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Latest Comments by scaine
Steam Deck SteamOS 3.6.10 Beta 'Tenth time's the charm' fixes some real nuisances
16 Aug 2024 at 4:14 pm UTC Likes: 1

I wonder if that bluetooth fix is related to what I see on my Debian desktop - every time I start a game, my bluetooth headphones disconnect for a moment, then reconnect. Every game. Every launch. Native, proton, every time.

I wouldn't mind, but if I have a Discord chat running when it happens, Discord goes wonky which means disconnecting and reconnecting.

Aug 16 17:03:58 Groovy plasmashell[4583]: org.kde.plasma.pulseaudio: No object for name "bluez_output.B0_F0_0C_06_C9_B0.1"
Aug 16 17:03:58 Groovy plasmashell[4583]: org.kde.plasma.pulseaudio: No object for name "bluez_output.B0_F0_0C_06_C9_B0.1"
Aug 16 17:03:58 Groovy wireplumber[4193]: pw.node: (bluez_output.B0_F0_0C_06_C9_B0.1-110) graph xrun (0 suppressed)
Aug 16 17:04:00 Groovy plasmashell[4583]: org.kde.plasma.pulseaudio: No object for name "bluez_output.B0_F0_0C_06_C9_B0.1"
Aug 16 17:04:00 Groovy wireplumber[4193]: pw.node: (bluez_output.B0_F0_0C_06_C9_B0.1-110) graph xrun (0 suppressed)


It's likely a wireplumber problem, but it's definitely triggered by Steam.

Valve upgrades Steam Families and Game Recording in the latest Steam Beta
16 Aug 2024 at 3:55 pm UTC

Quoting: ambrosia_enjoyerThe game recording is really nice for people that want a solution that just works OotB, but I do hope they implement functionality for the replay feature to write to RAM instead of directly to disk. That's one of the killer features that still puts gpu-screen-recorder on top for me, despite the initial messing around in config files you'll need to do to get it set up in a desirable state.
Yeah, sitting here with 32Gb, rarely go over 20Gb or so, so that would be a sweet option. It's more messing about, but a /tmpfs in RAM is pretty straightforward to configure, then you just automount it on login and tell Steam to use that location. I've not actually tried that, but it sounds pretty straightforward!

Valve upgrades Steam Families and Game Recording in the latest Steam Beta
14 Aug 2024 at 2:54 pm UTC Likes: 2

Excited for the future of Steam game recording, particularly once they get games integrating it natively, so that in-game events are marked/saved accordingly. But I've had it switched off for weeks now, as it's largely useless until it can record my microphone. Given that Valve acknowledged the problem weeks ago and this is the second big update since, I'm guessing it's not an easy/simple fix.

Battle Train could end up being my next favourite deck-builder
14 Aug 2024 at 7:54 am UTC Likes: 1

I'm smart! I'm good looking! I need to play to play this game!

(and then leave a review)

Minishoot' Adventures developers rebuilt their UI to get it Steam Deck Verified
13 Aug 2024 at 4:08 pm UTC Likes: 4

This is an absolutely superb metroidvania. The "bullet hell" tag is seriously misleading. Yeah, there are bullets, but it's hardly "hell". In fact, the difficulty is perfectly judged, I think. The movement is sublime. And the upgrade system that lets you change your build at the drop of a hat? Amazing. For some reason Steam isn't telling me how I played this for, but again, it's a perfectly judged length, albeit there's a series of "final" bosses which aren't actually the end of the adventure, and I did get a bit bored at the "door challenge" bit - but that's well past the final final... final boss.

Great game. Highly recommended!

Edit: My steam profile says that I played for 14 hours. No regrets!

Anodyne 2: Return to Dust from Analgesic Productions source code opened up
12 Aug 2024 at 4:54 pm UTC Likes: 2

This is incredible.

He does say Open Source a lot in the video, but the repo's license opens with "This is NOT Open Source". As the article states, if course. Just a bit funny and jarring.

Still incredible though.

Alabaster Dawn is the next game from the developers of CrossCode
9 Aug 2024 at 2:55 pm UTC Likes: 1

Combat reminds me of Spearhead Games (the excellent Stories [External Link] and Omensight [External Link] games), so I'm gonna follow this for sure. Interesting what people are saying about Crosscode though - I finished Stories in 6 hours, but played it about a year later all over again for another 6 - excellent game. Then 10 hours in Omensight - finished it, but frequently consider playing it again.

Meanwhile, I have 15 hours in Crosscode but gave up on it, and no urge to play again. I feel like I have a "maximum hours" regarding gaming that occasionally kicks in.

I say occasionally, as there are many, many exceptions. But Crosscode wasn't one of them.

Still, this looks excellent.

World of Goo 2 is out now with Native Linux support
7 Aug 2024 at 4:27 pm UTC

Is it coming to Steam at a later date? All these dependency issues (even on Steam Deck!?) put me off. As does the connection to Epic Games, but that's another story, I suppose.

Enshrouded gets AMD FSR 3 and Steam Deck stability and performance upgrades
31 Jul 2024 at 11:28 am UTC

I've mostly enjoyed my time in this game (40 hrs or so), but I don't think I can play it any more until they give the player an option to turn off auto-aim when using melee and wands. It's even on for bows and staves, but at least with those you can over-ride the auto-aim by right clicking to zoom in. But no such option with wands and melee.

It kind of makes sense with melee - it feels a lot like the Batman games, where you kind of teleport across the map so that your melee attack lands on an enemy. But with wands it's absolutely infuriating. Maps are LITTERED with explosive barrels and other environmentals that you simply can't use because the damn wand will always hit the torso of an enemy instead. Even worse when it auto-aims at an enemy that you didn't intend to target.

So much promise too. Hopefully they sort it out.

Athena Crisis now Steam Deck Verified, full release with single-player campaign in September
31 Jul 2024 at 10:51 am UTC

Love the look of this. I played a couple of hours of Wargroove and it's good, but something didn't quite click there. I'll be giving this one a shot. Advance Wars seemed simple but there was an insane level of detail hiding under the covers that made it compelling - the mechanics, the story, the maps, the characters, the abilities, the usual "weapon triangle" you see in both Advance Wars and Fire Emblem. It's a high, high bar for clones.

Speaking of Fire Emblem, I bought Symphony of War TWO YEARS AGO, and I've yet to try it. Both of these games will be awesome on the Steam Deck. I need to sort my life out!