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Latest Comments by scaine
What have you been clicking on this weekend?
4 Aug 2019 at 9:59 pm UTC Likes: 2

I bought, installed and finished Wolfenstein: The New Order, bought it as a double-pack with The Old Blood for a reasonable price. Great game, beautiful graphics and fun story (if ridiculous).

Otherwise, 7 Days to Die on the GOL server/stream with Sin, Ehvis, Himselfe and Jolltz, and lots and lots of DOTA Underlords. The latter is much more streamlined with the recent alliance changes and free re-rolls when you lose. Feels a touch fairer/balanced.

Extreme arcade space combat game "Space Mercs" has officially released
2 Aug 2019 at 8:13 pm UTC Likes: 3

This dev has knocked it out of the park in terms of engagement, approach and results. It's been a pleasure following his progress on Twitter. Insta-buy.

Dota Underlords has another update out, this one changes the game quite a lot
23 Jul 2019 at 9:45 am UTC

Yep, we'll still disagree. Partly because some such rounds are still meaningless (instead of everyone winning, now everyone loses) but mainly because you have to learn about strategy outside of the game. That's terrible, unforgivable game design.

Well, slightly forgivable, because it's beta. But as I say, I still hold Valve to a higher standard, and they've failed here.

Dota Underlords has another update out, this one changes the game quite a lot
22 Jul 2019 at 5:21 pm UTC

As I say, we'll disagree. Anything that requires out of game meta/research to make the game enjoyable: terrible game design. I expect better from Valve and if this isn't fixed in later builds, I'll be gobsmacked.

Dota Underlords has another update out, this one changes the game quite a lot
21 Jul 2019 at 11:04 pm UTC

Can't agree with the above regarding neutrals - the items rarely justify ruining your bench on the off chance of beating them and some of the strongest sides I've seen have lost. As I say, I've played many, many rounds since the change and no-one, ever, has beaten the dinos. The griffens are do-able (some have), but I haven't managed it yet.

Changes like this annoy me a little, because it's just not clear what's happening. When you hover over them, their DPS is typically listed as "minus several hundred thousand", some of the alliance say "alliance-type" and you have to read the release notes to get an inkling. I read the release notes, but got bored after pages of info, and didn't get the neutrals note!

So, yeah, not a fan. It's still in beta though and will no doubt change again before going live.

Dota Underlords has another update out, this one changes the game quite a lot
21 Jul 2019 at 12:10 am UTC

Still really enjoying this game, but at the Smuggler level, I have to say that the competition is pretty fierce. I haven't won in ages, although I still aim for a podium. Sometimes the RNG just kills you, although it helps to know that there are only so many heroes available, spread amongst the remaining players, so if everyone is chasing a lvl3 Juggernaut, for example, you'll be out of luck.

There's no note of it in the changelog, but the neutrals after the first three rounds appear to have been massively buffed. The Dinos are now effectively impossible - hardly taking damage and dealing out oodles. Everyone, without exception, fails that round now. The two griffins are also nearly impossible, although I've come close occasionally.

Great game. And the levelling/challenges are helpful in urging that "just one more shot" mentality.

The developer of Streets of Rogue recently commented about supporting Linux
16 Jul 2019 at 11:56 pm UTC

Quoting: Purple Library Guy
Quoting: Chronarius
Quoting: scaineBased on my own experience then, I suspect that the vast, vast majority of support issues are logged by Linux users who are using any distro that isn't Ubuntu. Because, honestly, what else can it be??

Or am I somehow magically blessed with this near-perfect experience?
Exactly! This is my experience as well. Ubuntu has become the standard for gaming on Linux.
Very true. Pity they decided to bugger it up with the 32-bit library mess.
And then un-bugger it. And I'm not bothered anyway, as I'll use Ubuntu Mate 18.04 (or possibly 20.04) as the base until 2023/25 and hopefully we'll have a better solution by then. That whole thing is a storm-in-a-teacup as far as I'm concerned.

The developer of Streets of Rogue recently commented about supporting Linux
16 Jul 2019 at 5:45 pm UTC

Yeah, Mirv, that second question would be interesting. I'm extremely "tech-savvy" generally but not really all that tech-savvy about Linux, so I'd challenge that assumption, "all/most Linux users are techies".

Conversely, I use Ubuntu (the "official" platform for running games on Steam) and have only filed bug reports for two games in my nearly 6 years of Linux-only gaming, both recently. One two months ago filed with Chronicon, where the dev didn't know why it doesn't launch on Ubuntu 16.04, but noted that they only support 18.04, and that was that (in that support thread, in fact, Liam helped by noting that it ran on 18.10). And one for a Lime error I was experiencing in Dicey Dungeons, which the dev suspected was an easy fix... and it was. It's now perfect again.

Based on my own experience then, I suspect that the vast, vast majority of support issues are logged by Linux users who are using any distro that isn't Ubuntu. Because, honestly, what else can it be??

Or am I somehow magically blessed with this near-perfect experience?

The developer of Streets of Rogue recently commented about supporting Linux
16 Jul 2019 at 12:45 pm UTC Likes: 1

Quoting: ChronariusOnce again, how does he get his numbers? Which sales count for Linux? Which for Windows?
Steam gives you those figures. Whatever platform the game is played on attributes the sale. If there's no playtime in the first two weeks, the platform of sale is used for attribution, I think? Need to be careful with that one though, as the default sale platform for attribution is "Windows", so if the game is bought on Android or Steam Play, then not played, I think you end up counting as a Windows sale.

Roguelike dungeon crawler "Emberlight" sounds like it has an interesting gameplay loop
16 Jul 2019 at 9:49 am UTC Likes: 1

Looks just absolutely beautiful. What puts me off a fair bit is the "beat your old boss-self" mechanic. I play these games in a very min/max way, so when I defeat the game's boss, I like to do it in a fairly brutal, overkill way. If I then have to play again, knowing that the horror waiting at the end of the story is my old min/maxed, brutal, overkill self... I lose motivation to play. Both because it'll be really hard, but also because I form an attachment to my heroes.

I hated Warcraft 3 for pulling the same stunt with Arthas. "Hey, play this awesome paladin for 10 missions, form an attachment to how pure and powerful he is, powering him up hugely along the way! Haha! Fooled you! Arthas is now the bad guy and you'll fight him later on."

Urgh. :D