult for them to steer it into a dead end for Linux. Even if developers develop for Windows only, the games will run as good as native with Vulkan. It will make people switch over and eventually the marketshare will be significant enough (3% or more) that publishers can no longer ignore or neglect Linux. There will certainly be (and are already) developers who will rely on Proton as a easy way to earn cash from Linux users, but significant marketshare will surely make others choose more crossplatform software for development. And that will be a major victory in itself, developers choosing other crossplatform software (besides Vulkan) when they up to that point had not done that at all.
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