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Latest Comments by DrMcCoy
GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 September 2013 at 7:13 pm UTC

liamdaweam not being stupid for having a personal opinion of that I don't like the immense fragmentation we have
That dislike is unfounded. That fragmentation is a strength (choice), not a weakness.

liamdawewhy do you think Unity and Steam (possibly our two biggest players now) only official support Ubuntu?
Because Ubuntu claims to be the "userfriendliest" of them.

liamdaweHow can I not accept what they (gog) say? It's their choice, not mine.
But it's a choice they give a bullshit reason for and calling them out on that is well justified.

liamdaweI hear time and time again from developers who tweet to me, email me, talk to me on IRC etc about being confused on what to do for all the distros, what package type to use (deb, rpm, tar).
And the correct answer is to educate them, not to capitulate and say "Duh, haven't thought about that, guess no Linux then".

And there is an easy answer to that big mystery:
- If you care about Ubuntu people installing your game with one click, distribute a .deb
- Additionally, a tar.gz / tar.bz2 / tar.xz is nice for people not running Ubuntu (though you can of course manually extract the .deb and resolve the library dependencies)
- If you want to be really fancy, distribute an installer (Loki did that, for example), but some people rather have a tar-ball.

Bam, that's it.

liamdaweDistrowatch alone shows 100 different distro's
Yes, I'm aware there are a lot of distros. And no, that doesn't make your point because I never said there weren't, just that your fear of them is silly.

liamdaweHell a developer even tweeted to me just now http://twitter.com/AeornFlippout/status/375698476199186432
http://twitter.com/SinedioMD/status/375699361109274624
Also, see above.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 September 2013 at 5:50 pm UTC

Also, also:

QuoteIt has often bugged me just how many distributions there are

Stop being stupid, liamdawe.

Quotebut on Linux it is fair enough that it could be trouble for them when someone tries to install x game on "Look Ma I Built A Distro v4" that has some crazy new configuration somewhere

No, it's not. It's bullshit and they know it. Stop accepting said bullshit.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 September 2013 at 5:39 pm UTC

This is the place where I can go "Told you so", right?

Also: Fuck them.

Porting Games Over To Linux Using Wine
4 September 2013 at 2:06 pm UTC

liamdaweThat's why LIMBO was used an example in my article ;)
Yes, and LIMBO shows exactly what's wrong with giving them a pass for using Wine, why they should have rewritten parts of the game, why the backlash was justified.

Porting Games Over To Linux Using Wine
4 September 2013 at 1:55 pm UTC

liamdaweThere will always be older games full of random middleware that they can't port over, you can educate people for future but not for the past.
LIMBO was released in 2010. It's not an older game. This is them not doing their homework or straight not caring at the time.

EDIT: And lo and behold, Playdead have not learned their lesson. Their currently in development game "Project 2" has been announced for "Microsoft Windows, Mac OS X, PlayStation 3, and Xbox 360 systems". You see what's missing there?

Porting Games Over To Linux Using Wine
4 September 2013 at 12:54 pm UTC

QuoteShould a developer rip out a whole chunk of their game and rewrite parts of it?
They shouldn't have used non-portable middleware in the first place. Having to rewrite those parts might make them learn that lesson. Allowing them to do a shoddy Wine "port" sends exactly the wrong message.

I can, however, understand DOSBox and Wine for older games. Though I would have preferred if they'd "just" reverse-engineered and reimplemented System Shock 2. But I am one of those insane people with the ScummVM team, after all.

Baldur's Gate:Enhanced Edition Is Still Heading To Linux
3 September 2013 at 9:49 pm UTC

scaineI think Neverwinter used 3rd Edition and didn't NW2 use 4th?
NWN2 was way before D&D 4.
NWN uses D&D 3.0, with some 3.5 changes pulled in. NWN2 is D&D 3.5.

On-topic:
From what I read, BGEE is pretty buggy. Even has some bugs that have long been fixed in the original, because it's based on an earlier than the latest patch.
And wasn't there also some kerfuffle with Atari pulling the license (and therefore no BG2EE)? Has that been resolved?

Personally, I recently replayed the original, with bg2tutu in Wine. Don't feel like replaying it again this soon, I think.

SDL2.0 Release Is Now Out For Developers
13 August 2013 at 7:00 pm UTC

- Added annoyances by ripping out perfectly good subsystems, like Audio-CD support...

Will gog.com Ever Support Linux On Its Store?
10 August 2013 at 7:00 pm UTC

Being a pessimistrealist, my mind is screaming that this is not a positive quote, but rather just a note that he capitulated to a stone-faced GOG.

Will gog.com Ever Support Linux On Its Store?
10 August 2013 at 5:28 pm UTC

Mike FrettBioWare released a port around 2003. There are some installers around but I've never been able to install it without errors on Linux. So I would definitely enjoy a working port.
You can just extract the installer archives yourself, it's not that difficult.
Patching up the original release to 1.69 is a bit more difficult, since you need to apply the correct patches in the correct order, and most of the info vanished when nwn.bioware.com went bye-bye some years ago.
The Diamond release is easier there. The GOG release is even already patched, so you only need to extract the archive.

SpeedsterHave not tried installing it in recent years though; what kinds of errors do you get?
NWN still runs flawlessly. You just need the appropriate 32bit libraries installed and maybe replace lib/SDL-1.2.so.0 with your distro's. Since ffmpeg/MPlayer nowadays even plays Bink files flawlessly, nwmovies (a hacky thing that hooks into the video playing functions that have been disabled in the original binary) can use that instead of the RADGameTools' own horribly inefficient bink player binary.

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