Check out what anti-cheat enabled games work on Linux / SteamOS on our dedicated anti-cheat compatibility page.
Latest Comments by scaine
Salt and Sanctury, an in-depth review
24 May 2017 at 4:51 pm UTC

Quoting: slaapliedjeDid they fix the game pad set up? My brother and I were planning on playing this co-op, but it seemed the game pad setup was broken.
Well that's weird - as Liam noted in his announcement article back in July last year, the game's gamepad detection is flawless, seamlessly switching from keyboard to gamepad depending on if you press a key or button.

I used both Steam Controller and a wired Xbox360 pad for this game and they're both perfect. I can't speak for anything else though, sorry.

Salt and Sanctury, an in-depth review
24 May 2017 at 4:48 pm UTC

Quoting: GuestEnemies were either way too easy or frustratingly too hard (for example, there was this zombie mob with an axe, now while slow, the zombie can swing that axe probably 3-5 times a second and could really take a beating; if you were hit twice you were dead, and good luck killing it before your stamina maxed out and you had to back off to rest).
I know the ones you mean - in Bandit's Pass. Yeah, they're tough, but I enjoyed the challenge. And remember that before you got to the point where those guys were knocking lumps out of you, you were given plenty of warnings of how difficult that area is!

I guess, if you hit a tipping point of frustration with the game, then I understand why you'd give it up. For me, I just realised that I needed either heavier armour, longer reach, or a ranged weapon. So I went away to find other areas on the map to score some upgrades and came back better equipped.

That's why I love this game - different characters have different challenges with different enemies. It took one try for my Knight to defeat the Mad Alchemist, but nearly ten attempts with my mage. So far, I haven't quite hit the frustration tipping point!

Rise & Shine, a fantastic looking platformer combining action and puzzles has officially released for Linux
17 May 2017 at 10:29 pm UTC

Quoting: nikkenIts a shame when the developers dont quality control better, especially with games that looks this good and fun to play. I hope they fix it quickly!
Apparently already fixed! But I'll wait for some confirmation before I purchase again.

Rise & Shine, a fantastic looking platformer combining action and puzzles has officially released for Linux
16 May 2017 at 10:53 pm UTC

Quoting: PlayXnot working for me.
stuck at the aduld swim logo

after copy some mono and plugin files from another unity game I could get to main menu, but if I try to start a game, then nothing happens.

maybe they pressed only the "export to linux" button without testing
Same here. Been stung by this kind of quality control before, so I'm gonna refund it now, then see if they fix it quickly. If so, I'll be happy to buy it again.

The developers of Mantis Burn Racing are open to bringing the game to Linux, if there’s enough interest
11 May 2017 at 11:37 am UTC

Quoting: DamonLinuxPLLooking very similar to Little Street Racer.
True, but Mantis is much prettier, I think [External Link], and there's something about how "vertical" Little Racers camera stands that put me off it. I tended to find that I needed to run each race in that game a couple of times because a few turns were so sudden, I couldn't prepare for them. From memory, it was also a wee grindy to get better cars, but no idea how Mantis compares in that regard.

I do enjoy this kind of game though, so it's good to see some (quality) competition.

Albion Online to revamp the Hell Gate battles
9 May 2017 at 9:06 am UTC

PvP is exciting, but Albion's red areas mean full gear loss on death, which makes it extremely risky. It's pretty harsh. I'd okay more PvP if it was a percentage of your carried gold or similar. Or even a percentage of your overall wealth.

Albion Online to revamp the Hell Gate battles
7 May 2017 at 5:34 pm UTC

Quoting: GuestAny ideas when this game may go live? I want to play it but the prospect of yet another character wipe keeps me from jumping in with every update. I keep it installed just in case, but pretty sure I'll just wait until they stop with the character wipes before I start really playing.
Still a way to go. The last ever character wipe and go live date is July 17th [External Link]. So, nearly 10 weeks to figure the game out and decide how you want to play it.

Albion Online to revamp the Hell Gate battles
6 May 2017 at 5:17 pm UTC Likes: 1

Quoting: liamdawe
Quoting: scaineAll it needs is a GamingOnLinux.com guild. :D
We just made one today called "Linux" ;)
Superb! Time for a guild change...

Albion Online to revamp the Hell Gate battles
6 May 2017 at 3:26 pm UTC

I've been playing this (nearly) every day since about a fortnight ago. Only Tier-4 stuff for me, but that's because I'm a fire mage, holy healer, nature/druid, ranger, fighter. Not to mention Tier-3 crafting of all tools and weapons, nearly Tier-4... and a gatherer, lumberjack, stonemason guy. Oh, and I just bought my own island and I'm a level 10 farmer now, and have my own Adept repair station.

So much variety! Obviously, this isn't how you should play the game... but you can if you want to! I'm just trying everything out that I can so that I can focus when the big reset takes place in July.

Next time around, I'll focus on nature and ranger. I'll probably do the gathering stuff - hide, lumberjacking and stonemasonry, then focus on building bows. I'll definitely do the island thing. It's like a farmville mini-game...

Phenomenal stuff. Yes, it's a bit grindy if you want to be insane like me and try a bit of everything, and yes, I agree with Liam - the PvE is a bit sparse, and the single-player PvE is utter pants, very boring. But still, cracking game overall.

All it needs is a GamingOnLinux.com guild. :D

Wine 2.7 is out with shader improvements for Direct3D 11
29 Apr 2017 at 3:09 pm UTC Likes: 1

Quoting: Guest
Quoting: Whitewolfe80we can argue the technical terms but in laymen terms it emulates it
Thats exactly the problem, people think its an emulator because of all the confusion from people such as yourself, who say "it emulates" when in fact it doesn't.

In laymans terms, emulation and virtual enviroments are 2 completely different things.
Shall we call Windows, PC?
What's the problem, exactly? Wine isn't emulating windows directly, but it's emulating its system calls. It's such a irrelevant distinction, I can't see why people get upset over this. What does it actually matter?

Re-reading that paragraph I just wrote, I'm now worried that someone will smugly complain that it's not "emulating its system calls"... since technically it's replacing and redirecting those calls. And that's fine if it make any material difference to how you think about wine. I don't think it will.