Latest Comments by DrMcCoy
NOWHERE Launches Crowdfunding With Alpha Access
20 Sep 2013 at 1:16 pm UTC
20 Sep 2013 at 1:16 pm UTC
That pitch video sounds interesting.
But wtf is that alpha gameplay? What did I watch? What the hell? How does this reflect the pitch? What is I don't even o_O
But wtf is that alpha gameplay? What did I watch? What the hell? How does this reflect the pitch? What is I don't even o_O
Humble Indie Bundle 9 Adds New Games, Two Brand New To Linux
19 Sep 2013 at 7:18 pm UTC
19 Sep 2013 at 7:18 pm UTC
I also had problems with my gamepad (Logitech Dual Action) in Mark of the Ninja. For some stupid reasons, the xbox controller the game expects treats the trigger buttons as axes, while my gamepad, of course, treats them as buttons. I can't map a button to an axis with jscal, so no dice with just that.
I managed to fiddle something that mostly works together with xboxdrv (manually mapping everything) and jscal (to reorder the axes). But no matter what I try, the dpad isn't recognized.
On a positive note, I'm completely hooked on the Rocketbirds soundtrack. :)
I managed to fiddle something that mostly works together with xboxdrv (manually mapping everything) and jscal (to reorder the axes). But no matter what I try, the dpad isn't recognized.
On a positive note, I'm completely hooked on the Rocketbirds soundtrack. :)
Iesabel - A new Unity3D powered Hack 'n' Slash released on Desura
17 Sep 2013 at 9:37 pm UTC
17 Sep 2013 at 9:37 pm UTC
Anybody knows if the soundtrack is available somewhere, perchance?
Gabe Newell At LinuxCon 2013, Linux Is The Future Of Gaming
16 Sep 2013 at 8:49 pm UTC
16 Sep 2013 at 8:49 pm UTC
Quoting: liamdaweLike i said people all i have stated are factsDude, chill. It was not an attack, it was just a clarification. I really wonder why you're getting so worked up about that... o_O
Gabe Newell At LinuxCon 2013, Linux Is The Future Of Gaming
16 Sep 2013 at 8:33 pm UTC
16 Sep 2013 at 8:33 pm UTC
Quoting: Humbleworking on a Free Open Source software project can even land you a job at the "best employer" in the world if you want toValve does that kind of thing. Ditto with LordHavoc: http://www.phoronix.com/scan.php?page=news_item&px=MTExMDM [External Link]
Quoting: Humbleimplies that Free Open Source wouldn't be as successfull and quality as it is, if it weren't for the corporations that let their employees work on Open Source projects.Well, yes and no. SDL was developed by Sam Lantinga for Loki Software, after all.
Gabe Newell At LinuxCon 2013, Linux Is The Future Of Gaming
16 Sep 2013 at 7:44 pm UTC
16 Sep 2013 at 7:44 pm UTC
Yes, of course!
Look, I'm not trying to say you meant to write that a then-Valve-employee started SDL. Just that it can be read that way. I just wanted to make sure everyone, including the other GoL readers, is on the same page here. :)
Look, I'm not trying to say you meant to write that a then-Valve-employee started SDL. Just that it can be read that way. I just wanted to make sure everyone, including the other GoL readers, is on the same page here. :)
Gabe Newell At LinuxCon 2013, Linux Is The Future Of Gaming
16 Sep 2013 at 7:34 pm UTC
16 Sep 2013 at 7:34 pm UTC
Yes, of course, but it was a bit ambiguous :P
Gabe Newell At LinuxCon 2013, Linux Is The Future Of Gaming
16 Sep 2013 at 5:11 pm UTC
16 Sep 2013 at 5:11 pm UTC
And about them improving lldb... Well, I'd rather they'd work on gdb, but that's just me and my GPL fetish.
Gabe Newell At LinuxCon 2013, Linux Is The Future Of Gaming
16 Sep 2013 at 5:04 pm UTC
16 Sep 2013 at 5:04 pm UTC
Several Valve developers actually work on SDL [External Link] itself (it was also started by a Valve employee)Well, Sam Lantinga now works at Valve, he didn't at the time.
Wizardry 6&7 RPG Games On Steam Using Dosbox
12 Sep 2013 at 3:24 pm UTC
12 Sep 2013 at 3:24 pm UTC
It's also very weird that they use the same screenshots GOG uses, char names referencing GOG and all...
I'd really like a Linux version of Wizardry 8, though that one could be a bit more complex. When I tried it last in Wine a few years ago, there were problems with crashes, reproducible, when I moved to certain places in the game world. As long as I didn't look at those places, it was fine, but as soon as I changed the camera so that those would be in view, CRASH.
Still, I do have some nostalgia related to this game. It was one of the last I played before I kicked Windows off my HDD. :)
I'd really like a Linux version of Wizardry 8, though that one could be a bit more complex. When I tried it last in Wine a few years ago, there were problems with crashes, reproducible, when I moved to certain places in the game world. As long as I didn't look at those places, it was fine, but as soon as I changed the camera so that those would be in view, CRASH.
Still, I do have some nostalgia related to this game. It was one of the last I played before I kicked Windows off my HDD. :)
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