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Latest Comments by scaine
Two years on, Stadia seems to have no direction left
23 Nov 2021 at 8:58 am UTC Likes: 5

Quoting: t3gI forgot Stafia existed. There was a real circle jerk from the GOL team that it was Linux gaming but it wasn’t. A locked down server only experience and developers didn’t use that Vulkan experience in being games to Linux.
Either you don't know what a circle jerk is, or you perhaps just don't know what a circle is. The core GOL team is just Liam, who has covered both positive and extremely negative articles on Stadia, around just one a week, throughout its life. That's a pretty small circle.

Even if you include the contributing editors, the only one who has really expressed an opinion on Stadia, is me. And I didn't (and still don't generally) like it.

I guess you just don't like news you don't agree with?

The Humble Choose Wisely Bundle has some adventure treats
22 Nov 2021 at 11:09 pm UTC

Quoting: EhvisBundle contains a "we were here" game. Since humble doesn't offer an option to deny a dev income, I'll have to so no to the whole bundle.
They took that out, but didn't they put it back in again?? But hidden somehow? Or is it gone completely? I've missed quite a few Choice bundles because of Denuvo-encumbered games.

Two years on, Stadia seems to have no direction left
22 Nov 2021 at 5:12 pm UTC Likes: 3

Quoting: GuestI actually think what held it back from attracting game publishers is linux and vulkan. It probably would have had a better time attracting big publishers with a Windows based solution since the effort of putting games on the service would have been lower
Effort may have been lower, but I doubt it would scale in terms of cost. Or, frankly, performance, although that's just me extrapolating from how poorly Citrix and Horizon solutions run Windows desktops at scale on shared hardware (they generally don't).

Indeed, Linux (and the Stadia framework built upon it) might be a contributing factor to how Google get such low latency generally.

Pure guesswork of course, but there must be reasons they went Linux despite most games being focussed on Windows.

Steam Client update adds CEG DRM support for Proton, VA-API hardware encoding
22 Nov 2021 at 2:10 pm UTC Likes: 6

Quoting: questioner9Last month or so Liam did an article on the top 100 most popular Steam games working status on Linux and some games did not work because DRM was not supported on Proton.

Does this news about CEG DRM mean all DRMs used for those games are now working with Proton? Or are there more DRMs still?
Quite a few DRM systems work on Proton - Steam's, obviously, and Denuvo. CEG DRM caused a lot of problems and while I don't think these fixes are a blanket "CEG now works", it's a big step towards that.

Anti-cheat, however, remains a sticking point. While EAC and BattleEye now "officially" support Proton, developers still need to jump through a few hoops to add that support to their titles, and so far, none have bitten that particular bullet. The recent delays to the Steamdeck announced by Valve have probably only made that situation worse. I doubt we'll see proper anti-cheat support until the New Year now (although one title, I forget which, does have it activated in beta already).

The Humble Choose Wisely Bundle has some adventure treats
22 Nov 2021 at 2:02 pm UTC

Word of warning - Heavy Rain is quite harrowing... especially if you have children, but also trigger warnings for self mutilation and suicide. It's a very, very dark "game". Lots of quick-time-events too.

The only one from this list that interests me is Detroit: Become Human, but I'm not that interested, unless they suddenly decide to offer a native version.

Also, is it 25% off the already-discounted price of 55% off [External Link]? In which case, that bumps the 55% off to 66% - a £30 game for just a touch over £10. It's not really clear. But regardless, paying £7 for the bundle to get £3 off a game? Since I'm not really invested in the other games, that really wouldn't be "choosing wisely". :grin:

If you love the JRPG style, keep an eye out for Alterium Shift
20 Nov 2021 at 12:22 pm UTC Likes: 2

Quoting: 14Looks cute. I'm curious what was going on when the screen split into three perspectives. I see at their Itch page that there are three characters in the game. But there no indication of multiplayer.
Yeah, that was odd. I think it was just demonstrating a bunch of different attacks though. I'm not sure the three-way split-screen is actual gameplay, tbh.


Wine 6.22 is out bringing Mono 7, more Joystick work
20 Nov 2021 at 12:05 pm UTC Likes: 2

Quoting: mrdeathjr​In my case runs ok with nvidia vulkan driver 470.62.12 on xubuntu 22.04 lts and some .net buttons in launchers works with my royale theme





and since some time ago many .net launchers begin work with mono but others have problems like as no open, crashes or suddenly show window error case this



:smile:​
Careful now! That first screenshot might get you into trouble! :grin:

Proton Experimental update fixes up DEATHLOOP, Forza Horizon 5 and more
20 Nov 2021 at 9:44 am UTC Likes: 5

Quoting: furfyForza still freezes for me.. Sadge

This NoVidia bs makes me overthink about my vcard preferences more and more, like literally buying AMD card solves so many problems to the point where NVidia wouldn't ever reach to that level at all with their half-working proprietary drivers.
I don't know about that. It's often the other way around, although the pendulum seems to be swinging towards the open AMD drivers now. I wouldn't call Nvidia "half-working" either - I spent years on Nvidia and while their driver is closed, it was generally rock-solid.

Kingdom Come: Deliverance gets shown off on the Steam Deck
19 Nov 2021 at 4:49 pm UTC Likes: 1

Quoting: Arten
Quoting: scaine
Quoting: LungDrago
Quoting: Arten
Quoting: scaine
Quoting: Alm888
Quoting: CatKiller
  • developer promises Mac & Linux support

  • developer breaks promise, demonstrating that they can't be trusted

  • developer promises Steam Deck support

  • ...
  • Linux users happily buy developer's Windows-exclusive product



Love it or hate it, such a world we are living in. Linux is irrelevant. This story will (I suppose) prove this developer's initial assertion of the market was spot-on. It is better to ignore Linux completely -- less hassle that way and no real monetary loss.
Speak for yourself. I only buy Windows-only games at absolutely rock bottom prices and rarely even then - most of my Windows library post-2013 is from Humble Monthly/Choice. I've bought several native titles at full price though.

Also, I tend to remember developer's antics. I'm not buying from these guys - they promised Linux support, then dropped it like a hot potato once they were funded. Absolute fraud move. I have no time for them. They're up there with THQ Nordic for their 8chan "shout out to Mark" antics and Epic Games for their exclusivity bull.
Before KC:D is released I was at prague fest where one of the speakers was one of the founders of Warhorse. At the time of the questions, I asked him to support Linux. The situation was such that at a small event in Czech he could comment on it openly, unlike the company as a whole, which was bound by agreements with crytek. Cryengin's support for Linux was in a much more desperate state than they were told. They didn't have the strength to do what Cloud Imperium Games is doing now, which is rewrite the engine. I wouldn't call it an Absolute fraud move, not from warhorse.
Unfortunately as can be seen in this comment section, a number of Linux gamers are, uh, let's call them principled people and in the eyes of this part of the community Warhorse Studios is the devil incarnate in spite of the truth and the details around the situation.
I don't want to point any fingers around here, partly because I think we are all to blame for this in varying degrees, but I have the impression that a large reason for Linux support being as hard to get for games as it is now is due to the fact that we are simply put a tough crowd to please in general.
I'd argue the opposite. Were incredibly easy to please. We just want what's promised and to be treated equally.

Every time the Linux "community" lashed out it's been because of either broken promises or appalling issues with a shoddy release. That's not high standards though, it's a basic requirement for respect.

We tend to be enthusiastically supportive if a developer gives us a perfomant native release. And we condemn developers who lie to us, or apply double standards to their products.

(Community is in quotes because Linux is still weirdly tribal and I'm not sure there's a huge sense of community that binds us together. Although, maybe I am positively influenced by the GOL community which is largely superb.)
But the situation is that it is not always the game developer's turn to break the promise. You have a situation where crytek promises that their engine will be usable under Linux to the game developer. Based on this promise, the developer himself promises to support Linux.

Crytek then doesn't keep his promise, and what else does the developer have left? It's true that the Warhorses didn't keep their promise, but not through their own fault.

I don't think it's a coincidence that there's still none with native Linux support between cryengin games. I'm guessing star citizen will be the first, but they're rewriting the engine themselves.
As a consumer, you don't tend to care about who's "fault" it is. Warhorse promised Linux support, and it never materialised. Was it Crytek's fault? Hmmm, according to Warhorse's Kickstarter FAQ:

About platforms: we are using proven technology (Cryengine by CryTek) that runs on both PS4 and Xbox One, as well as on Windows PC, Mac and Linux. While we are developing on PC, we definitely want to bring the game to other platforms. While there should be nothing but technical problems with Linux and Mac, on closed platforms we need to deal with the platform holders and we cannot prejudge their decision.
Doesn't sound like Crytek's fault. It's "proven" technology, apparently. Probably is though... but that's still a bad look for Warhorse, in my books, since it doesn't sound like they even bothered to look into the state of play before over-promising. My "total fraud move" comment is probably unjustified, though.

And at least, as Ehvis notes, they refunded (several confirmed as much on the Kickstart comments page).

Kingdom Come: Deliverance gets shown off on the Steam Deck
19 Nov 2021 at 1:06 pm UTC Likes: 2

Quoting: LungDrago
Quoting: Arten
Quoting: scaine
Quoting: Alm888
Quoting: CatKiller
  • developer promises Mac & Linux support

  • developer breaks promise, demonstrating that they can't be trusted

  • developer promises Steam Deck support

  • ...
  • Linux users happily buy developer's Windows-exclusive product



Love it or hate it, such a world we are living in. Linux is irrelevant. This story will (I suppose) prove this developer's initial assertion of the market was spot-on. It is better to ignore Linux completely -- less hassle that way and no real monetary loss.
Speak for yourself. I only buy Windows-only games at absolutely rock bottom prices and rarely even then - most of my Windows library post-2013 is from Humble Monthly/Choice. I've bought several native titles at full price though.

Also, I tend to remember developer's antics. I'm not buying from these guys - they promised Linux support, then dropped it like a hot potato once they were funded. Absolute fraud move. I have no time for them. They're up there with THQ Nordic for their 8chan "shout out to Mark" antics and Epic Games for their exclusivity bull.
Before KC:D is released I was at prague fest where one of the speakers was one of the founders of Warhorse. At the time of the questions, I asked him to support Linux. The situation was such that at a small event in Czech he could comment on it openly, unlike the company as a whole, which was bound by agreements with crytek. Cryengin's support for Linux was in a much more desperate state than they were told. They didn't have the strength to do what Cloud Imperium Games is doing now, which is rewrite the engine. I wouldn't call it an Absolute fraud move, not from warhorse.
Unfortunately as can be seen in this comment section, a number of Linux gamers are, uh, let's call them principled people and in the eyes of this part of the community Warhorse Studios is the devil incarnate in spite of the truth and the details around the situation.
I don't want to point any fingers around here, partly because I think we are all to blame for this in varying degrees, but I have the impression that a large reason for Linux support being as hard to get for games as it is now is due to the fact that we are simply put a tough crowd to please in general.
I'd argue the opposite. Were incredibly easy to please. We just want what's promised and to be treated equally.

Every time the Linux "community" lashed out it's been because of either broken promises or appalling issues with a shoddy release. That's not high standards though, it's a basic requirement for respect.

We tend to be enthusiastically supportive if a developer gives us a perfomant native release. And we condemn developers who lie to us, or apply double standards to their products.

(Community is in quotes because Linux is still weirdly tribal and I'm not sure there's a huge sense of community that binds us together. Although, maybe I am positively influenced by the GOL community which is largely superb.)