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Latest Comments by Ananace
KDE Plasma 6 gets a first Alpha release
9 Nov 2023 at 6:40 am UTC

Quoting: slaapliedjeOne of the DEs should get on the VR HUD usage soonish. With things like what the Apple thing is, and some very rough support already for SteamVR, I'm expecting we're likely 10ish years away from basically having floating displays via small glasses. Can already sort of do it with the Xreal air glasses and a Mac, the software still kind of stinks, so it's only a matter of time.
xrdesktop has had integrations with KDE (and GNOME) for a while at this point, so the desktop use-case for AR/VR is already there - with some limitations of course.

Nexus Mods App is an in-development replacement for Vortex that will support Linux
7 Nov 2023 at 7:25 pm UTC Likes: 4

Quoting: Valck
Quoting: AnanaceThe thing that I like the absolute most about this, is that there's not a hint of Electron in the new code, instead just regular C# and Avalonia (which has Linux as a first-class citizen)
Yay, no Electron, invented at GitHub, owned by Microsoft. Instead, a first class .NET [External Link] citizen. Nothing to see here, move along.

:D
I'll take an application written in a high performance open-source programming language with full support for native Linux binaries, using a native UI framework with full support for Linux, over anything that in any way, shape, or form includes Google Chrome or the insanity that is Javascript (or Microsoft's Typescript like the old Vortex).

I wouldn't have minded a Rust implementation either, nor a C++ Qt/Gtk one.
But C# makes a lot of sense. Especially if they want it to be easily extendable, since that's something which C# does amazingly well.

Nexus Mods App is an in-development replacement for Vortex that will support Linux
7 Nov 2023 at 4:29 pm UTC Likes: 6

The thing that I like the absolute most about this, is that there's not a hint of Electron in the new code, instead just regular C# and Avalonia (which has Linux as a first-class citizen)

Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
27 Oct 2023 at 2:53 pm UTC Likes: 3

Quoting: 14
Quoting: LinasSo wait wait wait... Is this a sequel to a game that is not released yet? :huh:
I was thinking along the same lines. This is like an addon to a game that isn't released yet -- a distraction. It makes me have no faith Star Citizen will ever release. I'm glad I haven't paid any money.
To be fair, Squadron 42 was a main goal from the very first day. The initial pitch was for Squadron 42 as a modern Wing Commander, with Star Citizen reusing the same work to provide an MMO component as well.

Of course, during the development it's Star Citizen that's been pushed to the people first, since a live-service MMO offers much more possibility for driving funding to the development.

Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
26 Oct 2023 at 6:52 pm UTC Likes: 4

Quoting: Eike
Quoting: AnanaceI'd definitely suggest trying it out during one of the free fly periods they run if you're interested in space games, one will be coming up next month for their IAE event.
Does this mean Star Citizen can be tried for free sometimes?
Yep.

They run at least three free fly events every year; Invictus Launch Week in May, Foundation Festival in July, and the Intergalactic Aerospace Expo in November.

Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
26 Oct 2023 at 6:16 pm UTC Likes: 4

Quoting: a0kamiFeel free to join the Linux Users Group (LUG) community/organization, they always find a way to get the latest version working on linux, submit issues, try patches, provides custom build if needed and most importantly walk you through any kind of troubleshooting. Can't say for sure there were recent group play sessions but with the new Pyro system just around the corner to try out, I'm sure this'll give an interest boost!
It's worth noting that the Linux User Group org in Star Citizen is currently the #14 largest of all organizations, and we also have a couple of people in the Evocati Test Flight - the basically pre-pre-alpha testing group - so Linux fixes and such are usually ready by the time any patch is available for the wider audience.

I'd definitely suggest trying it out during one of the free fly periods they run if you're interested in space games, one will be coming up next month for their IAE event.
I also most definitely recommend not grabbing anything more expensive than the basic starter pack ($45), the more expensive stuff is only if you really want to support the development.

Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
20 Sep 2023 at 9:28 am UTC Likes: 4

Quoting: Nim8Crytek suffered from this when they licensed CryEngine to Star Citizen - Crytek had a deal where, in exchange for opening the source code and assistance, they'd get access to bug fixes and optimisation improvements made by Star Citizen. But Crytek was in financial trouble and sold a copy of their engine to Amazon, who released it for free with an unethical anti-competitive restriction (that games that uses it have to rely on Amazon's Twitch / AWS integration IIRC). Star Citizen got away with not giving code back by "switching" to Amazon's copy : https://bit-tech.net/news/gaming/crytek-sues-cig-rsi-over-star-citizen/1/ [External Link] . Star Citizen eventually settled [External Link] out of court with Crytek, presumably when they got enough money to cover damages.
Actually, as part of the discovery for that particular lawsuit it was found that CIG had submitted all their changes and improvements upstream to CryTek as required by the contract, it was just that CryTek hadn't wanted to spend the engineer time to actually merge the changes back into the main CryEngine sources.

The entire lawsuit was quite the circus; the contract was written in a really odd way, CryTek tried to argue that the contract didn't allow use of the engine for the two games the contract explicitly listed, they tried to redefine legal terms to make an exclusive contract mean that CIG would've been required by law to continue using CryEngine, tried to argue that Lumberyard's license couldn't be used in the ways it expressly permitted, tried to have discovery require information that CIG would've been legally unable to provide, not to mention that discovery showed that several of their claims were false on their face, and the ones that were potentially valid had an explicit clause in the contract preventing any monetary damages - technically making the entire suit invalid from the start.

Absolutely insane from start to finish.

The main reason they finally settled was probably just to avoid throwing ridiculous sums into the black hole that would've been discovery, since neither side would've won anything from the result anyway.

Sid Meier's Alpha Centauri gets an in-development open source remake
12 Sep 2023 at 5:45 am UTC

It's nice to see some love given to this old classic, a little uncertain about the priorities in the roadmap though - and regarding the further ideas as well.
Will have to have a further look through the code at a later point, see if I can help in some part.

Darwinia from Introversion Software gets a big compatibility upgrade
28 Aug 2023 at 7:00 pm UTC

Quoting: omer666I'm a fan of Introversion Software, bought their full shareware catalogue back in the day (way before Steam on Linux.) Uplink more particularly holds a special place in my heart, and IMHO has never been dethroned as the best hacking videogame ever.
Uplink is an absolutely amazing game. Absolutely love some of its more joke-y features too, like the code card entry for "account creation", the wargames server, or even the network-attached monitor support.

5 years ago Valve released Proton forever changing Linux gaming
21 Aug 2023 at 5:21 pm UTC Likes: 3

Quoting: TurkeysteaksOh man, can't believe it's been 5 years already
I remember trying to get warframe to work on linux over the course of a few years prior to proton. Always still somewhat broken, and eventually gave up on it to play other games.
I've still got the GitHub repo [External Link] where I helped build a more Proton-friendly launcher for Warframe, to improve on the bash hack that GE had done previously. As it turns out, DE built their CDN almost identically to another MMO project I'd worked on previously, so I was able to strip out the authentication and UI/branding code from that launcher and basically just point it at the Warframe URLs.