Latest Comments by scaine
Monster Train 2 announced with a demo live
20 Feb 2025 at 4:23 pm UTC Likes: 2
20 Feb 2025 at 4:23 pm UTC Likes: 2
OMG OMG OMG!!!
Ever since my 100 hours in Slay the Spire kind of tired me out of this genre, I'd been waiting for the next big hit. For a while it was Roguebook, with 70 hours. But then came Monster Train - what a game! Only an extra 10 hours, but unlike Roguebook, I found Monster Train to be a game I could keep coming to even after unlocking most/all of its content. Each run just felt really different, driven mostly by your choice of which two clans will be running on the train.
The synergies between clans made for really surprising and satisfying gameplay. Can't wait to see what they have in store for Monster Train 2!
Now I know why they announced the end of development on Inkbound. I'm still sad about that - my two regular internet buddies and I played hundreds of hours of Inkbound (308!! Jesus), and it has/had potential for so much more, but hey ho. Now I can get excited that the team is focused on another franchise I love!
Ever since my 100 hours in Slay the Spire kind of tired me out of this genre, I'd been waiting for the next big hit. For a while it was Roguebook, with 70 hours. But then came Monster Train - what a game! Only an extra 10 hours, but unlike Roguebook, I found Monster Train to be a game I could keep coming to even after unlocking most/all of its content. Each run just felt really different, driven mostly by your choice of which two clans will be running on the train.
The synergies between clans made for really surprising and satisfying gameplay. Can't wait to see what they have in store for Monster Train 2!
Now I know why they announced the end of development on Inkbound. I'm still sad about that - my two regular internet buddies and I played hundreds of hours of Inkbound (308!! Jesus), and it has/had potential for so much more, but hey ho. Now I can get excited that the team is focused on another franchise I love!
Phil Spencer of Microsoft Gaming thinks generative AI will help game preservation
20 Feb 2025 at 3:49 pm UTC Likes: 6
20 Feb 2025 at 3:49 pm UTC Likes: 6
@Mohandevir
Showing an AI videos of the game and getting it to recreate the game... and then calling THAT preservation? Laughable. Cringeworthy. Deluded.
I have absolutely no clue about AI, but I'm wondering if it couldn't be used, for old games that we have access to the code. Kind of feed that code to an AI that will make it compatible with modern hardware?That's a far more feasible scenario than the absolute word soup Phil is spilling above. The challenge would be training the AI on appropriate hardware data and interfaces so that it can transition the code from one architecture to another. Still a far cry, in my mind, but at least you can see the bare bones of how you might go about it.
Showing an AI videos of the game and getting it to recreate the game... and then calling THAT preservation? Laughable. Cringeworthy. Deluded.
Phil Spencer of Microsoft Gaming thinks generative AI will help game preservation
20 Feb 2025 at 12:33 pm UTC Likes: 20
20 Feb 2025 at 12:33 pm UTC Likes: 20
XBOX cares about game preservation? Is Phil Spencer an AI, because this is some top drawer hallucination, right here. Running an AI model to emulate not just the hardware, but the game itself? Absolutely delusional.
FACEMINER will have you scale up your A.I. surveillance empire on February 27
18 Feb 2025 at 3:17 pm UTC Likes: 3
18 Feb 2025 at 3:17 pm UTC Likes: 3
That Win95 interface is killing me. Otherwise, looks really interesting!
Now you can get a real-life Deep Rock Galactic mug for all your beer
17 Feb 2025 at 9:34 pm UTC Likes: 2
17 Feb 2025 at 9:34 pm UTC Likes: 2
£45... but they look epic... but they're plastic... but ROCK AND STONE... but it's kickstarter...
Argh! I'm torn!
Argh! I'm torn!
Metal Gear Solid Delta: Snake Eater releases in August
14 Feb 2025 at 12:44 pm UTC Likes: 3
14 Feb 2025 at 12:44 pm UTC Likes: 3
It's a series of games I never got into, sadly. They have such a loyal fanbase, must be doing something right. I think it was MGS5 that I tried to play, but spent like 40 minutes watching cutscenes in a plane on the way to the first mission. I just remember thinking that I'd have been better off watching a movie instead.
Try the new demo and trailer for Rift Riff, a fast and "strategically tight" tower defense game
11 Feb 2025 at 12:59 pm UTC
11 Feb 2025 at 12:59 pm UTC
I gave Everwarder a shot after you covered it last week, Liam. Very slick, but more than a few problems and I've already stopped playing.
This looks excellent. The difficulty scaling comment above has me slightly antsy, but I think I'll give it a shot anyway. I haven't played a good TD forever. The hunger is real!
This looks excellent. The difficulty scaling comment above has me slightly antsy, but I think I'll give it a shot anyway. I haven't played a good TD forever. The hunger is real!
Valve ban advertising-based business models on Steam, no forced adverts like in mobile games
9 Feb 2025 at 7:05 pm UTC Likes: 5
9 Feb 2025 at 7:05 pm UTC Likes: 5
This is the best move to maintain quality on the platform. I gave up on mobile gaming probably about 5 years ago, because the full-screen 15 second ads were killing any enjoyment I could glean from the games themselves.
This is a superb move from Valve.
This is a superb move from Valve.
Take-Two CEO believes AI will actually increase employment and productivity
7 Feb 2025 at 1:06 pm UTC Likes: 7
7 Feb 2025 at 1:06 pm UTC Likes: 7
There's a huge, enormous, gulf-like difference between "using AI tools to increase our employees productivity" and "using AI tools to replace creative individuals".
The first is inevitable. Railing against AI at this point is useless, because AI is already entrenched in so many products (thanks hype-machine!) that there's no getting away from it. That ship has sailed. No putting it back in the box. Investment, shareholder pressure and a general public who are happy to take shortcuts on their writing skills have "enabled" it. It's here. We need to deal with it.
The second is within our control as consumers. If GTA6 (or any other game) launches and they've used a single line of AI bullshit to replace a voice artist (because they're on strike... because... AI [External Link])) then it's up to us to yeet that shite right into the sea, where it belongs. Along with AI "art".
The first is inevitable. Railing against AI at this point is useless, because AI is already entrenched in so many products (thanks hype-machine!) that there's no getting away from it. That ship has sailed. No putting it back in the box. Investment, shareholder pressure and a general public who are happy to take shortcuts on their writing skills have "enabled" it. It's here. We need to deal with it.
The second is within our control as consumers. If GTA6 (or any other game) launches and they've used a single line of AI bullshit to replace a voice artist (because they're on strike... because... AI [External Link])) then it's up to us to yeet that shite right into the sea, where it belongs. Along with AI "art".
A deck-builder for busy people, Bramble Royale: A Meteorfall Story plans full Steam Deck support for launch
7 Feb 2025 at 12:56 pm UTC
7 Feb 2025 at 12:56 pm UTC
I'll need to tear myself away from Diceomancer, which has my full attention at the moment... but goddam, I love a good deck-builder!
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