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Latest Comments by scaine
The short and sweet sci-fi story CAT Interstellar is now permanently free to grab
9 Sep 2019 at 12:45 pm UTC Likes: 1

I loved this short masterpiece. It may be short, but remains lots of fun and the gameplay is really smooth and surprisingly lovely graphics given the size of the studio. Is it a sole developer, actually?

And it's shame they didn't promote the charity angle. I had no idea. I can see their point, but of course Humble plays on its charity donations all the time to great success.

I'll be buying the sequel for sure, however long it takes.

FOSS voice chat application Mumble has finally put out the massive 1.3 overhaul
9 Sep 2019 at 12:39 pm UTC Likes: 4

Why the Discord hate here? Every time someone shouts "spyware" about this app, I do another little search on the internet and yet every time, I seem to end up on the usual fairly paranoid forum and reddit posts that simply put Discord in the same basket as Steam and Facebook. Sites like this don't help sell the story [External Link]. Yes, they track stuff, like the messages you type? That's what the service is! Yes, they hold your email address. That's how you log in to the service.

So most of the hate seems to revolve around the "process logger" which is a feature of the thick client so that Discord can put a "scaine is playing Mothergunship" tag under my username when I start playing. It's opt-in too.

Bottom line, all the cries about "Discord is spyware" seem to come from a Stallman-like hatred for any and all proprietary programs. If that fits your ideals, great. But since I already use Spotify, Netflix, Prime, Steam, Twitter and Google products, it's pretty clear it doesn't fit mine.

Now maybe I'm just a "brainless gamer, gobbling it all up". But I don't think that "installing Discord is like installing Windows 10".

Seriously, I think GOL needs a :rollseyes: smiley. The over-reaction is real.

FOSS voice chat application Mumble has finally put out the massive 1.3 overhaul
9 Sep 2019 at 9:58 am UTC

I still use Teamspeak, but updating it is a bit of a pain, because I have to update the little server app on my "server" laptop first - if the clients update early, then it breaks, which isn't ideal.

I tried Mumble years ago, but switched to Teamspeak because the app did a better job with low-quality mics, including echo reduction and noise reduction.

Discord seems to have grabbed the market though.

A new Humble Monthly is up with BATTLETECH as an early unlock
8 Sep 2019 at 9:58 pm UTC

Quoting: ErzfeindI already had Slay the Spire, but getting Battletech and State of Mind sure is nice ;-)
Battletech is next month's game, mind. You don't get that unless you commit to the bundle before the end of September.

You can now level up your Dota Underlords Proto-Pass to 99
6 Sep 2019 at 9:08 pm UTC

Performance on mobile is fine on my Pixel 2, but it takes about 90 seconds to actually start, which is pretty frustrating.

As for the game itself, it's still a lot of fun, particularly with the last round of changes that added blockades and so on. I only tend to play casual though. It's a little less brutal and more fun.

CodeWeavers still looking for more developers to work on Steam Play/Proton
5 Sep 2019 at 6:35 pm UTC Likes: 5

Quoting: Klaas
Quoting: scaine(…) wikipedia describes clean room engineering to be related to a method of software development that focuses on bug reduction.
I think you're looking at the wrong Wikipedia article. https://en.wikipedia.org/wiki/Clean_room_design [External Link]
Well then. Indeed I was. https://en.wikipedia.org/wiki/Cleanroom_software_engineering [External Link]

Every day is a school day.

CodeWeavers still looking for more developers to work on Steam Play/Proton
5 Sep 2019 at 4:41 pm UTC

This is causing so much excellent confusion! :D

Honestly, not sure what Kokoko is getting at either! Article and follow up comments were pretty clear to me. Perhaps it's because of the reference to "clean room" which isn't strictly applicable here - wikipedia describes clean room engineering to be related to a method of software development that focuses on bug reduction.

A big new release of the RTS Warzone 2100 has finally made it out the door
4 Sep 2019 at 6:43 pm UTC

Quoting: scaineEvery time I see the Warzone name, I think of Battlezone [External Link]and pine for an open source remake of that classic. I might even be tempted to pick it up on sale, as apparently it has a platinum rating on Steam Play. Maybe. We'll see.

It's from 1998 though, a year before Warzone 2100 came out. There must have been something in the water back then to produce such classics in such a tight grouping (14 months in total)!
Eh... sorry for continually harping on about Battlezone, but this article really put me in a mind to play it, but I wasn't about to spend £15 on it from Steam. By some kind of incredible luck though, it's only just over £3 on Humble right now!! So, if you're as desperate to play it as I am... here you go [External Link]!

Godot Engine continues advancing the Vulkan rendering system, 3D work has begun
3 Sep 2019 at 3:03 pm UTC Likes: 1

Quoting: StraToNAFAIC, reduz stated that Godot Engine was named after Waiting for Godot piece by Samuel Beckett. Since Beckett originally wrote the play in French (despite him being Irish), Godot is supposed to be pronounced "Goh-doh", so does "Godot Engine".

HOWEVER, reduz himself pronounces it "Goh-dot", being a native Spanish-speaker. Thus, it is commonly admitted in the community that everyone chooses his preferred pronunciation, this is no big deal.
But for the avoidance of doubt, it's definitely "goh-doh". Thanks for clarifying! :D

A big new release of the RTS Warzone 2100 has finally made it out the door
2 Sep 2019 at 3:51 pm UTC

Every time I see the Warzone name, I think of Battlezone [External Link]and pine for an open source remake of that classic. I might even be tempted to pick it up on sale, as apparently it has a platinum rating on Steam Play. Maybe. We'll see.

It's from 1998 though, a year before Warzone 2100 came out. There must have been something in the water back then to produce such classics in such a tight grouping (14 months in total)!