Latest Comments by chr
Chaotic track building game Unrailed! now has a Beta for Linux
26 Nov 2019 at 2:39 pm UTC
26 Nov 2019 at 2:39 pm UTC
So they now shared the beta key at Steam discussions [External Link] as well. They also mentioned that only Ubuntu 18.04 is officially supported, with Ubuntu 16.04 known to be broken currently.
Chaotic track building game Unrailed! now has a Beta for Linux
23 Nov 2019 at 8:09 am UTC
23 Nov 2019 at 8:09 am UTC
Can someone share the instructions on how to access this from Discord? I'd like to avoid closed platforms whenever practical. :D
Valve has now confirmed Half-Life: Alyx, their new VR flagship title
23 Nov 2019 at 8:06 am UTC
23 Nov 2019 at 8:06 am UTC
Quoting: slaapliedjeNow of course the question is, why doesn't CD Projekt also see that as a possibility, and properly port the GOG stuff to Linux?I think most companies are extremely short-sighted and worry a lot more about the here and now and can be abused in the longer term. If companies were rational, non-USA companies would definitely avoid MS Windows, since NSA was shown to have performed industrial espionage to the profit of USA companies and detriment of non-USA companies. Avoiding Intel on the other hand is more difficult since they would be left between choosing USA-based espionage or PRC-based espionage. (But some bigger companies could still pour some money into open-source hardware to that end).
Valve has now confirmed Half-Life: Alyx, their new VR flagship title
22 Nov 2019 at 11:50 am UTC Likes: 1
22 Nov 2019 at 11:50 am UTC Likes: 1
Quoting: EikeExcellent point of the week (in my life)! Though I still sympathize with slaapliedje's point as well.Quoting: slaapliedjeOne could assume they've done the math of 'everyone with VR will want this, and it'll probably drive sales for new VR buyers' I'm sure they understand that it's worth it to just force people into the new age of gaming.Anyone remember when we thought this could happen with Linux...?
Chaotic track building game Unrailed! now has a Beta for Linux
22 Nov 2019 at 11:09 am UTC
22 Nov 2019 at 11:09 am UTC
Did anyone try this on Mesa? Or Intel cards specifically? I bought it right now to try (and refund if not working) when I get a new disk that can fit all of these Linux games I have.
Path of Exile continues down the Vulkan path, with a possible port to Linux mentioned
21 Nov 2019 at 9:13 am UTC
21 Nov 2019 at 9:13 am UTC
Quoting: Avehicle7887While Stadia requires a Vulkan renderer, I don't think large publishers are going to release for Linux that easily, and part of that reason is the bloody launchers (Origin, Rockstar Launcher, uPlay...etc). Without a native version of their client they'd have no way of distributing the game in the same way as Windows.I think this bleak state is still a win for us, since Vulkan games might work a bit easier via Wine. And more developers working on Vulkan means slightly lower barrier/cost to hypothetically supporting Linux natively.
Realistically I don't see them putting all those resources into that even if a Linux version can be done easily. They'd rather have you jump through Wine hoops than supporting it officially, gives them a good excuse to avoid extra support costs.
There may however be a shred of hope for DRM Free games or Steam ones without a 3rd party client required.
Path of Exile continues down the Vulkan path, with a possible port to Linux mentioned
19 Nov 2019 at 4:30 pm UTC Likes: 2
19 Nov 2019 at 4:30 pm UTC Likes: 2
Quoting: Beamboom... But will they get Mac support? I thought they did not use vulkan but something else they made themselves? I thought that was the entire problem with Mac and gaming nowadays?You are right that Apple developed their own graphics API called Metal. But Valve bought and open-sourced a Vulkan-to-Metal translation-layer-sorts-of-thingy. So that developers would be incentivized much more to support Vulkan (and Linux). And it seems this has worked.
Free indie RTS game The Fertile Crescent adds team game support for online play
19 Nov 2019 at 4:17 pm UTC
But whenever I'm curious about what engine was used I usually look there first.
19 Nov 2019 at 4:17 pm UTC
Quoting: Para-Glidingdone with unity, it seems ^^Information about what engine was used for a game can be added to PCGamingWiki [External Link]. Arguably this is a lot of work when a game hasn't even been added to PCGamingWiki (like in the case of The Fertile Crescent), so I tend to be more likely to add information if I already really like a game. You know, as kind of like community service.
But whenever I'm curious about what engine was used I usually look there first.
Valve has now confirmed Half-Life: Alyx, their new VR flagship title
19 Nov 2019 at 4:11 pm UTC Likes: 2
19 Nov 2019 at 4:11 pm UTC Likes: 2
Quoting: Power-Metal-GamesI think you communicated your lack of hate very poorly, among other things by contrasting VR games with "real games". Different strokes for different folks. Maybe this will be a great evolutionary step. Maybe it will be nothing. There most definitely are people who (now) only play VR games. Just as there are people who only play Linux-native games or local-multiplayer games.Quoting: poisondWhy all the hate? Cause Valve released another game that isn't Half Life 3?There is absolutely no hate at all. You didn't get what the poet wanted to say. It's just an honest opinion of someone who had VR and that's all. Before you try it you think that it most be something amazing. In reality it's not worth bothering with. I honestly doubt that there are people out there who only play the VR games.
Yay, more VR content!
Quoting: Power-Metal-GamesThey should really have made a "real" game. Not a VR game.That's great. I personally don't consider anything that isn't VR worthwhile to spend my time on these days though. Haven't touched a flat game for almost year.
I wonder what is happening with Valve :huh: They really seem to be doing a lot of wrong decisions recently. And with a title that has such a potential! :S:
VR is death. There's really nothing exciting about it. The same is with 3D movies. Interesting thing to see it once or twice, then you go back to real games.
Whatever rocks your boat.
Looks like Valve could be set to launch something called Steam Cloud Gaming
14 Nov 2019 at 3:38 pm UTC
You are right, there are always the limitations of economic feasibility. But as I was explaining in my previous comment, many things might be economically more feasible with on-demand services as opposed to software and hardware that is in your room (or with you) 24/7.
14 Nov 2019 at 3:38 pm UTC
Quoting: KlausI think people expecting cloud gaming to result in huge jumps in performance may be a bit naive about the business model. While it certainly enables more efficiently rendering graphics and performances computations, those can only be viable economically if the software or hardware is improved in a manner that makes them sufficiently cheap to execute.One big difference is that server farms are not as limited by physical space or cooling problems or noise. That might enable to rely much more on parallelized computing which might take game technology in a previously untapped direction, with its own optimizations and advances that didn't make sense with the technology we have had thus far.
But that essentially is the same requirement as waiting for new graphics cards, new processors, and new software implementing new algorithms.
Then again, maybe they’ll do something smart with machine learning that vastly improves the perceived fidelity and is more efficiently trained by running the games in the cloud?
You are right, there are always the limitations of economic feasibility. But as I was explaining in my previous comment, many things might be economically more feasible with on-demand services as opposed to software and hardware that is in your room (or with you) 24/7.