Latest Comments by scaine
Steam Marines Squad Based Procedural Death Labyrinth Finally Lands On Linux
18 Jun 2014 at 5:07 pm UTC
18 Jun 2014 at 5:07 pm UTC
More like a Bionic Dues clone. Looks good though. The video has made me want to sink more hours into Bionic Dues right enough...
Interview With Zero Point Software, Developers Of Interstellar Marines
14 Jun 2014 at 6:29 pm UTC Likes: 2
14 Jun 2014 at 6:29 pm UTC Likes: 2
You put a developer like this next to an outfit like the Fun Pimps and it's night and day. Interstellar Marines looks simply incredible and while I sadly can't play it yet due to that mouse stutter bug, I'm pretty certain they'll nail it, or Unity will nail it and we'll all benefit.
Just superb to hear such an open attitude to porting internally and a great success story on the launch on Linux. Hopefully there's more to come.
Just superb to hear such an open attitude to porting internally and a great success story on the launch on Linux. Hopefully there's more to come.
Neon Struct Stealth Game Coming To Linux From The Developers Of Eldritch
10 Jun 2014 at 6:41 am UTC
10 Jun 2014 at 6:41 am UTC
Looks like there's a film (1920) by the same name. Any idea if there's a relation?
RimWorld Colony Sim Alpha 4 Is Available, Our Thoughts
9 Jun 2014 at 6:40 pm UTC
9 Jun 2014 at 6:40 pm UTC
One we covered back in October!
http://www.gamingonlinux.com/articles/the-funding-crowd-21-oct-4th13th.2570
Looks great and I'm not playing it until it's ready, despite backing it. I hope it shakes that Prison Architect vibe though...
http://www.gamingonlinux.com/articles/the-funding-crowd-21-oct-4th13th.2570
Looks great and I'm not playing it until it's ready, despite backing it. I hope it shakes that Prison Architect vibe though...
Looks Like LIMBO Is Now Being Ported Natively To Linux Thanks To Icculus
6 Jun 2014 at 7:40 pm UTC Likes: 1
6 Jun 2014 at 7:40 pm UTC Likes: 1
Maybe some of them are young. In that case, Ryan's prior art counts for nothing. Well, of course that's not true. That's like discounting war veterans because it happened before you were born.
But you know what I mean. They actually don't know what he's contributed. No excuse for a lack of respect of course, but if they're only judging him on the past year's worth of effort... well, that doesn't look so good.
But you know what I mean. They actually don't know what he's contributed. No excuse for a lack of respect of course, but if they're only judging him on the past year's worth of effort... well, that doesn't look so good.
Looks Like LIMBO Is Now Being Ported Natively To Linux Thanks To Icculus
6 Jun 2014 at 7:22 pm UTC
6 Jun 2014 at 7:22 pm UTC
Young punk! From your profile, I think I'm older than you! Haha!
Seriously though, while I'm not disputing what Loki/Ryan contributed the past, I'm talking very specifically about my experiences with three recently ported games - Killing Floor, Dungeon Defenders and Sanctum 2.
And I stand by my comments. KF is shoddy, DD is shoddy. Sanctum 2 is shoddy. You might think past form cuts him slack? Maybe a bit, but three times in a row?
The guy is a legend, and I'm sure he can do better. But he doesn't. I'm curious as to why and I reckon he really does just try to take too much on. There's been no updates on a basically unreleasable Sanctum 2 beta for weeks now and no response on his bugtracker to a single of the many reported bugs.
As Liam notes, you have to pay the bills somehow and maybe juggling multiple projects is one way to do that. But if he keeps pumping out half-assed ports, he's going to end up really destroying decades of reputation.
Seriously though, while I'm not disputing what Loki/Ryan contributed the past, I'm talking very specifically about my experiences with three recently ported games - Killing Floor, Dungeon Defenders and Sanctum 2.
And I stand by my comments. KF is shoddy, DD is shoddy. Sanctum 2 is shoddy. You might think past form cuts him slack? Maybe a bit, but three times in a row?
The guy is a legend, and I'm sure he can do better. But he doesn't. I'm curious as to why and I reckon he really does just try to take too much on. There's been no updates on a basically unreleasable Sanctum 2 beta for weeks now and no response on his bugtracker to a single of the many reported bugs.
As Liam notes, you have to pay the bills somehow and maybe juggling multiple projects is one way to do that. But if he keeps pumping out half-assed ports, he's going to end up really destroying decades of reputation.
Interstellar Marines Tactical & Future FPS Is Now On Linux
6 Jun 2014 at 6:15 pm UTC
6 Jun 2014 at 6:15 pm UTC
Nope, not only does it not work, but it resets to maximum every time you access the menu! Basically unplayable until that gets fixed. Back to the Witcher 2 for me! Ah well.
Fingers crossed they sort it. It looks absolutely amazing!
Fingers crossed they sort it. It looks absolutely amazing!
Interstellar Marines Tactical & Future FPS Is Now On Linux
6 Jun 2014 at 6:02 pm UTC
6 Jun 2014 at 6:02 pm UTC
Yep, unplayable. Ah well. Hopefully fixed soon.
It's not like a mouse-lag, either. It's like the mouse constantly freezes hard. I've tried various settings, but no joy. Unplayable.
I'll try the resolution changes.
It's not like a mouse-lag, either. It's like the mouse constantly freezes hard. I've tried various settings, but no joy. Unplayable.
I'll try the resolution changes.
Interstellar Marines Tactical & Future FPS Is Now On Linux
6 Jun 2014 at 5:46 pm UTC
6 Jun 2014 at 5:46 pm UTC
Dude, you should definitely get a cut from Steam/Developer for putting that link there... there's no way I'd be buying this otherwise. Fantastic news.
I'll take the risk on the choppy mouse issue. Other people have reported issues like that before that haven't affected me. Worth a shot, I reckon!
I'll take the risk on the choppy mouse issue. Other people have reported issues like that before that haven't affected me. Worth a shot, I reckon!
Looks Like LIMBO Is Now Being Ported Natively To Linux Thanks To Icculus
6 Jun 2014 at 2:53 pm UTC
But that's not happening.
The tweet points to good news, but I'd love to know why he's intending on fixing those bugs. It's either because he's being paid to do so (in which case, why has it taken over a year?) or because he's worried about his reputation being associated to buggy games (in which case, how on earth did it get released in the state it was in the first place).
I love his work, as I say. It gives me access to game I couldn't otherwise play. But the polish is non-existent.
6 Jun 2014 at 2:53 pm UTC
Quoting: liamdaweIcculus would be paid to port yes, that doesn't mean he is paid to support it with any single bugfix and developers don't want to work for free. We all have bills to pay you know.The problem is that Icculus' name is being associated with these horrible, sub-par experiences. I don't know what the commercials are between him and the companies asking him to port their games. As the customer, I don't actually care - I just want glaring, game-changing bugs to be fixed.
It is down to whoever hires Icculus to keep him on, it's not down to him, so you shouldn't blame him for buggy ports.
But that's not happening.
The tweet points to good news, but I'd love to know why he's intending on fixing those bugs. It's either because he's being paid to do so (in which case, why has it taken over a year?) or because he's worried about his reputation being associated to buggy games (in which case, how on earth did it get released in the state it was in the first place).
I love his work, as I say. It gives me access to game I couldn't otherwise play. But the polish is non-existent.
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