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Latest Comments by scaine
Minecraft 1.12 released today with parrots, a whole new advancements system and more
8 Jun 2017 at 7:24 pm UTC Likes: 4

Quoting: Kels
Quoting: scaineI suppose the issue is that people rarely play "out-of-the-box" Minecraft, which is what Minetest is most like when you fire it up. You have to add a lot of add-ins to get Minetest to even be a game. It's just a creative-mode sandbox at first, no enemies, no end game.
So....because people add lots of mods to Minecraft, then Minetest is inferior because you need to add lots of mods? Sounds legit.
Hmm. You seem intent on making my (poorly worded) observations reflect some kind of hostility towards Minetest. So I'll be clear - Minetest, out of the box, is bloody awful. Not even a game, in fact, as the developers go to lengths to state. You must mod it extensively before it's entertaining as anything more than a voxel tech demo. Once you do so, however, it can be a lot of fun.

Minecraft, by contrast is a complete game in its own right. It's also got an insane number of mods, but how many you use is optional.

I'll be clear again - Minetest can be a lot of fun, but since it doesn't have a core game on which to build, it's unlikely to ever gain the market momentum that Minecraft enjoys. I reckon Terasology has a better stab at that because its vision revolves around building a game, not an engine.

Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 Jun 2017 at 6:40 pm UTC

The full loot on PvP is devastating. I lost everything in the game when I was trying to race through a red zone to get to another yellow/blue zone when I was ambushed during some gathering en route. You live and learn, I suppose, but losing all my loot set me back, literally, days, in terms of how much it cost me to make.

That's a game decision, and good on them for sticking to it, but I'm there for the gathering and PvE, so I'll play this right up to the point I lose everything again, then I'll be out of the game forever, I suspect.

It wouldn't be a problem if you had some routes that simply kept you out of red/black zones, but the way they've mapped the world out, some zones are simply inaccessible unless you risk the sprint across a hostile zone.

Minecraft 1.12 released today with parrots, a whole new advancements system and more
8 Jun 2017 at 8:34 am UTC Likes: 2

Quoting: throghWell? And what about Minetest? Because that's a native, complete free running game and engine for Linux. Minecraft is therefore just some kind of (over)hyped product from my point of view. Yes I've played it also in the past and settled with it onto Linux years ago. But after Microsoft bought Mojang and after so many other things: It's just overrated now even if it got nice graphics with shaders.
I suppose the issue is that people rarely play "out-of-the-box" Minecraft, which is what Minetest is most like when you fire it up. You have to add a lot of add-ins to get Minetest to even be a game. It's just a creative-mode sandbox at first, no enemies, no end game.

In fact, even the underlying feel of the game is pretty different. But there are full-skin modules/customisations which are attempting to recreate the entire Minecraft 1.7 experience in Minetest.

Full list here: http://wiki.minetest.net/List_of_Subgames [External Link]

Overload, the excellent Early Access six-degree-of-freedom shooter updated again recently, looking amazing
7 Jun 2017 at 3:21 pm UTC Likes: 1

The game is constantly impressing me from all angles.
Best. Pun. Ever.

Also, your use of "decent" to describe for a Descent clone... even if it's not intentional, I'm impressed! :D

The Ashes of the Singularity Linux request topic has more requests than the game has reviews
4 Jun 2017 at 10:48 pm UTC Likes: 2

I didn't contribute to the epic Steam thread as this isn't really my kind of game, but if a Linux version comes along, I might just end up buying it as a general show of support. It is meant to be pretty slick too.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
3 Jun 2017 at 9:33 am UTC

Quoting: rudzhaAll this is fine and nice, but ffs, can we finally get 4k support, I mean it's not that hard.
Yeah, good point. I run my 4K screen at 1920x1080 because Steam is unusable at high resolution. Also, admittedly because games are silky smooth played at lower resolutions.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
2 Jun 2017 at 4:15 pm UTC Likes: 5

Feels like too low a barrier to entry for me. I sense troubled waters ahead! It sounds like they're putting the Greenlight onus onto Curators. Might work, but that low barrier still worries me.

Salt and Sanctury, an in-depth review
25 May 2017 at 9:06 pm UTC

You do need a bit of investment to get the best from this, it's true. It's not a "casual" game, but still much more approachable than something like Dark Souls (assuming you still have access to a Windows box, or somehow get it running in Wine).

I've played some fantastic side scrolling action RPGs - Dust: An Elysian Tale, Mark of the Ninja, The Swindle, Outland, Guacamelee, Hollow Knight and more. But S&S is the perfect blend for me. The others are great, but this one is the daddy.

And it's okay for others to prefer Mark of the Ninja, or whatever. They're all great. But in my opinion, so far, Salt and Sanctuary is the only one in my personal top ten.

Example: Mark of the Ninja... a masterpiece, right? You're damn right. And yet... I completed it, without rushing, in just over 8 hours. I've already spent FOUR TIMES as long having just as much fun in Salt and Sanctuary. Less story sure, but more action.

Great to find a gem like this. We should start a Hidden Gems series on GOL, I reckon. Some kind of "Submit Awesome Game" mechanism...

Salt and Sanctury, an in-depth review
25 May 2017 at 7:50 am UTC

The controls comment from Kyrottimus does make me wonder if the game had a Linux bug on release. Either that or they were using hefty weapons without enough endurance. I admit that so far, all I've used are light swords and maces. I feel a barbarian build coming on! Light armour, great sword/axe, no magic.

Salt and Sanctury, an in-depth review
24 May 2017 at 8:19 pm UTC Likes: 1

Quoting: razing32
Some Steam reviews have laughably called out Salt and Sanctuaries graphics as “muddy”.
I can agree steam comments can be stupid , ironic or ironically stupid sometimes but in this case I agree.
If there are too many entities on the screen , say player , player missiles enemies and their missiles , I would have a hard time figuring out what the heck is going on and where i am and what I am doing.
If i died as a result of that I would have been VERY frustrated.

I will give it a shot on sale though.
At the risk of valiantly and blithely defending every negative comment with rampant fanboism... the only time I've ever died in S&S because of something I didn't notice, it was a poison effect that occurred during the Mad Alchemist battle and I was so focused on the fight, I didn't notice the bar at the top draining away my life.

This isn't a bullet hell game where you're overwhelmed by what's happening on the screen (although I did read that one of the later bosses comes close to this description). 99% of your time, you'll be focused on the small number of enemies on the screen and working out your strategies accordingly.

I guess the Tree of Men boss gets a bit crazy, but my point is, I think, that Steam reviews are the dregs of society's worst, most ill thought criticism. I stand by my review! :)