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Latest Comments by rustybroomhandle
Get your bag packed for some exploration in the Humble Remarkable Roguelikes Bundle
5 Aug 2021 at 8:38 am UTC

Quoting: JuliusEverspace alone is worth this one, but sadly it looks like Everspace2 is diverting significantly from the rogue-like formula that made the first one remarkable. Lets see...
I guess it's a matter of taste. I loved everything about Everspace EXCEPT that it was a roguelike.

Proton 6.14 GE-2 and Wine 6.14 GE-2 are out, easily update Proton GE with ProtonUp
3 Aug 2021 at 11:23 am UTC

Well, it is kind-of in a package repository, specifically pip, the python one.

Proton 6.14 GE-2 and Wine 6.14 GE-2 are out, easily update Proton GE with ProtonUp
3 Aug 2021 at 10:03 am UTC Likes: 10

Quoting: jrtWhat do I need ProtonUP for? There is an AUR package that updates proton-ge with normal system updates and you could probably do the same with a deb/rpm repository. I don't like a separate tool to update individual components. I'm a strong believer in the benefits of package managers.
That's nice for you, but not everyone is on an arch-based system.

Valve fires back in the lawsuit from Wolfire Games
3 Aug 2021 at 7:48 am UTC

Quoting: kuhpunkt
Quoting: rustybroomhandle
Quoting: kuhpunkt
Quoting: rustybroomhandle
Quoting: kuhpunkt
Quoting: rustybroomhandle
Quoting: kuhpunkt
Quoting: rustybroomhandleI'm not even saying Rosen is lying - he may well have had contact with a particularly crappy Valve rep who had their own fascist interpretation of the rules. I just can't see Valve doing this as official policy in any way.
Chet Faliszek (no longer at Valve, but still...) already said that such a clause simply does not exist. Rosen also didn't do himself any favors when he just made the claim without any evidence.

If such a clause in the contract, he could have brought it up in the lawsuit. He didn't.

If he was told by a Valve employee that he couldn't sell his games elsewhere for less - why didn't he release those interactions?
Weeeeeell, that's only sort of correct. There's no such clause in the contract, but it is mentioned in the developer guidelines document. The latter is not a binding legal agreement though, but can be the subject of coercion and therefore can be part of the law suit.
Where is this?
When you get Steam Partnered (as I am) you have to agree to a contract, but on the partner web site there are pages with some guidelines.
And does it say ANYWHERE that you can't sell your games for less money (NOT Steam keys)?
The mentioned text only applies to Steam keys.
And this isn't about Steam keys. It's about whether Rosen could sell his games on other stores for less money. He claims that he's not allowed to do that. He fails to provide evidence for that claim.
Correct.

Valve fires back in the lawsuit from Wolfire Games
3 Aug 2021 at 7:21 am UTC

Quoting: kuhpunkt
Quoting: rustybroomhandle
Quoting: kuhpunkt
Quoting: rustybroomhandle
Quoting: kuhpunkt
Quoting: rustybroomhandleI'm not even saying Rosen is lying - he may well have had contact with a particularly crappy Valve rep who had their own fascist interpretation of the rules. I just can't see Valve doing this as official policy in any way.
Chet Faliszek (no longer at Valve, but still...) already said that such a clause simply does not exist. Rosen also didn't do himself any favors when he just made the claim without any evidence.

If such a clause in the contract, he could have brought it up in the lawsuit. He didn't.

If he was told by a Valve employee that he couldn't sell his games elsewhere for less - why didn't he release those interactions?
Weeeeeell, that's only sort of correct. There's no such clause in the contract, but it is mentioned in the developer guidelines document. The latter is not a binding legal agreement though, but can be the subject of coercion and therefore can be part of the law suit.
Where is this?
When you get Steam Partnered (as I am) you have to agree to a contract, but on the partner web site there are pages with some guidelines.
And does it say ANYWHERE that you can't sell your games for less money (NOT Steam keys)?
The mentioned text only applies to Steam keys.

Valve fires back in the lawsuit from Wolfire Games
2 Aug 2021 at 8:35 pm UTC

Quoting: kuhpunkt
Quoting: rustybroomhandle
Quoting: kuhpunkt
Quoting: rustybroomhandleI'm not even saying Rosen is lying - he may well have had contact with a particularly crappy Valve rep who had their own fascist interpretation of the rules. I just can't see Valve doing this as official policy in any way.
Chet Faliszek (no longer at Valve, but still...) already said that such a clause simply does not exist. Rosen also didn't do himself any favors when he just made the claim without any evidence.

If such a clause in the contract, he could have brought it up in the lawsuit. He didn't.

If he was told by a Valve employee that he couldn't sell his games elsewhere for less - why didn't he release those interactions?
Weeeeeell, that's only sort of correct. There's no such clause in the contract, but it is mentioned in the developer guidelines document. The latter is not a binding legal agreement though, but can be the subject of coercion and therefore can be part of the law suit.
Where is this?
When you get Steam Partnered (as I am) you have to agree to a contract, but on the partner web site there are pages with some guidelines.

Valve fires back in the lawsuit from Wolfire Games
2 Aug 2021 at 7:15 pm UTC

Quoting: kuhpunkt
Quoting: rustybroomhandleI'm not even saying Rosen is lying - he may well have had contact with a particularly crappy Valve rep who had their own fascist interpretation of the rules. I just can't see Valve doing this as official policy in any way.
Chet Faliszek (no longer at Valve, but still...) already said that such a clause simply does not exist. Rosen also didn't do himself any favors when he just made the claim without any evidence.

If such a clause in the contract, he could have brought it up in the lawsuit. He didn't.

If he was told by a Valve employee that he couldn't sell his games elsewhere for less - why didn't he release those interactions?
Weeeeeell, that's only sort of correct. There's no such clause in the contract, but it is mentioned in the developer guidelines document. The latter is not a binding legal agreement though, but can be the subject of coercion and therefore can be part of the law suit.

Valve fires back in the lawsuit from Wolfire Games
2 Aug 2021 at 4:48 pm UTC Likes: 5

Have any other devs come forward with similar stories of coercion? Also, why the heck would Valve do this specifically for a fairly insignificant furry-punching game?

I'm not even saying Rosen is lying - he may well have had contact with a particularly crappy Valve rep who had their own fascist interpretation of the rules. I just can't see Valve doing this as official policy in any way.

Linux has finally hit that almost mythical 1% user share on Steam again
2 Aug 2021 at 2:35 pm UTC Likes: 3

Quoting: CatKiller
Quoting: Dan_igrokI wonder how those results are computed. Are these based on total connected users every day? Are they based on a sample of users? On all users at one particular moment?
A window pops up asking if you'd like to take part in the survey. If you say yes, it collects up some information about your computer and sends it to Valve.
I wager a hefty chunk of Linux users do not allow the survey because "oh no, privacy!"

Proton Experimental updated for Microsoft Flight Simulator, Origin fixes
31 Jul 2021 at 8:04 am UTC Likes: 2

Quoting: Liam Dawe
Quoting: LinasI wonder if they are ever going to officially support Media Foundation? There are so many games that work just fine, except missing video playback.
As I understand, part of what they're doing is some sort of re-encoding on Steam servers into a format Proton can work with. Don't quote me on it, but I'm sure I saw one of the people involved mentioning it. That, and they're telling developers to avoid it.
This is correct. It's a module called media-converter (written in Rust). From the Proton github repo:

This module is a gstreamer plugin which provides the ability to replace media
data encoded in certain formats with media encoded in another format. There
are two main components, `videoconv` for converting video data provided to
Quartz and Media Foundation, and `audioconv` for converting audio data
provided to XAudio2.

The broad idea is to hash the incoming data and replace it with data looked up
from a cache. If there is a cache miss, then the data is recorded to disk and
instead replaced by "blank" media. The conversion should be transparent to the
application (Wine, FAudio) so no changes are required to the application.