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Latest Comments by DrMcCoy
The Funding Crowd 34 (June 3rd - July 1st)
1 Jul 2014 at 5:59 pm UTC

Not really Linux- (or electronical gaming in general) related, but this movie project also still needs money: Spinward Traveller [External Link], based on the setting of the science-fiction pen & paper roleplaying game [External Link].

And moving further along that tangent, there's a great Heavy Metal concept album based on the RPG too: The Lord Weird Slough Feg - Traveller [External Link].

Yeah, I know, off-topic, but I just can't resist; I'm a roleplayer and metalhead at heart as well. :)

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
29 Jun 2014 at 2:44 pm UTC

How are we supposed to know that?

I can only judge you from what I've seen about you. This was the first time I read anything from you, and you open with such a vastly unreasonable thing; claiming Feral are the worst for not providing 32-bit binaries. I can only conclude that you are an unfriendly and unreasonable person.

In fact, I have to thank you. You made me think about how I might be perceived by others, thanks to me sometimes also quite...brash behaviour.

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
29 Jun 2014 at 1:59 pm UTC

Quoting: AstroMostly I really upset because I'm aware for now on how much unfriendly linux community is. :(
Your very first post on this article said, and I quote, "And they're worst of devs I know about". Talk about unfriendly...

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
28 Jun 2014 at 1:55 pm UTC

As a quick disclaimer: I'm not associated with Feral Interactive at all. So this goes directly on me, not on Feral.

Astro, don't you dare demand respect when you have shown nothing of the sort in this thread. You have been acting belligerent this whole time and you didn't even have a good reason to be cross in the first place. Edwin has been way more patient with you than I would ever have been capable of.

Seriously, you are not helping GNU/Linux adoption here. Quite the contrary.

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
28 Jun 2014 at 1:26 pm UTC

Quoting: edddeduckferalI don't want to turn this comments page into a debate on 32/64 bit OS, the last time I saw this happen on the Steam forums it got out of hand with people taking sides and nothing constructive is gained from it.
Yes, that was an absolute trainwreck of a thread. And I'm embarassed to say I probably didn't help matters either, engaging that ChrisPlaysLinux fellow.

Quoting: CheesenessWindows users (even in the Steam survey which is biased towards gaming oriented users) who're running 32 bit operating systems
IIRC, Microsoft was pretty late on the 64-bit bandwagon, then decided to charge more for it and generally messed it up. It seems like a lot of people still think 64-bit is broken and not necessary anyway.

Quoting: AstroIt's how you treated customers I didn't like.
Oh, do shut up. "Fremdschämen" is not something I like to experience.

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
28 Jun 2014 at 9:48 am UTC

Quoting: GuestI have 3 games whose developers thought it was a good idea to save their files in “Documents”
Ugh, yes.
Kentucky Route Zero and Crusader Kings II do that. Redshirts puts its save into ~/Documents/Saved\ Games/Redshirts, while Breach & Clear puts its into ~/Documents/SavedGames/BreachClear.

This is utter madness. What is this, Windows where the prefered save file location changes every year?

Valve Has Greenlit 36 More Linux Games For Steam
28 Jun 2014 at 12:23 am UTC

Was just about to comment, Kels. :)

And yes, Gender Bender DNA Twister Extreme... Fetishization of trans* people... Bad.

Valve Has Greenlit 36 More Linux Games For Steam
27 Jun 2014 at 6:46 pm UTC

Flower Shop: Winter In Fairbrook [External Link], too. The Greenlight page doesn't mention it, though, for some reason. But it uses Ren'Py, and Winter Wolves just confirmed there is a Linux version.

Ryan "Icculus" Gordon On The Linux Game Industry
27 Jun 2014 at 5:25 pm UTC Likes: 1

I played xbill extensively back in the days, around 2000. That and Quake 2. And nethack. :)

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
27 Jun 2014 at 10:55 am UTC

Quoting: wleoncioIs this 4-gig-per-process limit the main reason people say PAE sucks?
One of the reasons. For more, read the Linus rant linked by WorMzy above.

In short, PAE makes organizing things a lot more complicated. This has of course performance drawbacks. It's a hacky workaround, but not a real fix.