Latest Comments by DrMcCoy
Broken Sword 1 Directors Cut & 2:Remastered Now On Steam For Linux
8 Apr 2014 at 5:30 pm UTC
8 Apr 2014 at 5:30 pm UTC
Hmm, maybe you could try setting a different download mirror in the Steam options?
Linux Game Awards May 2014 Open For Voting
8 Apr 2014 at 3:52 pm UTC
8 Apr 2014 at 3:52 pm UTC
Quoting: liamdaweI won't be bugging companies to release sourcesYou really should do that, though. :P
Folk Tale Sandbox Fantasy City-Builder Nearing The Linux Release, Finally
7 Apr 2014 at 12:45 pm UTC
7 Apr 2014 at 12:45 pm UTC
But that was Bink 1, which has been RE'd by ffmpeg-people in the meantime. Bink 2 hasn't, apart from some cursory glances by Kostya [External Link]. Since he's expressed how boring he thinks it is, and some other wtf-ery [External Link], I doubt he will take deeper look in the near future.
Folk Tale Sandbox Fantasy City-Builder Nearing The Linux Release, Finally
7 Apr 2014 at 12:13 pm UTC
7 Apr 2014 at 12:13 pm UTC
Brrr, Bink...
Broken Sword 1 Directors Cut & 2:Remastered Now On Steam For Linux
5 Apr 2014 at 3:36 pm UTC
5 Apr 2014 at 3:36 pm UTC
While Broken Sword 2 was already on Linux thanks to the most recent Humble Bundle, number 1 is now here tooWell, the first one was already on Linux as well, thanks to a previous Humble Bundle. It never appeared in the Humble Store, though, so you couldn't get the Linux version anymore afterwards.
What I do know is classics like this on Linux are importantThe non-remastered classic versions of the games also still work perfectly fine with ScummVM. (The remastered versions use a different engine altogether, so not supported in ScummVM.)
Dead Synchonicity: A Dark, Dystopian Sci-fi
5 Apr 2014 at 9:39 am UTC
5 Apr 2014 at 9:39 am UTC
Yes, exactly, we need more point-and-click adventures! :)
System Shock 2 FPS Now Available On Linux
4 Apr 2014 at 8:17 pm UTC
4 Apr 2014 at 8:17 pm UTC
Quoting: HamishFurther, I have quite a few old games which either flat out don't workYeah, try to play Discworld Noir (1999) [External Link] or The Dark Eye (1995) [External Link] in Wine. Hint: They don't work. :(
Abyss: The Wraiths of Eden Hidden Object Game Released On Steam For Linux
4 Apr 2014 at 7:15 pm UTC
4 Apr 2014 at 7:15 pm UTC
Not my kind of game (I think I overdosed on those "find 10 cars" puzzle books when I was little), but it's of course always nice to see more Linux games. :)
Not nice is how apparently the data for non-Windows is missing.
Not nice is how apparently the data for non-Windows is missing.
System Shock 2 FPS Now Available On Linux
4 Apr 2014 at 9:11 am UTC
It's a "VM" in as much as the game logic is not hardcoded in C or asm, but using a scripting language. "Only" the script interpreter and things like drawing operatings and sound output are written in C and asm, since those use the different hardware platforms available at the time.
The upside is that "only" that has to be rewritten when porting the game, not the game logic. Back in the days, this was very uncommon. Nowadays, this is what every game does, be it NWN's NWScript or The Witcher's Lua. Hell even World of Warcraft uses Lua, partially open for interface by the users (that's what extensions and custom GUI overlays do).
It is not a VM in the sense of that VMWare, VirtualBox or qemu do. Not even in the sense of what Java does. The meaning of the term has shifted.
Wine is even a third kettle of fish altogether.
Or, games a bit older might have had a separate Mac release, and there might even have been differences (like games older still did frequently, back in the DOS/Win 3.1 vs. Amiga vs. Atari vs. Mac days). You won't be able to run those binaries with wine on your x86 system.
Should we ever move to a different architecture in the future again, all this history of games will be lost. Again.
4 Apr 2014 at 9:11 am UTC
Quoting: neffoScumm (the original) is a VM. Which is an even higher level to a a translation layer.Yes, and no.
It's a "VM" in as much as the game logic is not hardcoded in C or asm, but using a scripting language. "Only" the script interpreter and things like drawing operatings and sound output are written in C and asm, since those use the different hardware platforms available at the time.
The upside is that "only" that has to be rewritten when porting the game, not the game logic. Back in the days, this was very uncommon. Nowadays, this is what every game does, be it NWN's NWScript or The Witcher's Lua. Hell even World of Warcraft uses Lua, partially open for interface by the users (that's what extensions and custom GUI overlays do).
It is not a VM in the sense of that VMWare, VirtualBox or qemu do. Not even in the sense of what Java does. The meaning of the term has shifted.
Wine is even a third kettle of fish altogether.
Quoting: neffomy point was that Wine does a really, really good jobAs long as you keep using x86-based architectures. Now, if you want to play the game on your ARM-based Android phone, you're out of luck.
Or, games a bit older might have had a separate Mac release, and there might even have been differences (like games older still did frequently, back in the DOS/Win 3.1 vs. Amiga vs. Atari vs. Mac days). You won't be able to run those binaries with wine on your x86 system.
Should we ever move to a different architecture in the future again, all this history of games will be lost. Again.
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