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Latest Comments by scaine
SteamOS/Linux Version Of Gauntlet Cancelled
24 Jul 2015 at 2:10 pm UTC Likes: 3

Quoting: HonorEDnlK
Quoting: muntdefems
Quoting: LinasOh come on, if they want to say PC, let them have it. It is just as meaningless as the whole Linux vs GNU/Linux debate. Sometimes the distinction is important, but most of the time it is not.
In my regular skimmings through Kickstarter when updating the crowdfunding wiki I come by a lot of campaigns with ambiguous platform support statements like "this game will be available for PC". You'd be really surprised how many times the devs really mean "Personal Computer" (i.e. Windows+Mac+Linux) and not only "Windows".

So no, even if Steam does it, "PC" does not always equate to "Windows" and it can lead to confusion.
From the guys who brought you "I'm american" and "Let's play some football".... comes.... "this game will be available for PC"

They just love to do this, I hate specifying that I'm american but not from the US, that's so annoying! Europeans and Asians don't have to do this. And don't even get me started with football, the original football you know? you know which one it is right?

What's with people and taking names for something that's more general and just shove it to something specific, that's what the people who say PC when they intend to say Windows are doing. And I rightfully hate that practice.

Sorry for my rant.
Rant justified! The PC vs Windows argument, in my head, sounds like promising a game for "Europe", then only releasing it in, say, "Germany". Quite rightly, French, British and Spanish (and others) would be pretty upset.

A developer who uses this term deserves nothing but a healthy dose of contempt. You instantly know what their focus is and how seriously they take other platforms.

As for Muntdefems comment, he's bang on that this ambiguity ends up costing time/effort when researching crowd funding - it's bad enough to deal with this kind of vague term as a consumer, but when you're actively involved in digging out facts for news, it's properly infuriating.

Star Wars Knights Of The Old Republic II Released For Linux, With Preview Port Report
21 Jul 2015 at 6:10 pm UTC

Bought and installing. Happy to be able to play this at last! I've heard good things, although apparently some mods are pretty critical to enjoying the full game. I'll have to do some research - although the artcile has already pointed out the "Sith Lords Restored" addon. I'll start there.

Aspyr Media Are Teasing A New Launch Tomorrow
20 Jul 2015 at 11:28 pm UTC Likes: 5

Quoting: throghInteresting but I'll wait which plattform is chosen for this "new port". Another release only on STEAM is just a non-reaction for me. A release also on GOG would be perfect regarding "Knights of the old Republic 2". So I just can't understand why everyone is happy when something new is released only on one platform with DRM. But it's only my personal opinion - it won't help Linux in common from my point of view using a proprietary kind of nonsense like STEAM. :)
You probably would have missed the announcement too, being on Facebook, right? I have my fingers crossed for you that there's a GoG or Humble option, but I don't share your view. I'll buy their game on Game Agent then redeem on Steam because, well, reasons you don't care about.

Caves of Qud Science Fantasy Roguelike Now In Early Access For Linux, Some Thoughts
20 Jul 2015 at 3:40 pm UTC

Well, graphics are generally pretty low on my "must have" requirements, particularly for roguelikes, but this is barely one step up from ASCII. And when you've played ToME, other roguelikes seem shallow by comparison. But I'm no expert, having not played either Sroggiwood nor Dungeon Crawl Stone Soup. I'm comparing to things like Dredmor or Bionic Dues which are definitely more "arcade-y".

And CoQ certainly seems to tick the "depth" box, that's for sure.

Caves of Qud Science Fantasy Roguelike Now In Early Access For Linux, Some Thoughts
16 Jul 2015 at 6:21 pm UTC

Yikes, this like like a terminal/retro version of Tales of Maj'Eyal. But having played ToME for over a hundred hours already, I can't see any attraction to stepping back through a time warp to play this. Try ToME for free from their website and if you're into rogue-likes, you'll no doubt end up sinking £5 for the expansion / full game.

Looks as deep as ToME though and a similarly long development story, so good luck to the developer.

New Trailer Released For Gravity Platformer Airscape, Coming In August
15 Jul 2015 at 8:59 pm UTC Likes: 1

This looks absolutely incredible. Like a modern day Mario Galaxy. Insta-buy from me.

Catacomb Kids Is A Delightful Platformer Roguelike Where You Die A Lot, I Bloody Love It
15 Jul 2015 at 12:27 pm UTC

Quoting: ripperThe trailer looks fun, but why do they make the games so damn pixelated nowadays? I have troubles seeing things, it's just a mess of big pixels. It reminds me a bit on Unepic, though, which I quite enjoyed.
Yeah, it's a shame. I think the whole pixel/retro thing is being overdone hugely. I'd prefer most of these games to have a more defined look, mario-style. I guess it's a lot more work.

The worst game I played like this was Teleglitch. Great game, great concept, smooth execution but a pixellated pile of mess. Apparently there were differences in the smudges you "killed", but it's pretty much impossible to tell, since everything was made of about 6 gigantic pixels. Even the text was hard to read - like someone had zoomed in on an old calculator.

I can't bring myself to buy Crawl for the same pixelly mess reason.

Thoughts On The Final Steam Controller
10 Jul 2015 at 5:47 pm UTC

Quoting: Speedster
Quoting: scaineAs for the controller, I'm nearly sold, but games like Hero Siege really require twin sticks and I worry that the single-stick design will trip up a lot of the experience. I wonder if anyone has tried Geometry Wars (or Hero Siege itself) with this design?
I've never tried to play a hack'n'slash with a controller. How do you make use of twin sticks on Hero Siege?
Hero Siege is currently my new favourite game. It's a weird mix of Diablo-mechanics (looting, powerups) and twin-stick shooter. You move with the left stick and shoot (or swing) with the right stick, which means that you can be moving left, but swinging left/right/up or down.

Fantastic game, ridiculously, cheap. Well, you know me, Speedster. You know how I get hooked on stuff. If it's not Killing Floor or Tales of Maj'Eyal, then it's Hero Siege... :D

Thoughts On The Final Steam Controller
10 Jul 2015 at 3:24 pm UTC

I think the scaling issue will only get worse with HiDPI screens too. I was playing "Choice of Robots" the other day and the text is unreadable. You have to edit a CSS file in the game's directory to fix it!

As for the controller, I'm nearly sold, but games like Hero Siege really require twin sticks and I worry that the single-stick design will trip up a lot of the experience. I wonder if anyone has tried Geometry Wars (or Hero Siege itself) with this design?

An Update On The Open Source Project 'Xoreos' Concerning Dragon Age
10 Jul 2015 at 3:10 pm UTC Likes: 1

Man, that's absolutely fascinating. I take it that no-one at Bioware or who was involved in the coding is willing to share even definitions with you? Or even if they could, would you be able to accept without compromising your white-room approach?