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Latest Comments by scaine
Reminder: Update your PC info for the next round of statistics updates
25 Sep 2019 at 10:02 pm UTC Likes: 2

Quoting: Shmerl
Quoting: JungleRobbaI'd be very interested in statistics on X11 vs Wayland usage, maybe as a separate question or just more DE entries. I've been using Sway for work for a while but I feel that over this year it has become quite viable for gaming usage as well. There are very few situations where I find myself having to start i3 again.
Wayland stats would be interesting, but it still has major downsides for gaming, such as lack of adaptive sync support.
[Unpopular/controversial opinion/rant?]
I know I'm being pessimistic, but honestly, Wayland has just precisely zero selling points for me. Apparently it's a better design, in some way. More focus on modern architecture in some way that I'm meant to care about? But in reality, it's just a series of drawbacks with no upsides (that I know about, or care about).

Doesn't help that I'm still on Nvidia either - did they ever get Nvidia to care enough about Wayland to add the necessary driver support? Sure, my next card will be AMD, but I'm only just over a year into my GTX1080 so I'm probably about four years away from that being relevant

Wayland feels like a solution in search of a problem. Always has. Its utter lack of traction/success actually justifies Canonical's wasted Mir effort. No wonder that they realised they had to build their own tech based on Wayland's performance/uptake.

Long story short - start showing Wayland performance benchmarks where it significantly (or hell, even marginally) outperforms Xorg and people will actually care. Keep bashing on about "better security" or "direct access to compositor without the need for client/server architecture" and no one ever will.
[rant over]

DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4
23 Sep 2019 at 12:24 pm UTC

Quoting: TheRiddickWould like a status update on when we will see EAC and Battleye working correctly with proton.
Work started on that with Proton 4.11. You can see Liam's mention of it here:

Possibly just as exciting, is that a bunch of Wine "modules" are now built as Windows PE files instead of Linux libraries. Eventually, this will help some DRM and anti-cheat systems as work progresses on it. Fantastic to see work on that being done!
That was the end of July, and no word since. I suspect that migrating the core anti-cheat wine modules to be compatible will be a long road!

I'd love an update on this too, but I doubt anyone really knows when it'll be "ready".

Dota 2 is going through multiple big ban waves and some matchmaking changes
20 Sep 2019 at 12:22 pm UTC Likes: 3

As they probably intended, my introduction to DOTA Underlords has rekindled an interest to play a little more DOTA 2. Now that they're trying to clear up the community, I might dip back into it a little.

It's still incredibly overwhelming though. Not just the character selection, but the item purchases throughout, and the tactics that you're meant to simply understand. Couple all that with the "last hit" mechanic and the whole thing becomes a bit daunting.

By comparison, Underlords is practically a kids game.

Hot Lava from Klei Entertainment is in the works for Linux
20 Sep 2019 at 11:53 am UTC Likes: 1

Man, this is great news. There was nothing on the Steam or Klei forums about Linux support, so I'd begun to suspect the worst. Love Klei - they're immense. Looking forward to picking this up.

A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 8:33 am UTC Likes: 11

Quoting: AciDFor a website promoting Linux, and hence the freedom it brings, I'm ASTONISHED by the very, very narrow views some of the commenters are trying to explain here.

A law will give the consumer more liberty, and you see that as bad?!

Please.

Also, for those who keep repeating 'stores should drop the French market', you first need to understand how the EU market works.
Scratch that, those of you talking about how X could affect Y should first take a deep breath, then learn how a free market work compared to one with monopolies (which you are promoting).

I still can't believe we are seeing those type of comments on a Linux website!
No-one is disputing that more liberty is "good". But it's a naive view that there's no price to that liberty. Many of those "narrow" views you're referring to are simply savvy of the likely catastrophic effect that this liberty will have on the industry. Indie devs will see revenue drop off to the point that they simply can't make a profit (most are already struggling to do so). AAA devs will move to a model of subscription or even more aggressive microtransactions to compensate for the resale model causing a drop off of new sales.

More liberty is great. It's just the consequences of all that freedom that we're discussing.

A French court has ruled that Valve should allow people to re-sell their digital games
19 Sep 2019 at 10:33 pm UTC Likes: 11

Quick note on anyone saying Valve should 'just exit France'. France is part of the EU, of course and this ruling would likely become EU law. I'm pretty sure the EU market is gigantic enough that just abandoning it is out of the question.

Also, for those wondering why they're going after Valve only, you can absolutely bet that if this becomes EU legislation, it'll affect all online digital stores. Valve are just the test case here.

A French court has ruled that Valve should allow people to re-sell their digital games
19 Sep 2019 at 8:34 pm UTC Likes: 13

Quoting: subWhy doesn't this automatically affect other digital game stores in France immediately?
Someone hast to go to court against Epic, GOG, ... separately, one by one?
I think that if this passes into law, it will affect all stores.

What's most interesting here is how it will affect Google Play and Apple Appstore. And the upcoming Stadia, of course. I think there will be significant opposition to France's ruling here. It will set a precedent across multiple markets worth, literally, billions.

Just some of the games coming to Linux in 2019, the September edition
14 Sep 2019 at 9:47 am UTC Likes: 1

Very excited about Stoneshard and Pine. I'm beginning to weirdly not care about Shadow of the Tomb Raider. It feels like we've been waiting for it for literally years. I wonder what happened to it?

Hellpoint is right up my street too. So many awesome games coming. Magic.

Steam Play Proton 4.11-4 has been released into the wild
14 Sep 2019 at 9:41 am UTC Likes: 3

Quoting: Solitary
Quoting: scaine
Quoting: Solitary
Quoting: scaine
Quoting: TheRiddickAllot of the mouse capture issues are related to people with more then 1 monitor, which apparently is not many of us. This results in the problem being prevalent apparently since testing is mostly done on single monitor setups.
Yep, all of my mouse issues are when my pointer would leave the right edge of my primary game screen and appear on the left edge of my non-game screen.

For Fallout 4, I can work around the problem slightly by repositioning the virtual layout of my monitors to be above/below each other. It doesn't actually fix the issue, but you're much less likely to look directly up while playing! When you do, you'll still get the freeze as the mouse 'leaves' the game space, but it's much easier to deal with.
Couldn't you just disable one of the monitors before you start the game?
Would mean moving all my windows back over when I'm done... not sure if that's more of a hassle to be honest! I'll do some tests this weekend though and report back.
I am not sure I understand what you mean? Are your app's windows tied to the specific monitor? I would expect they would be on their own separate virtual workspace and just disabling a monitor won't move anything.

Oh... or do you have just one workspace stretched across two monitors?
Yep, exactly that. Hmmm, you have me thinking though - I could just put Steam into its own workspace and then turn off the monitor? Options. At my PC now. I'll have a play about.

[EDIT: Well, that worked pretty well. I put Steam in a separate workspace, turn off the second monitor, play Fallout 4 flawlessly, then turn the monitor back on again when I'm done and switch back to my "main" workspace - all my windows are correctly positioned. Excellent!]

Steam Play Proton 4.11-4 has been released into the wild
14 Sep 2019 at 7:09 am UTC Likes: 1

Quoting: Solitary
Quoting: scaine
Quoting: TheRiddickAllot of the mouse capture issues are related to people with more then 1 monitor, which apparently is not many of us. This results in the problem being prevalent apparently since testing is mostly done on single monitor setups.
Yep, all of my mouse issues are when my pointer would leave the right edge of my primary game screen and appear on the left edge of my non-game screen.

For Fallout 4, I can work around the problem slightly by repositioning the virtual layout of my monitors to be above/below each other. It doesn't actually fix the issue, but you're much less likely to look directly up while playing! When you do, you'll still get the freeze as the mouse 'leaves' the game space, but it's much easier to deal with.
Couldn't you just disable one of the monitors before you start the game?
Would mean moving all my windows back over when I'm done... not sure if that's more of a hassle to be honest! I'll do some tests this weekend though and report back.