Latest Comments by scaine
Killing Floor 2 Shows Off The Infected In A New Trailer
1 Jul 2014 at 3:10 pm UTC
But sure, yeah, wait until it comes out and see how it plays for others. That's valid if you have concerns. But I think too many people are equating "Linux support from day one" with "Ported from Windows from day one". Which is wrong - if it's ported from Windows, you have valid concerns. But it's built for multi-platform from inception, that's a different story.
I won't wait though. I'm too invested in Killing Floor and too excited about this release. It'll be a day one purchase for me - I'll take the risk. I'll be your guinea pig!
1 Jul 2014 at 3:10 pm UTC
Quoting: GuestAs you note yourself, different engine, different team, support from day zero (pardon the pun) - not a port.Quoting: jdubWhat make you think it won't?Quoting: GuestMeh... As stated in the article, the first one is still buggy (textures issues...), so I'm going to stay clear of the second one.What makes you think it will be like the first one
But sure, yeah, wait until it comes out and see how it plays for others. That's valid if you have concerns. But I think too many people are equating "Linux support from day one" with "Ported from Windows from day one". Which is wrong - if it's ported from Windows, you have valid concerns. But it's built for multi-platform from inception, that's a different story.
I won't wait though. I'm too invested in Killing Floor and too excited about this release. It'll be a day one purchase for me - I'll take the risk. I'll be your guinea pig!
Ryan "Icculus" Gordon On The Linux Game Industry
28 Jun 2014 at 12:33 pm UTC
Why do you think he's anti-OpenGL?
28 Jun 2014 at 12:33 pm UTC
Quoting: RadegastWhat I found interesting is that he joined the growing crowd of developers who see no future in OpenGL. I don't think new API would be beneficial to linux gaming at this time with SteamOS coming and more and more game developers announcing their linux support. They might decide to stick with DirectX and wait for the new thing to take hold on linux and OS X.Not quite sure where you got that from. He does mention not to call OpenGL directly, but suggests the best way to do it is through SDL. And given his (and others) condemnation of the documentation, I can see why.
Why do you think he's anti-OpenGL?
Ryan "Icculus" Gordon On The Linux Game Industry
27 Jun 2014 at 8:26 pm UTC
27 Jun 2014 at 8:26 pm UTC
Listened to the whole thing this lunch time, then missed out posting it first on Reddit by an hour. I was the 92 viewer at the time. Fame! Er...
He's a decent talker. Great history.
I still wish he'd fix Sanctum 2 though! :D
He's a decent talker. Great history.
I still wish he'd fix Sanctum 2 though! :D
Trolling Delays Linux Release Of The Stanley Parable
24 Jun 2014 at 7:35 am UTC
1. It's an article, contributed by a third party, not a press release. GamingOnLinux is NOT an outlet for press releases.
2. It's newsworthy because a great game is going to take longer as a result of online harassment.
3. "Annoying" isn't the right word to use in this case. Tripping over a crack in the pavement is annoying. Abusive and sustained online harassment isn't "annoying".
You also seem to be saying that developing games is justification for this level of harassment. Specifically you say, "everyone gets constant unfair attacks". So game devs should just toughen up?
Some might. If it were me though, I'd flick a finger to the harassers, exactly as Gran has done here.
24 Jun 2014 at 7:35 am UTC
Quoting: MilaniumHow is that newsworthy? Gamers in general are annoying. You know that when you decide to work on games. It does not matter if you are a hobbyist or big business. Everyone gets constant unfair attacks by usually non-technical people who don't understand the limitations and problems. This seems like a poor excuse to cope with critics. Porting games to Linux is not easy and certainly a frustrating work. There are also more valid reasons not to invest unpaid free time in this undertaking. The whole press release is really unprofessional.You're very confused.
1. It's an article, contributed by a third party, not a press release. GamingOnLinux is NOT an outlet for press releases.
2. It's newsworthy because a great game is going to take longer as a result of online harassment.
3. "Annoying" isn't the right word to use in this case. Tripping over a crack in the pavement is annoying. Abusive and sustained online harassment isn't "annoying".
You also seem to be saying that developing games is justification for this level of harassment. Specifically you say, "everyone gets constant unfair attacks". So game devs should just toughen up?
Some might. If it were me though, I'd flick a finger to the harassers, exactly as Gran has done here.
Trolling Delays Linux Release Of The Stanley Parable
23 Jun 2014 at 6:20 pm UTC Likes: 1
23 Jun 2014 at 6:20 pm UTC Likes: 1
It's quite hard to be selective on ignoring people, especially when they email you. Every time someone flames your inbox, it's a depressing reminder that trolls are on your back.
That kind of harassment is pretty despicable. I'm gutted that GranPC is taking this action, as I am mega-excited about his game and I'm Linux only, but honestly, it's only way to properly respond that will get any respect (from trolls). And he remains professionally committed to the port, so there shouldn't be any complaints.
There will be complaints of course, because, as Dr McCoy notes, people are dicks. Not all people. Just... enough people.
That kind of harassment is pretty despicable. I'm gutted that GranPC is taking this action, as I am mega-excited about his game and I'm Linux only, but honestly, it's only way to properly respond that will get any respect (from trolls). And he remains professionally committed to the port, so there shouldn't be any complaints.
There will be complaints of course, because, as Dr McCoy notes, people are dicks. Not all people. Just... enough people.
Steam Marines Squad Based Procedural Death Labyrinth Finally Lands On Linux
19 Jun 2014 at 7:20 am UTC
Unless you know of development that happened before their Steam launch of course, of have some kind of insider developer knowledge?
Anyway, I'm not sure I'm "happy to know they are nothing alike". Bionic Dues is excellent - I've sunk 20 hours into that game, more than FTL. Hell, more than most AAA games, even from my Windows days - Bioshock Infinite took me just over 12 hours to complete and I had no desire to play it again. Metro Last Light was the same - 10 hours and despite downloading a bit of DLC on sale last month, I still haven't played it again.
Hey, Liam - any update on Halfway? Robotality [External Link] are terrible at keeping their blog up to date - it's been over 3 months without any news.
19 Jun 2014 at 7:20 am UTC
Quoting: rustybroomhandleReally? That seems a bit of a stretch. Steam puts "Steam Marines" at September 2013 and it's still Early Access. Meanwhile Bionic Dues is one month later, October 2013, full release.Quoting: scaineMore like a Bionic Dues clone. Looks good though. The video has made me want to sink more hours into Bionic Dues right enough...Except this pre-dates Bionic Dues by a long way and you'll be happy to know they are nothing alike.
Unless you know of development that happened before their Steam launch of course, of have some kind of insider developer knowledge?
Anyway, I'm not sure I'm "happy to know they are nothing alike". Bionic Dues is excellent - I've sunk 20 hours into that game, more than FTL. Hell, more than most AAA games, even from my Windows days - Bioshock Infinite took me just over 12 hours to complete and I had no desire to play it again. Metro Last Light was the same - 10 hours and despite downloading a bit of DLC on sale last month, I still haven't played it again.
Hey, Liam - any update on Halfway? Robotality [External Link] are terrible at keeping their blog up to date - it's been over 3 months without any news.
Steam Marines Squad Based Procedural Death Labyrinth Finally Lands On Linux
18 Jun 2014 at 5:07 pm UTC
18 Jun 2014 at 5:07 pm UTC
More like a Bionic Dues clone. Looks good though. The video has made me want to sink more hours into Bionic Dues right enough...
Interview With Zero Point Software, Developers Of Interstellar Marines
14 Jun 2014 at 6:29 pm UTC Likes: 2
14 Jun 2014 at 6:29 pm UTC Likes: 2
You put a developer like this next to an outfit like the Fun Pimps and it's night and day. Interstellar Marines looks simply incredible and while I sadly can't play it yet due to that mouse stutter bug, I'm pretty certain they'll nail it, or Unity will nail it and we'll all benefit.
Just superb to hear such an open attitude to porting internally and a great success story on the launch on Linux. Hopefully there's more to come.
Just superb to hear such an open attitude to porting internally and a great success story on the launch on Linux. Hopefully there's more to come.
Neon Struct Stealth Game Coming To Linux From The Developers Of Eldritch
10 Jun 2014 at 6:41 am UTC
10 Jun 2014 at 6:41 am UTC
Looks like there's a film (1920) by the same name. Any idea if there's a relation?
RimWorld Colony Sim Alpha 4 Is Available, Our Thoughts
9 Jun 2014 at 6:40 pm UTC
9 Jun 2014 at 6:40 pm UTC
One we covered back in October!
http://www.gamingonlinux.com/articles/the-funding-crowd-21-oct-4th13th.2570
Looks great and I'm not playing it until it's ready, despite backing it. I hope it shakes that Prison Architect vibe though...
http://www.gamingonlinux.com/articles/the-funding-crowd-21-oct-4th13th.2570
Looks great and I'm not playing it until it's ready, despite backing it. I hope it shakes that Prison Architect vibe though...
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