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Latest Comments by scaine
Gravity Ace, a gorgeous retro 2D twin-stick shooter that looks like Thrust on some serious steroids
12 Nov 2019 at 10:24 pm UTC

It's coming along really nicely. I've been following this dev and game for months and I'm really looking forward to the finished article!

Wx3 Labs looking into Linux support for Starcom: Nexus
12 Nov 2019 at 10:22 pm UTC

Quoting: Liam Dawe
Quoting: scaineI've wishlisted it too. The update says "if anyone wants to test, reply to this thread", but there are no permissions to reply on that thread. I'm guessing it's locked down to only allow replies from people who own the game, but it sure confused me!
Looks open to me?
Yep, my mistake. I was testing from work, where I almost never access the Steam store. It had long since logged me out of the browser I use there!

Wx3 Labs looking into Linux support for Starcom: Nexus
12 Nov 2019 at 6:21 pm UTC

I've wishlisted it too. The update says "if anyone wants to test, reply to this thread", but there are no permissions to reply on that thread. I'm guessing it's locked down to only allow replies from people who own the game, but it sure confused me!

Love these games - both the top-down space shooter and the modular approach, so I'm keeping my fingers crossed for this!

Compulsion Games confirm a Linux version of We Happy Few is coming next year
12 Nov 2019 at 9:14 am UTC

Wait over a year, release a poorly optimised version of an average game priced at £45? It honestly sounds like Microsoft got involved. I'm gutted that this car crash was ever associated with Gearbox.

I was looking forward to this title too. What a waste. It raised over £300K too...

At least backers are being issued refunds while getting to keep their Steam keys.

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
8 Nov 2019 at 1:41 pm UTC Likes: 1

I've doing some extreme drinking on the 7D2D stream. That probably counts. :)

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
6 Nov 2019 at 12:47 am UTC Likes: 6

Quoting: psyminIf Kimyrielle or scaine were to have written the CoC, based on their comments here, I assume it would contain more lopsided and biased language.
You assume incorrectly. I've already said that this is the kind of CoC I support. And no, I don't have anything to do with Godot, beyond supporting it financially.

I am an admin on GamingOnLinix and its associated Discord though. Never had to use any of those powers of moderation though, despite many, often heated, arguments both here on the site and on discord.

I think this is the first the I've ever been called an extremist though! That's new! :S:

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 7:18 pm UTC

Quoting: psymin
Quoting: Guest@Scaine and Kimryelle, you have both taken some effort to explain us you would exclude people for what they are regardless of what they do.
Yep. I fully support them being able to express these opinions about how they'd like the systems to work.

It also helps me know that I should avoid contributing to projects where they have positions of power.
So you'll avoid Godot? Because if I had a position of power in any project, I'd support using their CoC.

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 6:43 pm UTC Likes: 1

Quoting: Guest@Scaine and Kimryelle, you have both taken some effort to explain us you would exclude people for what they are regardless of what they do. Or do not in that specific case. :wink:

(Not that i think you are not free to do so) :D
Well sure! The standard you walk past is the standard you accept. If I know someone is being a douche, acting in ways I despise, but I continue to work with that person, I've set the standard for that community.

That's all a CoC really is. A reflection of the type of person you want in your community.

And sure, cancel culture can make some of this stuff quite murky, but a CoC isn't going to change that happening.

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 5:28 pm UTC Likes: 3

Never understood the whole issue with public/private to be honest. If I start a project, take regular contributions from three people, then discovered one of them was an unapologetic racist on an unrelated forum... you think I'm gonna want to work with that asshole?

Nah. And if I do, I'll likely lose (or at least risk losing) my other two contributors.

Ditch them. And note that I don't make that decision based on a CoC. I might have one, but my decision is based on my feelings as an inclusive, supportive, tolerant person. I just don't tolerate racists, say. The CoC only serves two purposes. First, it sets out my stall. It says, this is who I am and what I believe. And second, it helps reinforce the decisions I've already made as a not-scumbag-human.

Juan's already said all this, as TheSHEEEP linked to earlier though.

Now go support this insanely awesome project!

Godot Engine continues advancing Vulkan support, adopts new Code of Conduct
5 Nov 2019 at 5:14 pm UTC

Wow, still arguing semantics, everyone? As long as you're now all happy, positve Patreons of this awesome project, carry on. If not, move on. :D