Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by chr
Chaotic track building game Unrailed! now has a Beta for Linux
11 Feb 2020 at 4:44 pm UTC

Btw it worked fine on me on Ubuntu 18.04 and
$glxinfo | grep "OpenGL version"
OpenGL version string: 3.0 Mesa 19.2.8

With colourful and gorgeous pixel-art 'Mists of Noyah' enters Early Access soon
5 Feb 2020 at 1:54 pm UTC

Quoting: GuestKind of looks like it has elements of both Terraria as well as Kingdom: Two Crowns (except you can actually fight here).

I wonder if it's going to be local co-op/split screen as well (I still really prefer that option on these types of games), though it doesn't look like it. Still, wishlisted, this looks solid.

You know how Steam has Remote Play that let's you play local-multiplayer games online? How cool would it be if someone made a reverse type of function that lets you play online multiplayer games locally with some kind of PIP to give you split-screen?
I sympathize with all of what you said about local multiplayer. Though I have been leaning a lot towards those local mp games that have shared screen rather than split screen, because our experiences with split screen have been lacking. How do you make split screen works well for you? I wonder if for a better experience I need to make the screen (TV) a bigger percentage of our IRL FOV (field of view) or do I need more pixels (and a much more powerful GPU).

Emotionally charged point-and-click 'Road To Nowhere' demo is up - looks gorgeous
5 Feb 2020 at 1:06 pm UTC Likes: 1

I think this game does a good job of reminding a die-hard victim-defender like me that there is a person on the other side of such interpersonal conflicts and that fear of equalization of social power relations isn't the only possible reasons someone might take the side of the accused in these kinds of interpersonal conflicts (accusations of abuse or assault). Though I still think it is extremely common reason, if not the most common.

I liked one philosopher's approach to this: In the social-emotional sphere be compassionate and supportive towards the victim (assume they are telling the truth), but keep the legal system separate from the compassion (where presumption of innocence defends the accused party). I guess their suggestion still lacks in compassion towards the accused.

All in all I feel that many of us are afraid of the social media (Twitter, Youtube, etc) mobs launching vicious campaigns against someone. Nobody deserves that devastating psychological hell (I've heard several accounts of such experiences on youtube). I think even the worst of the worst scum on earth shouldn't be subjected to mob violence like that. Our imperfect justice systems should suffice.

'Push Me Pull You' is a strange but kid-friendly multiplayer comical wrestling game featuring humanoid conjoined twins
27 Jan 2020 at 9:19 am UTC

Quoting: SunburstIt's highly unlikely that I will ever write a full review of the game though, mainly because a controller is mandatory.
I think there are a few options to try to emulate a controller on smartphone if you happen to have one of those. If you need, I can search my history and bookmarks for them.

If you long for the days of Caesar III you can rejoice with the FOSS game engine Julius
11 Jan 2020 at 12:22 pm UTC Likes: 2

Quoting: Captain_RageI pray that they will reach a fell reimplementation of Pharaoh: Queen of the Nile, Swedish translation included, eventually. These projects are beyond great.
Quoting: Cyril
Quoting: razing32Cool.
Wonder if the engine will be able tohandle other games in the future , like Pharaoh , Zeus or Emperor.
Oh I would LOVE that! :wub: But I don't think Julius will do that, but I hope for another project to do it.
Not to mention that it took 11 years to do Julius to Bianca van Schaik the author behind it.
You're right. The author mentions it here [External Link].

I would speculate that if the project would get a Patreon/Liberapay and enough supporters, then the author might have enough time and motivation to work on other engines. And if an absurd amount of money were constantly given to them, then they might get several full-time developers working on it. But right now it seems unlikely or extremely far away in time.

An alternative would be to wait for another super-motivated volunteer to carry a project with decent skill on their back for a decade or so.

UnCiv, a free and open source remake of Civilization V
7 Jan 2020 at 2:58 pm UTC

Quoting: PatolaI am curious. What is so special about Civilization V mechanics (compared to other versions) that is so worth mimicking? Tried to find that on the project page but couldn't.
Caveat: I haven't played anything other than Civ 5 and 6. I'm suspecting that the reasons is equally stupid - for a generation of players, this was the most accessible, widespread strategy game. Many people got introduced to strategy games as a whole through this. Several of my friends who had practically never played any games before were able to try this. It is a different topic whether an earlier version of Civ could conceivably have played a similar role. But I think UX and accessibility (as well as visual appeal) played a significant part in its massive popularity.

EDIT: So for cloning - not the mechanics themselves, but accessibility and nostalgia, I guess.

UnCiv, a free and open source remake of Civilization V
7 Jan 2020 at 2:42 pm UTC Likes: 1

Long time Civ5 player here. Always was unsatisfied with some of the polish (combat log? 2d-mode?). Would have loved to play the game that Unciv will be in 2-10 years 5-10 years ago. Would have loved to put my mantra "gameplay and UX over graphics" to the test actually. Also in such a hypothetical universe, several of my friends would have actually preferred an open-source community version to the closed-source AAA one. But I think Unciv will get its time to shine as well, since people always seem to want to go back to the loved ones that stole hundreds or thousands of their hours (see Heroes 3, Diablo, Age of Empires, etc etc etc).

Open Fodder, the open source game engine for Cannon Fodder has a new release
4 Jan 2020 at 8:54 am UTC

Quoting: heidi.wenger
Quoting: chrSomeone with the skills (or time and motivation to acquire the skills in the process) should just go and add an appimage/flatpak/snap build script for them. So the other devs have very little maintenance to do.
I was about to email them about this (and maybe even join the convo here!) but there's no contact towards the author to be found? https://github.com/segrax [External Link]
I guess the only option left is making an issue? Btw this issue [External Link] asked about flatpak/appimage/snap. So there is a piece of the puzzle (what that person thinks of this).

Deep open-world survival game Vintage Story adds a big new weather system
3 Jan 2020 at 10:10 am UTC Likes: 1

I'm still shocked that after Minecraft turned to Microsoft people didn't switch to Minetest (or some other FOSS clone) and make it a comparably polished experience. I guess I wasn't in a mob galvanized to bring about a change after all - just people complaining loudly and expecting others do everything (no different from me). Just like the people who said that SystemD is bad - where are all the SystemD-free distro forks?

Open Fodder, the open source game engine for Cannon Fodder has a new release
3 Jan 2020 at 9:49 am UTC Likes: 2

Quoting: heidi.wengerOn the page it says

"Unix/Linux

Ports for OpenBSD and RetroPie are available, and the game should compile on most *nix distributions".

I get that this is in early stages but this confuses the hell out of even a regular Linux user, never mind a new comer :dizzy:

...and Windows users get a clickable .exe ....
Someone with the skills (or time and motivation to acquire the skills in the process) should just go and add an appimage/flatpak/snap build script for them. So the other devs have very little maintenance to do.