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Latest Comments by scaine
Gloomy and surreal adventure game Mosaic from Krillbite Studio is out now
6 Dec 2019 at 6:45 pm UTC Likes: 3

Well, this review got me very intrigued, I have to say. The visuals are vaguely reminiscent of State of Mind, and the pointlessness of it all strikes me as a play on The Stanley Parable.

Not sure what to make of this! And that's a good thing, I think.

Aquiris Game Studio ending support for their online FPS Ballistic Overkill
6 Dec 2019 at 12:31 pm UTC

This game had great quality. I'm looking forward to seeing the studio's next offering! Horizon Chase Turbo looked amazing, but I'm just not really into racing games, so I've given it a miss right now. I wonder what else they're working on?

D3D10/11 to Vulkan translation layer DXVK 1.4.6 released
3 Dec 2019 at 8:03 pm UTC Likes: 2

Quoting: Patola
Quoting: Brisse
Quoting: tuubi
Quoting: BrisseI've been running the native version of ETS2 but it won't start after the latest update [External Link].
Native still starts and runs just fine for me.
It's probably an issue affecting only certain distributions. I had issues before as well when the game could not find libsteam_api.so (...)
...and that's why some developers choose to not support Linux. The way you put it, it seemed their failure. In my opinion, no developer should have to support all Linux distributions and variations. Yours is not in the steam "supported" list for the game, is it?
Brisse's profile suggests that they're running Debian, while you and Tuubi are Ubuntu/Mint. And yeah, for games, Steam are making assumptions based on the Steam runtime / Ubuntu targets. Base Debian might be missing something here.

But tbh, I think it's probably more likely a locale issue in this case! I think Brisse is Swedish and the whitespaces are probably an international character set difference. I suspect that this might be fixed by passing the LC_ALL=C.UTF-8 %command% or something similar on start up.

Checking up on the latest huge updates to sci-fi mining game, Rings of Saturn
28 Nov 2019 at 11:48 pm UTC Likes: 2

Ha, I made the same point on the Discord, actually. From what we know of the rings though, they're incredibly fluid. Stuff bumping into stuff all the time. Hence very difficult to keep track of stuff unless you visit it from time to time.

Ultimately, best not over think it. Hard sci-fi is superb and the attention to detail is insane but at the end of the day, this is about making a fun game, and a permanent POI marker might make certain story elements pretty difficult to maintain. Maybe it'll change in future though, who knows?

Some early first impressions of Google Stadia played on Linux
26 Nov 2019 at 8:10 pm UTC Likes: 4

Please keep the discussion civil. There's been a lot of pretty ambiguous comments on this thread that could be read several different ways. I'm pretty sure that there was nothing personal intended in any of them, so I've tidied up where I think the line was crossed and please just everyone remember the human behind the comment.

Thanks.

Improve your typing to fight hordes of monsters in retro arcade game Type Knight
26 Nov 2019 at 4:58 pm UTC Likes: 2

I loved Transistor's version of "easy" mode. The base game is played evenly for a while, but you quickly accrue optional "Limiters" which change your, or your enemies capabilities, making each encounter harder. The flipside was that each Limiter added to the experience you accrue from each encounter, so playing a harder battle reaped slightly better rewards overall. You were in control at all times, and it felt seamless, because the Limiters were placed like Functions, so you didn't have to escape out to a control panel and change a slider from "normal" to "easy" - it was all done in context to the main game.

Improve your typing to fight hordes of monsters in retro arcade game Type Knight
25 Nov 2019 at 6:35 pm UTC

I suppose you could make the game easier by including your own dictionary which has easier words in it? The default starts really easy, but by the time you're coming up on the boss battle, you're getting words like 'aurora', 'epiphet' or 'disentangled'... when you're trying to type three of those, while warding off the smaller three/four letter bats AND defending from the wraith, well, it can get pretty tough. You'll need your kill-all word a couple of times, I suspect.

Useful to know that there's a clear-all key bind. Dunno how I missed that!

Improve your typing to fight hordes of monsters in retro arcade game Type Knight
24 Nov 2019 at 10:23 pm UTC Likes: 1

45 words per minute - but nearer 60 if you discount all those pesky spelling errors!

inXile's big party-based RPG 'Wasteland 3' launching May 19 next year, now up for pre-order
14 Nov 2019 at 11:47 pm UTC Likes: 2

Man, the DJ/narrator in that video has an incredible voice. Between Bastion, Transistor and Portal 2, I'm begining to realise that I'm an absolute sucker for really excellent voice acting. It's the make or break of good sound design. Plus Wasteland 2 was excellent. I have high hopes for this!

Gravity Ace, a gorgeous retro 2D twin-stick shooter that looks like Thrust on some serious steroids
12 Nov 2019 at 10:29 pm UTC Likes: 1

Oh, BTW, usually when I send Liam news about a cool new game I saw, he near-instantly replies with the GOL article where he already covered it.

So, it's with some satisfaction that I should point out... I covered this game 10 months ago when it first went alpha. Ahhh, that's a nice feeling!

Seriously though - great game, great dev. One to keep an eye on.