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Latest Comments by Whitewolfe80
NVIDIA have officially announced the GeForce RTX 2000 series of GPUs, launching September
21 Aug 2018 at 12:16 am UTC

Quoting: BeamboomFinally!
Now the prices will finally drop on the 1080s - ergo I can get one (and then Vive is next on my list!).
Oh i wouldnt bet on it seeing as a 1050ti's are still selling for there original rrp second hand on ebay and they are shifting

Grab a glass as Wine 3.14 is out today with DXTn texture decompression support and plenty of fixes
17 Aug 2018 at 10:46 pm UTC Likes: 2

Quoting: Guest
Quoting: mrdeathjrBaja Edge of Control
This game seems interesting! Too bad THQ Nordic didn’t bring it to Linux. We don’t have enough fun, DRM-free racing games. (In fact there’s only one, Flatout 2, and it has crappy no gamepad support.)
Still a chance on that though as THQ Nordic/Deep Silver have recently said they will go be porting older ip to Linux the first was desperados so it could happen.

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 10:19 am UTC

Quoting: liamdawe
Quoting: Ehvis
Quoting: liamdawe
Quoting: EhvisIt's a start. And Valve has always supported Mac, so it makes sense for them to try and fix an upcoming problem for a lot of games in their store. If it is this, then they're probably looking at including something for OpenGL -> Metal, which should be a lot easier than to try and support Windows on Mac/Linux. As you have found out yourself, things are a lot more erratic in that department and it would currently be a support nightmare.

But who knows. They may have much bigger plans indeed.
Think about what you're saying though. If they are going that route, they can't just hook up a tool to convert OpenGL to Metal, it would still need something like Wine to handle literally everything else the game would be doing ;)
Why? Only OpenGL will be deprecated. The rest of the MacOS API will remain in tact. It would be just like dropping DXVK into Windows to make games run over Vulkan while the rest remains native.
Read the info again, they key point about it was "other operating systems". That doesn't sound like simply making OpenGL go to Metal.
What it sounds like as has been hinted at the developer of dxvk refuses to take donations or setup patreon guess if these rumours pan out we've found who has been funding dxvk also looks like Steam is positioning itself to have a hybrid version of lutris integrated to steam and apparently called Steam Play.

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 10:17 am UTC

Quoting: GuestOh please no. Please don't let this happen Valve. We don't need more people playing Windows games. Wine is the worst what ever happened to Linux gaming. We need the opposite, Wine users should be banned or disadvantaged somehow. DXVK development is something that should stop immediately. R.I.P. Linux.
I don t think banning people using wine is the answer. People want to play games and they don't want to have to use windows. I would prefer people stick to native but people wont i am guilty of it in the past too I want to play it its never coming to linux because its a bethesda title so wine is the only option.

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 10:06 am UTC

Quoting: LiotheThis is something I've been expecting (although not so soon).
I do hope it's true
Oh good another reason for developers not to bother with linux as i said on wine and dxvk and am sure purpleguy and sheri will bitch at me for this but see this is what i was talking about valve has given up on courting devs to linux now its hey dont worry about it wine port that shit. I dont care what you say it fucking matters.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 Aug 2018 at 10:04 pm UTC

Quoting: Shmerl
Quoting: Whitewolfe80Oh you mean the biggest games companies in the world yes i used them as an example.
It's not about the size, it's about their culture. EA and Co. are disgusting. And it's not the size that makes them so crooked, it's their management. Legacy media companies (including gaming publishers) are the worst you can find as I said.

And if they while having piles of cash are telling their users: "buy our games but we won't offer support because we can save on you", you can know for sure they are complete crooks. So this argument with Wine is irrelevant.
Since i cant make you understand that the two are related I ll leave it there but your arguement seems to be i dont like that view point so i am going to ignore facts. I am not denying they are bad companies I am simply stating they make games people want. If you only do business with companies that have morals and care about there product and i mean geuninely and not just claim it the returns would be shite.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 Aug 2018 at 9:57 pm UTC

Quoting: Avehicle7887I don't believe Wine/DXVK has an effect with a devs' support, some companies refuse outright to support our platform and the ones that do still provide native games despite the Win version running perfectly in Wine.

For one I'm grateful these 2 amazing project exist, unfortunately it's not always possible for a game to come to Linux and it's nice to know there's still a way to play them.
As i said its a great project but what i am saying is developers can read so the more ones that see that porting to linux is not required as the linux market will buy a windows game key and then they dont even have to support it result saves them a ton of cash. As i have said before companies like money if they dont have to spend any money and yet enjoy the same profit as they would of from the Linux community without having to lift a finger, why would they. Its all very good to say oh but they love open source and linux but money talks.

Again i could be completely wrong and selling the companies short maybe they have too much professional pride to do that, but i may not know game developers but i do know large corporations very well.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 Aug 2018 at 9:53 pm UTC

Quoting: Shmerl
Quoting: Whitewolfe80Okay name them I am willing to bet none of them are Bethesda/Epic/EA/Activision Blizzard & Rockstar
So, you choose the worst examples of legacy publishers. Surely you'll find the most foul behavior from them. They are not representing normal developers, they are representing the worst you can find. They don't treat users properly and users don't have respect for them in return.
Oh you mean the biggest games companies in the world yes i used them as an example. Developers that already publish on linux know the market and the profitablility, I am not sure we are getting Hitman 2 because IO interactive are now an indie studio the windows build is ready to pre order no mention of linux and it was there call to have feral do Hitman.Or even Warner Brothers the studio that promised Batman Arkham Knight then cancelled it halfway through ferals porting job no reason ever given and Shadow of war a game originally promised with Linux support now radio silent so guessing its not coming.

If you mean Publishers the size of codemasters,focus and the swedish guys whos name i have forgotten but the grand strat guys and cities skyline publisher they will support linux as they make niche games some arguement about codemasters as they pretty much just make Dirt games these days, and am guessing nice games sell pretty well on linux.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 Aug 2018 at 9:47 pm UTC

Quoting: g000h
Quoting: Whitewolfe80
Quoting: ShmerlWhat's worrying in better performance? You can't stop progress.
Oh i actually have to explain it. If i am a game dev and I have some linux users asking for a port now currently the options are one do it in house which means hiring staff two have feral do it which obivously incurs costs. Or 3 do nothing and wait for linux users to buy windows copies and play it through wine meaning i have to do fuck all and i still get 100 percent profit. Which one would you choose if its anything other than option 3 your lying or have never worked in large corporation.
Same as my reply, but you are just placing replacing my mention of "effort" with "incurring cost". I guess it is another leap in mental agility to associate effort with cost, and so you've made it even clearer.
Well it my original post and to be fair i didnt read yours i respnded to the reply comment i recieved. But yeah its an obivious arguement but many people seem to be blind to it or seem to think that publishers that publish on linux do it because they love open source.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 Aug 2018 at 9:44 pm UTC

If some developers don't want to support their users, finding excuses is simply hiding that. The problem is that they don't want to support them. Wine or not has nothing to do with it. There are many developers who support their users because they see it as a proper way to release games.[/quote]Okay name them I am willing to bet none of them are Bethesda/Epic/EA/Activision Blizzard & Rockstar and dont try to claim people dont want their games because they do, While i could see them drop a windows version knowing linux users will buy it and play via wine. I am not critising wine its a great project what i am saying it does breed developer lazyness. Also those linux native deveopers if they can save money and not have to support or bother with a linux build they will because it increases profitability and you cant eat or live on passion for linux.

The reality of the Linux marketshare is we are drop in the ocean the last thing we want to do as a community is give an already nerveous publisher a reason not to do a native port.