Latest Comments by Linuxer
Upcoming 'post-cyberpunk' RTS NeuroSlicers looks great, Steam page up
10 Aug 2020 at 3:43 pm UTC Likes: 1
10 Aug 2020 at 3:43 pm UTC Likes: 1
Quoting: Liam DaweIt is all cool, it is your baby of course this site. But i think you once stated that Linux should be clearly stated on KS for you to cover a game here. I dont know exactly what KS is but i assume it is some type of roadmap. Many games with much more Linux indication have been left initially out, i think.Quoting: LinuxerDefinitely not. I appreaciate it for sure. This is just not really "upcoming" FOR LINUX by any real tangible evidence. I don't know maybe we're often just too soft.They said it's coming and it's an upcoming game. I will not comment on this further, you're splitting hairs.
Upcoming 'post-cyberpunk' RTS NeuroSlicers looks great, Steam page up
10 Aug 2020 at 3:23 pm UTC Likes: 1
10 Aug 2020 at 3:23 pm UTC Likes: 1
[quote=Liam Dawe]
I would have loved them (and other devs) at least come out with something in the lines of: "Hell yes! It is coming to Linux! It is one of our main priorities!!" :happy:
What does 'continues to be planned' even mean in practice .....
Edit: i appreciate your work so much actually, that imma order something from your store again now that i see it opened again! :woot:
Ps. Maybe a good visible * MERCH * link some place or word about it. I did not know the shop came back and i visit almost daily.
Quoting: Linuxer"they confirmed that a Linux release continues to be planned."Definitely not. I appreaciate it for sure. This is just not really "upcoming" FOR LINUX by any real tangible evidence. I don't know maybe we're often just too soft.
Would you prefer we didn't cover anything that was upcoming?
I would have loved them (and other devs) at least come out with something in the lines of: "Hell yes! It is coming to Linux! It is one of our main priorities!!" :happy:
What does 'continues to be planned' even mean in practice .....
Edit: i appreciate your work so much actually, that imma order something from your store again now that i see it opened again! :woot:
Ps. Maybe a good visible * MERCH * link some place or word about it. I did not know the shop came back and i visit almost daily.
Upcoming 'post-cyberpunk' RTS NeuroSlicers looks great, Steam page up
10 Aug 2020 at 2:05 pm UTC Likes: 1
10 Aug 2020 at 2:05 pm UTC Likes: 1
"they confirmed that a Linux release continues to be planned."
Similar stuff what all of our countries politicians keep repeating. Holds absolutely zero indication on anything yet sounds "something". But as we can see they already now get free coverage in the likes of GOL just saying this.
Similar stuff what all of our countries politicians keep repeating. Holds absolutely zero indication on anything yet sounds "something". But as we can see they already now get free coverage in the likes of GOL just saying this.
Designed for big-screen TV gaming, the SteamOS-like 'GamerOS' has a new release
23 Jul 2020 at 5:05 pm UTC
23 Jul 2020 at 5:05 pm UTC
Quoting: Perkeleen_VittupääValve could start to fund this project, even just enough to make it a thing. Take all the usable parts (mainly the name, brand) of their abandoned one and we'd have good combined effort to start with.I like that vision. Toomany developors talent go to idk to waste in the end!?
How can this year old project, Gamer OS with one developer do THIS well compared to what a multi-billion company (they have more than a billion users alone for Steam) achieved with SteamOS? The corporate realm often surely is mind boggling isn't it?
What kind of a risk would that scenario even be to Valve ... Obviously they have abandoned Steam OS, yet many people still think it's a "thing", which is a bad misconception in itself, bad for Linux, as Valve has come out as friends of Linux. Steam OS is their product with a known logo and this product (that is of Linux) is out dated.
Or only hire this guy to Valve damn it! :woot:
3D adventure thriller 'Beyond a Steel Sky' is out now for Linux PC
17 Jul 2020 at 9:21 am UTC
17 Jul 2020 at 9:21 am UTC
Quoting: fleskI've got the same problem, so can't play at all yet ...Quoting: Liam DaweBut when it crashes on launch, how do you even get to the menu to enable it?Quoting: fleskI'm also having the crash on launch with Nvidia graphics that is mentioned in the article, and I have no idea how to enable Vsync. :huh: The game works well with Intel graphics though, although only on low graphics settings, which doesn't look all that great. Still enjoying the game a lot so far though, and I've just gotten into the city.It's should be a clearly labelled option in the main menu.
There's an app for that: use GOverlay to help configure MangoHud on Linux
20 Jun 2020 at 1:20 pm UTC Likes: 2
20 Jun 2020 at 1:20 pm UTC Likes: 2
GOverlay has been covered here a few times and with good reason, it's a nifty little open source app that talks to MangoHudWas wondering what if these were put together in a snap or a flatpak to even more convenient use?
Star Labs reveal their new Linux-powered Star LabTop Mk IV
11 Jun 2020 at 2:39 pm UTC Likes: 3
11 Jun 2020 at 2:39 pm UTC Likes: 3
Great! Now after Lenovo's doing, System76, Tuxedo and these guys, we only need Linux machines to the local Walmart and such :smile:
Linux gaming overlay MangoHud levels up with a new release
11 Jun 2020 at 2:36 pm UTC
On Arch based its just yay -S <package from AUR> .
11 Jun 2020 at 2:36 pm UTC
Quoting: scaineThis looks great - but every time I go to try it, I'm reminded that it's a build script that installs manually, and I'm really determined to keep my system as clean as possible and do less of this generally. Luckily, there's a chance that a PPA will be coming along for it (https://github.com/flightlessmango/MangoHud/issues/34 [External Link]), so fingers crossed.I think a snap or a flatpak would be great for this tool. They're both sandboxed by default and makes installation a fair bit easier on the Ubuntu based distros.
On Arch based its just yay -S <package from AUR> .
MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan
11 Apr 2020 at 11:20 am UTC
$ ./mangohud-setup.sh install
[sudo] password for tux:
tar: MangoHud-package.tar: Cannot open: No such file or directory
tar: Error is not recoverable: exiting now
MangoHud Installed
-now what?
11 Apr 2020 at 11:20 am UTC
Quoting: flightlessmangoIt just does not fly:Quoting: LinuxerSo that's where i am, any ideas?You don't need to build MangoHud, unless you need the latest changes. Download the release package instead
https://github.com/flightlessmango/MangoHud/releases/download/v0.3.0/MangoHud-v0.3.0.tar.gz [External Link]
just unpack it and run./mangohud-setup installand you should be good to go
$ ./mangohud-setup.sh install
[sudo] password for tux:
tar: MangoHud-package.tar: Cannot open: No such file or directory
tar: Error is not recoverable: exiting now
MangoHud Installed
-now what?
MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan
14 Mar 2020 at 8:49 pm UTC
14 Mar 2020 at 8:49 pm UTC
Okay, i have trouble getting it installed, and as on GitHub the developers said please report them (i don't have GitHub account and can't register one at moment for some reason). So i thought to report here then.
Tried to build it first of all. I'm on MX Linux 18.3. Followed the instructions.
1. git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git [External Link]
2. cd'd to MangoHud dir
Tried executing:
./build.sh build
Result:
# Checking Dependencies
# Unable to find distro information!
# Attempting to build regardless
./build.sh: line 112: meson: command not found
./build.sh: line 119: meson: command not found
./build.sh: line 127: ninja: command not found
./build.sh: line 128: ninja: command not found
So then, i installed package "meson".
"The following NEW packages will be installed:
meson ninja-build".
Tried again ./build.sh build with the result:
# Checking Dependencies
# Unable to find distro information!
# Attempting to build regardless
The Meson build system
Version: 0.52.0
Source dir: /home/tux/MangoHud
Build dir: /home/tux/MangoHud/build/meson64
Build type: native build
Project name: MangoHud
Project version: v1.0.0
C compiler for the host machine: cc (gcc 6.3.0 "cc (Debian 6.3.0-18+deb9u1) 6.3.0 20170516")
C linker for the host machine: GNU ld.bfd 2.28
C++ compiler for the host machine: c++ (gcc 6.3.0 "c++ (Debian 6.3.0-18+deb9u1) 6.3.0 20170516")
C++ linker for the host machine: GNU ld.bfd 2.28
Host machine cpu family: x86_64
Host machine cpu: x86_64
Program python3 found: YES (/usr/bin/python3)
Checking if "GCC atomic builtins" compiles: YES
Checking if "Supports timespec_get" compiles: YES
Checking for function "bswap32" : YES
Checking for function "bswap64" : YES
Checking for function "clz" : YES
Checking for function "clzll" : YES
Checking for function "ctz" : YES
Checking for function "expect" : YES
Checking for function "ffs" : YES
Checking for function "ffsll" : YES
Checking for function "popcount" : YES
Checking for function "popcountll" : YES
Checking for function "unreachable" : YES
Found pkg-config: /usr/bin/pkg-config (0.29)
Did not find CMake 'cmake'
Found CMake: NO
Run-time dependency x11 found: NO (tried pkgconfig)
meson.build:99:2: ERROR: Dependency "x11" not found, tried pkgconfig
A full log can be found at /home/tux/MangoHud/build/meson64/meson-logs/meson-log.txt
The Meson build system
Version: 0.52.0
Source dir: /home/tux/MangoHud
Build dir: /home/tux/MangoHud/build/meson32
Build type: native build
Project name: MangoHud
Project version: v1.0.0
meson.build:21:0: ERROR: Compiler gcc -m32 can not compile programs.
A full log can be found at /home/tux/MangoHud/build/meson32/meson-logs/meson-log.txt
ninja: Entering directory `build/meson32'
ninja: error: loading 'build.ninja': No such file or directory
ninja: Entering directory `build/meson64'
ninja: error: loading 'build.ninja': No such file or directory
So that's where i am, any ideas?
Tried to build it first of all. I'm on MX Linux 18.3. Followed the instructions.
1. git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git [External Link]
2. cd'd to MangoHud dir
Tried executing:
./build.sh build
Result:
# Checking Dependencies
# Unable to find distro information!
# Attempting to build regardless
./build.sh: line 112: meson: command not found
./build.sh: line 119: meson: command not found
./build.sh: line 127: ninja: command not found
./build.sh: line 128: ninja: command not found
So then, i installed package "meson".
"The following NEW packages will be installed:
meson ninja-build".
Tried again ./build.sh build with the result:
# Checking Dependencies
# Unable to find distro information!
# Attempting to build regardless
The Meson build system
Version: 0.52.0
Source dir: /home/tux/MangoHud
Build dir: /home/tux/MangoHud/build/meson64
Build type: native build
Project name: MangoHud
Project version: v1.0.0
C compiler for the host machine: cc (gcc 6.3.0 "cc (Debian 6.3.0-18+deb9u1) 6.3.0 20170516")
C linker for the host machine: GNU ld.bfd 2.28
C++ compiler for the host machine: c++ (gcc 6.3.0 "c++ (Debian 6.3.0-18+deb9u1) 6.3.0 20170516")
C++ linker for the host machine: GNU ld.bfd 2.28
Host machine cpu family: x86_64
Host machine cpu: x86_64
Program python3 found: YES (/usr/bin/python3)
Checking if "GCC atomic builtins" compiles: YES
Checking if "Supports timespec_get" compiles: YES
Checking for function "bswap32" : YES
Checking for function "bswap64" : YES
Checking for function "clz" : YES
Checking for function "clzll" : YES
Checking for function "ctz" : YES
Checking for function "expect" : YES
Checking for function "ffs" : YES
Checking for function "ffsll" : YES
Checking for function "popcount" : YES
Checking for function "popcountll" : YES
Checking for function "unreachable" : YES
Found pkg-config: /usr/bin/pkg-config (0.29)
Did not find CMake 'cmake'
Found CMake: NO
Run-time dependency x11 found: NO (tried pkgconfig)
meson.build:99:2: ERROR: Dependency "x11" not found, tried pkgconfig
A full log can be found at /home/tux/MangoHud/build/meson64/meson-logs/meson-log.txt
The Meson build system
Version: 0.52.0
Source dir: /home/tux/MangoHud
Build dir: /home/tux/MangoHud/build/meson32
Build type: native build
Project name: MangoHud
Project version: v1.0.0
meson.build:21:0: ERROR: Compiler gcc -m32 can not compile programs.
A full log can be found at /home/tux/MangoHud/build/meson32/meson-logs/meson-log.txt
ninja: Entering directory `build/meson32'
ninja: error: loading 'build.ninja': No such file or directory
ninja: Entering directory `build/meson64'
ninja: error: loading 'build.ninja': No such file or directory
So that's where i am, any ideas?
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