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Latest Comments by rustybroomhandle
Valve contractor working to add Direct3D 12 support to APITrace for VKD3D-Proton
18 Nov 2020 at 9:32 am UTC

Wait, so Asscreed Valhalla works already with VKD3D-Proton? Been looking around and seeing people not having much success with that.

Valve dev clarifies what some of their upcoming and recent Linux work is actually for
15 Nov 2020 at 10:28 am UTC Likes: 19

I still want to know what the mission is with all of this. Not technically, but from a business perspective.

I get it, Linux customers are paying customers, but Valve have contracted several companies, individuals, fulltime employees, contact with GPU vendors etc. This seems like way more financial and time investment than what our meagre 1-2% is worth.

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
6 Nov 2020 at 6:25 pm UTC Likes: 6

Quoting: PhlebiacA bit off topic, but what happened to the native port of Metro Exodus? Still coming? Canceled?
I hope it's still coming. Interesting note on that - the native port uses libdxvk.so

See https://steamdb.info/patchnotes/4929373/ [External Link]

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
6 Nov 2020 at 6:07 pm UTC Likes: 1

Right. So I compiled a fresh radv, plonked the vkd3d-proton libs in their respective places in my Proton 5.13 dir. I fired up Control, and that worked. Is this meant to perform better or am I mostly just testing for compatibility?

Unity Technologies committed to supporting the Linux Editor for the Unity game engine
6 Nov 2020 at 12:04 pm UTC Likes: 1

Godot is great, but I am waiting for Vulkan support and also full C# integration. The built in scripting language is very good, but I'd rather use a more general language that's not specific to just the one engine.

If you play World of Warcraft on Linux with Wine, check out WowUp for addons
5 Nov 2020 at 12:52 pm UTC

What addon is the one making the minimap square?

Collabora will be at the Linux App Summit talking about their work with Valve
3 Nov 2020 at 6:17 pm UTC Likes: 1

Quoting: benjamimgois
Quoting: rustybroomhandle
Why We're Doing It
Tell me more! Tell me more!

Actually I suspect they just mean what they want to achieve with what they are doing. A piece of this puzzle that is missing for me is with the business side of it. Why is Valve doing this? I can guess, but am bored of that now and would settle for some hard facts.
That's exactly what intriguis me the most. What is Valve target ?
In an interview with CodeWeavers it was said that their mandate is "make every game on Steam run on Linux". This is of course a very difficult goal, but that's the guideline. I think Valve is worried that when PC gaming dies, Valve ceases to exist. It may not seem like a likely thing to happen, but Microsoft/Apple/Google are all pushing towards a model where people just run cloud apps, and that's why there's this mad chase for game streaming too. It's also why I refuse to use Stadia.

Collabora will be at the Linux App Summit talking about their work with Valve
3 Nov 2020 at 11:20 am UTC Likes: 4

Speaking of business. Mac gaming is on the cusp of imploding. Firstly most Steam games are non-notarized, and then there is the switch to ARM which also implies a shift to cloud based applications and lightweight hardware.

Collabora will be at the Linux App Summit talking about their work with Valve
3 Nov 2020 at 10:51 am UTC Likes: 6

Why We're Doing It
Tell me more! Tell me more!

Actually I suspect they just mean what they want to achieve with what they are doing. A piece of this puzzle that is missing for me is with the business side of it. Why is Valve doing this? I can guess, but am bored of that now and would settle for some hard facts.

Collabora expect their Linux Kernel work for Windows game emulation in Kernel 5.11
28 Oct 2020 at 12:35 pm UTC Likes: 13

Steam can not survive indefinitely purely as a storefront. They're having the rug pulled out from under them all the time in small ways that add up. I suspect long term the idea might be to become a "platform holder" like Sony, Nintendo or MS/XBox. They cannot do this with Windows, so Linux it is, but they can also not just abandon the massive library of games on Steam, so they have to get existing stuff working before they can continue.

Will it work? Well, publishers are phenomenally stupid. They will happily develop for e.g. Stadia because it's a "new" platform pushed by a big company. But if you say "Linux" they hide under a table. My guess is that when Valve is ready to start rolling out Steam Machines v2, they will hardly even mention Linux in any marketing, but rather push it as some great new thing they invented between lattes.