Latest Comments by scaine
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
4 Oct 2021 at 11:48 am UTC Likes: 5
As I say, time will tell. If they release their Trilogy at a higher price, it's simple greed. If they release it at a lower price, it's a stupid move that costs them: in sales, in legal fees and in reputation with their fanbase (whatever that might be worth).
4 Oct 2021 at 11:48 am UTC Likes: 5
Quoting: BeamboomTrue, in general. But there's a line (really old games, which probably doesn't apply here since T2 are still selling the games in question) and there's positive engagement with your fanbase, which they've positively ignored.Quoting: scaineIt would be the kind of brain dead thinking you often see from publishers (re: DRM).I don't think it's brain dead to defend your own intellectual property. You will have to be on the extreme left politically to think so.
As I say, time will tell. If they release their Trilogy at a higher price, it's simple greed. If they release it at a lower price, it's a stupid move that costs them: in sales, in legal fees and in reputation with their fanbase (whatever that might be worth).
Quoting: F.UltraI mean... wow. Yeah, I mean in-game. I wasn't implying that GTA fans like to kill cops in real life? I kinda thought that was obvious, but I suppose I didn't state that explicitly.Quoting: scaineI just find it weirdly funny that a title who's sole premise is to promote car theft, prostitution, drug crime, gang warfare and violence to police is now relying on a posh LA lawyer to prevent "loss of sales" due to a fan effort. It's kinda pathetic.Are you sure that the sole premise of these games are to promote said criminal behaviour? I would claim that the sole premise is to allow a gamer to take part of said illegal activities in a pretend matter.
I say "loss of sales" and not "piracy" here too, because this fan effort required the original games to play. GTA 3 is £5.99, as is Vice City. San Andreas is £9.99.
So what's the betting that the "Trilogy" remake will be more than £22...
Because if it's less... well that would be even funnier. Cost of huge lawsuit to shut down fan effort that promotes sales of ancient games, only to create their own version that costs less again. It would be the kind of brain dead thinking you often see from publishers (re: DRM).
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
4 Oct 2021 at 11:43 am UTC Likes: 2
4 Oct 2021 at 11:43 am UTC Likes: 2
Quoting: TheSHEEEPNot really serious, no. But I enjoy the irony of it.Quoting: scaineI just find it weirdly funny that a title who's sole premise is to promote car theft, prostitution, drug crime, gang warfare and violence to police is now relying on a posh LA lawyer to prevent "loss of sales" due to a fan effort. It's kinda pathetic.*insert not sure if serious emoji*
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
4 Oct 2021 at 10:24 am UTC Likes: 15
4 Oct 2021 at 10:24 am UTC Likes: 15
I just find it weirdly funny that a title who's sole premise is to promote car theft, prostitution, drug crime, gang warfare and violence to police is now relying on a posh LA lawyer to prevent "loss of sales" due to a fan effort. It's kinda pathetic.
I say "loss of sales" and not "piracy" here too, because this fan effort required the original games to play. GTA 3 is £5.99, as is Vice City. San Andreas is £9.99.
So what's the betting that the "Trilogy" remake will be more than £22...
Because if it's less... well that would be even funnier. Cost of huge lawsuit to shut down fan effort that promotes sales of ancient games, only to create their own version that costs less again. It would be the kind of brain dead thinking you often see from publishers (re: DRM).
I say "loss of sales" and not "piracy" here too, because this fan effort required the original games to play. GTA 3 is £5.99, as is Vice City. San Andreas is £9.99.
So what's the betting that the "Trilogy" remake will be more than £22...
Because if it's less... well that would be even funnier. Cost of huge lawsuit to shut down fan effort that promotes sales of ancient games, only to create their own version that costs less again. It would be the kind of brain dead thinking you often see from publishers (re: DRM).
Looks like Valve sent out quite a lot of Steam Deck developer kits
1 Oct 2021 at 3:36 pm UTC Likes: 3
1 Oct 2021 at 3:36 pm UTC Likes: 3
Quoting: slaapliedjeI hate leaving negative reviews, but had to for Outward. My steam review here [External Link], quoted below.Quoting: ghiumaFallout 4, Outward and Mass effect... Kindoms of Amalur... Metro... The Outer Worlds... Shenmue...ecc ecc... :grin:How good is Outward? I ended up getting it for the PS4 so my brother and I could play it co-op, and we got our asses kicked, got captured, broke out, got our asses kicked again, and then put it down for until we could figure out how to not get our asses kicked. :tongue:
Feels like a game made by devs from the early 2000's, but in a modern game engine. Lots of things you take for granted in modern games are just missing. Key rebinds are there, but you can easily rebind the same key to multiple things accidentally, because there's no warning when you do. Positioning crafted items needs to be pixel-perfect before they highlight. Hotbar customisation is clunky. Fighting is terrible, like you're underwater. Models and animations are... of a low quality. To be kind. And finally, the survival elements are broad, but opaque. Like, after a fight, I had an infection, but no way to see what this meant, it's potential to get worse or how I should treat/cure it. Any game that relies on you to look up a wiki to figure out what's going on has failed in a fairly fundamental way. Sometimes, those games are worth persevering with. This is not such a game.
Lots of potential. The game just doesn't capitalise on it.
Worked well on Linux - I used Pop_OS 20.04 with Proton 5.13. Just hit play and it ran fine.
I got this in the Humble Choice. If I'd paid actual money for this, I'd have refunded it before the 2 hours was up. As it is, I'm not inclined to even reach that mark in the first place.
Another month down, here's a round-up of what was big through September 2021
1 Oct 2021 at 2:42 pm UTC Likes: 1
1 Oct 2021 at 2:42 pm UTC Likes: 1
Quoting: EhvisSince we're dreaming, can you throw a free Ferrari for every Linux purchase in there too? :grin:Quoting: scaineThe "Month of the Anti-Cheat News"! Now we just need October to the "Month Devs Embraced Proton Anti-Cheat"!You mean a month of devs switching to create games for Linux exclusively. No? Too much? :grin:
The upcoming No VR Mod for Half-Life: Alyx shows off amazing progress
1 Oct 2021 at 12:41 pm UTC Likes: 9
It's definitely not a gimmick to me though. The games I play in VR very different to what I'd play in "pancake" mode, but they're just as much fun, albeit in a different way.
I'm in VR about two or three times a week, even if only for 15 minutes in BoxVR to get some (much needed) exercise. My last big adventure in VR was The Room VR, which was superb, and now I'm enjoying Until you Fall which Liam streamed a while back. But I have hundreds of hours in Elite, which doesn't need any room to play at all (you just sit at your desk, as normal). Nor does Automobilista 2, or Ultrawings, or any cockpit-style game.
As long as you don't think of VR as being some big revolution that's gonna change gaming (spoiler: it won't), you'll get more out of it, I think.
1 Oct 2021 at 12:41 pm UTC Likes: 9
Quoting: WorMzyI get that Alyx was supposed to be a showcase of VR potential and shoehorning keyboard and mouse support afterwards is unlikely to provide a comparative gaming experience, but it annoys me that I can't play the latest game in a series I've been playing since the late 1990s just because I can't splash out £1000+ on an sparsely-used gimmicky bit of tech that I wouldn't even be able to use unless I reorganise my living room. :unsure:You're right about the expense, so I think the trick is that you make sure that it's not "sparsely used". And if you think it's a gimmick, then you'll never spend that kind of money, I agree. I usually find that people who call VR a gimmick though just haven't tried VR on a modern headset. If if you have, and you still think it's a gimmick, I don't know what to say!
It's definitely not a gimmick to me though. The games I play in VR very different to what I'd play in "pancake" mode, but they're just as much fun, albeit in a different way.
I'm in VR about two or three times a week, even if only for 15 minutes in BoxVR to get some (much needed) exercise. My last big adventure in VR was The Room VR, which was superb, and now I'm enjoying Until you Fall which Liam streamed a while back. But I have hundreds of hours in Elite, which doesn't need any room to play at all (you just sit at your desk, as normal). Nor does Automobilista 2, or Ultrawings, or any cockpit-style game.
As long as you don't think of VR as being some big revolution that's gonna change gaming (spoiler: it won't), you'll get more out of it, I think.
Another month down, here's a round-up of what was big through September 2021
1 Oct 2021 at 12:32 pm UTC Likes: 1
1 Oct 2021 at 12:32 pm UTC Likes: 1
The "Month of the Anti-Cheat News"! Now we just need October to the "Month Devs Embraced Proton Anti-Cheat"!
The upcoming No VR Mod for Half-Life: Alyx shows off amazing progress
1 Oct 2021 at 12:16 pm UTC Likes: 8
1 Oct 2021 at 12:16 pm UTC Likes: 8
This is very cool. And they're obviously extremely proud that they got the object interaction nailed - everything gets bunny ears! :grin:
It's weird seeing the opening scene in 2D - the bit where the strider put its foot on your balcony - it lacks the impact that has in VR, where you're genuinely shocked by the size of it and how close it came to wiping you out. Similarly, it lacks the panic you feel when you realise that you have to reload your weapon manually!
But awesome work nonetheless - it still looks amazing, and it's a great story. I do wonder how the cover mechanic will pan out later in the game. There are some enemies that you just can't show your face to, or they shoot it off. I found myself almost blind firing around cover just to survive certain encounters. I suspect the team still have some work to go before this will be fully playable.
It's weird seeing the opening scene in 2D - the bit where the strider put its foot on your balcony - it lacks the impact that has in VR, where you're genuinely shocked by the size of it and how close it came to wiping you out. Similarly, it lacks the panic you feel when you realise that you have to reload your weapon manually!
But awesome work nonetheless - it still looks amazing, and it's a great story. I do wonder how the cover mechanic will pan out later in the game. There are some enemies that you just can't show your face to, or they shoot it off. I found myself almost blind firing around cover just to survive certain encounters. I suspect the team still have some work to go before this will be fully playable.
Night School Studio creator of Oxenfree joins Netflix
29 Sep 2021 at 11:49 am UTC Likes: 2
29 Sep 2021 at 11:49 am UTC Likes: 2
I don't think the world needs another stadia-like, so if it's that, not only am I not interested, but I'd actively reconsider my Netflix sub, since I'd know it's going towards enabling that, instead of securing good shows for me to watch.
However, if it's more tied to existing show content and not trying to compete with Stadia on a grand scale, I can see the value. Like Mirv, I have precisely zero interest in it, but maybe some do, and I'm not averse to Netflix trying something new.
However, if it's more tied to existing show content and not trying to compete with Stadia on a grand scale, I can see the value. Like Mirv, I have precisely zero interest in it, but maybe some do, and I'm not averse to Netflix trying something new.
Warhammer: Vermintide 2 developer responds on Easy Anti-Cheat for Linux with Proton
28 Sep 2021 at 11:59 am UTC Likes: 8
From my experiences of playing Vermintude 2 when I got back to my Linux PC, this will be fine. The game plays perfectly out of the box in single player. However, you are disconnected (even from a single player "server") when it tries to update your character's experience.
So basically, you can play all the missions you want, but only with a starting character - you can never progress.
This is similar to the earlier situation with Killing Floor 2, where their anti-cheat prevented you from levelling up, even though you could play the game itself.
28 Sep 2021 at 11:59 am UTC Likes: 8
Quoting: CorbenWell, what is it worth, if they don't officially support it running via Proton?I think what they're saying here is that they're investigating NOT banning/kicking people for playing via Proton. BUT, they won't "support" issues you have getting the game running. So if you have a stuttery experience, low performance, broken shaders, etc, then that's tough luck. But crucially, they WILL "support" (they mean "accept", I think) your Proton anti-cheat and let you join in, assuming you can get the game to work.
Let's say they enable it, interested people try it, but get banned? Or will you just be disconnected?
From Destiny 2 we know people don't just get disconnect but get banned.
If they don't support people playing via Linux and Proton and don't lift bans of people who get banned... who will play it then?
Yes, the Steam Deck might change the situation, as it could become a viable "platform"... but with the statement above, I'm worried that the EAC situation might not improve after all.
From my experiences of playing Vermintude 2 when I got back to my Linux PC, this will be fine. The game plays perfectly out of the box in single player. However, you are disconnected (even from a single player "server") when it tries to update your character's experience.
So basically, you can play all the missions you want, but only with a starting character - you can never progress.
This is similar to the earlier situation with Killing Floor 2, where their anti-cheat prevented you from levelling up, even though you could play the game itself.
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